No Man's Sky
What is the best Ship to go for in September 2023?
Choosing the best ship type - I have no idea - help needed
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Сообщения 115 из 45
Difficult to say, as it depends on the purpose, i think. Right now, i use an S-Class Hauler for the planet hopping inside a solar system. Huge payload to stuff things. For Hyperdrive jumps, i use sth else that has better stats per se for the Hyperdrive system. So, what do you want to use the ship for?
What about the Sentinel ships? I heard they hover .
As stated, depends on your play style. Sentinels hover, but require resources from dissonant planets to run. Solar ships travel planet to planet faster and use less fuel, but vision is hindered. Haulers have lots of cargo space and best shields, but maneuvering is sluggish. Fighters have good maneuvering and fire power, but lack space. Shuttles are middle of pack on most features, but higher class (A, S) are found more readily.
Отредактировано Felis_Exploria; 29 сен. 2023 г. в 3:38
How do Fighters and Sentinel ships compare (pros/cons)?
The ones you like the best.
I like the sentinels, since they are rather new, look cool and are very versatile.
I like fighters over sentinels because I don't want to haul around dissonant planet supplies.

Edit: I didn't completely answer your question. Pros/cons of each ship are detailed here: https://nomanssky.fandom.com/wiki/Starship
Отредактировано Felis_Exploria; 29 сен. 2023 г. в 4:25
I guess you will encounter the phrase: "depends on your play style / depends on how you want to play the game" a lot in NMS.
Best ship, best Multitool, best resources and so on will be determined by your way of playing the game. At least for me it is. Right now, I'm looking for an Atlantid or Experimental Multitool for mining and scanning. Bloody hard to find one...
It all depends on what you want to do
The best ship is the ship you like the most.
Автор сообщения: UARamiel
The best ship is the ship you like the most.
I'll second that :steamhappy:
Personally I favor the sentinels ships. And yes, they can hover.
A fully expanded Exotic is hard to beat ... literally.

The shields ARE as tough as a Hauler, and the firepower can be made darned close to a fully buffed fighter. Maneuverability is equivalent to a Solar, and the target profile is smaller (unless you favor one of those huge "wing thing" Royals, for some weird reason.)

And in my experience, you don't really miss the 15 slot advantage that that a fully expanded Hauler has ... at least, not if your personal Inventory is already rocking 120.
I prefer fighters or intercepters as my general ship.
They perform best in combat.
The inventory (hauler) is still more than big enough, especially when fully upgraded.
Landing cost (explorer or shuttle) is not really an issue once you have some launch thruster upgrades.
When I want to warp long distances (explorer), I use my freighter with almost 6000 ly range.
Exotics and solar ships aren't for me, because of the long landing animation.
It drives me mad.
Отредактировано Schalimah; 29 сен. 2023 г. в 5:00
i prefer a large/heavy fighter with no parts protruding in the field of vision
like this one
https://steamcommunity.com/sharedfiles/filedetails/?id=2938999272
->
https://steamcommunity.com/sharedfiles/filedetails/?id=2938999502

something like a long nose for example might look nice from the outside but has certain limitations
https://steamcommunity.com/sharedfiles/filedetails/?id=2939000228

the utopia speeder
https://steamcommunity.com/sharedfiles/filedetails/?id=3043009294
or sentinel (with the mentioned drawbacks)
https://steamcommunity.com/sharedfiles/filedetails/?id=3043009431
are from my point of view comparable alternatives if one wants hover ability

Отредактировано Ograus; 29 сен. 2023 г. в 5:12
Aesthetics aside, there is not that much difference between the various ships types once fully upgraded.

It is true that a fully upgraded sentinel ship has a little more DPS than a fully upgrade fighter, but not to much to make any real difference, which is true for all ships types and all stats.
From a cargo capacity point of view, there is absolutely no difference.
My go-to "first ship" after whatever junk I get handed to start the game with (fighter in "normal", explorer in "expeditions") is always a good-looking hauler. They feel good (to me) to fly, and they're super-tough; even without upgrades, they can tank a fair bit of damage. The weapons seem to be a bit better than my exotic's, and I don't particularly mind the smaller field of view because I'm flying by instrument most of the time anyway. the extra inventory space doesn't hurt; I'm a hoarding pack-rat by nature, so a few extra nooks and crannies to tuck things works well for me.

Note that these are all playstyle-specific choices. I'm not a fighter jockey, so I don't care about the tweaks and quirks that make those ships preferable to some.

I would suggest getting at least one of each (you can have up to 12 ships in your "stable") and trying them out. Buy a stack of emergency maps from the cartographer in the station, "rescue" a few ships, and take them for a spin to see how that class feels to you.
Отредактировано umop-apisdn; 29 сен. 2023 г. в 5:21
Автор сообщения: BlackDog
What about the Sentinel ships? I heard they hover .

Yup. The Sentinel ships can hover in place. The drawbacks: you need to go to a dissonant planet from time to time for supplies and they use some unique parts.

Before that I only flew Explorers or Fighters because of the cockpit visibility basically. Some Haulers look cool but the visibility is bad. It was the deciding factor for me.
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Дата создания: 29 сен. 2023 г. в 2:50
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