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Have a nice day. Go play the game you actually like.
I wouldn't mind hearing from some of these 1000h+ players as they must have found something to like.
The game stops being a survival game after an hour, and the story is just a vaguely interesting tutorial.
This game is mostly a sandbox to do what you want to do, and set your own goals, if you aren't able to do that, I don't think you will enjoy the game no matter how many hours you play.
I do wish that the game had a lot more structure, more like Subnautica, but it is what it is...
I just started playing yesterday. In VR, I was lost for half a day and didn't even realize it. But maybe this type of game is not for you?
If your looking for exact play objectives and goals, probably other games will work better for you.
What stands out to me is your love for another game, similar but different than this one. That may be the crux. This game will never be that game and it is too soon to even play a similar game as you will inevitably be disappointed at every turn. Maybe if you had played SN a long time ago, and didn't like it as much then NMS would be more interesting, but probably not. We are all different, as are our needs. I might go buy SN today and hate it because it isn't NMS and makes me feel a bit like I am two-timing my first love. Silly, but the human brain is complex... ymmv
Then the map is infinite, but you can't get into any of the deeper biomes, you can just keep swimming in any direction, seeing how the terrain changes and building huge bases here and there.
Most people that playing for a very long time, play to explore the infinite map, or to build very elaborate bases just for the cosmetic value.
where is the sarcasm button?
Why worry? Be happy!
It's unfortunate, that so many miss that the game is primarily a sandbox; and not a traditional, quest/mission driven game - even though it has some missions added to it.
That said, the game is mostly a sandbox with some lore underpinning it, though the devs do keep adding more directed/progression-style elements, mostly in response to players who like that kind of playing. But overall, you're meant to come up with your own way to play the game, made up of things you enjoy doing in the game. The Catch-22, of course, is that you must be exposed to the things you can do before you can know whether or not you'll enjoy them. Hence, the "story" quests.
So, I think people who play the game for hundreds or thousands of hours are people who have the ability to and truly enjoy constructing their own way to play the game. Maybe they're ship-hunters. Maybe they're explorers or traders and they build a sort of role-playing scenario in their minds. Maybe they're data-hounds like me. (I just like to explore planets, find all the things each of them has, and then use that data to construct a giant spreadsheet with charts and graphs and stuff. Yes, this is my definition of fun. I'm weird.)
So yeah, if the kind of game you enjoy is one with an involved story or progression that isn't just a series of thinly-disguised tutorials and/or if you need a "point" for doing anything/everything, then this isn't a game that's going to appeal to you, especially not long-term. It's a niche game that's not quite like any other game. Those who like the niche that it caters to can be endlessly entertained. Those who don't fit the niche so well will likely be bored sooner or later, usually complaining about "meaninglessness" and "pointlessness."
However, I do respect the devs dedication and love for their creation, and play the game for a while after each update.
I do get annoyed by the "this game is the best thing ever, it will keep you busy for like 100000 hours!!" When that's only true for a very tiny fraction of players.