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A great mod, though, but it may have a problem with this particular element.
Since that mod totally randomized the procedural creation of a planet it is entirely possible to create 'freak planets' that have or don't have things.
Some planets will also have more of an element than others, so try a few planets before you disable. That's a really gorgeous mod, I enoy it as well :)
Besides, I just have read a comment in the mod's comment section that mention the same problem, so I really think it's due to the mod.
I'll try without, after doing a backup of my save folder, and I'll see...
And plenty of Cytophosphate...
So it is definitely the mod.
I hope the mod author will update his fantastic work.
I have edit the title here for better warning.
Without any mod ?
Strange : this element is known to be found in water flora...
It can be in huge numbers or less frequent depending on which planet ocean or lake you choose. It might be in underwater tunnels but usually is quite obvious when you find it. Once you find one you can easily identify others to mine more.
It was needed on the recent expedition 11 and found in abundance on some of the expedition route deep water planets. Usually you don't have to go very deep but just watch out for the jelly fish if your character is not very well protected.
Obviously, you did not try to mod your game...
There are plenty of mods that greatly improve the game experience (giving much more freedom in base building, for example, etc)
"Better Planet Generation" is one of them.
https://www.nexusmods.com/nomanssky/mods/797?tab=images
Anyways, that was not the point of this topic.