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You get 50 nanites for each core, so you can grab quite a few. When I need nanites, abandoned buildings are my favorite POIs. :)
I don't have time to refine eggs. I drop a base computer and build 4 walls around each nest. Jet pack over the wall. Grab eggs. The horrors pop up outside the walls. Then I jet pack out of that one and into the next. Repeat until I have all the eggs. Then I wait for horrors to die down, go to the base computer, and dismiss the base.
Yeah, that works. I just dig a hole under the cluster of eggs. Shoot the eggs from underneath. The horrors spawn above and apparently don't look down. :) I just wait until they burrow again, using my personal refiner to refine the eggs into nanites, then go to the next cluster, repeat the process. It takes a minute or two for the swarm to subside each time, but to me it's worth the time.
You'll get a single sentinel ship pestering you the whole time, just don't kill it, and that's all you'll get. Then you can refine a load of nanites after you get sick of the sentinel gnat that's beating on you. :)
It's a fun alternative anyway!
That it is! I do that sometimes when I need mirrors, but generally I find a sentinel pillar on dissonant planets, plop a base computer near it, turn off the sentinels, then I like to explore the planet on foot to see what else it has and along the way blow up the drill things to get echo locaters and inverted mirrors and grab the loot barrel things from all the auto-killed corrupted sentinels. :) I discovered by doing this that at least since the Echoes update, the scrapped Autophages you find on dissonant planets give some pretty good stuff when you interact with them, now. Quad servos and walker brains in batches of 10, for instance. I think that's new, anyway. Whatever, since I avoid most on-foot combat and even when I do it I don't have much luck with the quads (since I never have a souped-up multitool), this is a good way to get those things.
Yeah, but I don't do that. :) Most of my time in-game is spent on planets, exploring them, so I tend to value planet-side sources of things. Though I do want to get me a solar ship in this save I've been playing since the Echoes update. They're my faves, and they're easier to find crashed in outlaw systems. So, maybe I'll buy a bunch of tech while I'm there, see what I can get.
Also, I think my original question has been lost: Why is refining larval cores into nanites not recommended? I don't get it. There are perhaps easier/better ways of getting nanites, depending on how you play, sure, but I don't see a downside to refining the cores....
The reason it is not recommended is probably because the monster's attack power is quite powerful and depending on when you are tackled, you can be sent flying quite far, and it is dangerous for players who are just starting out and do not have their exosuit sufficiently enhanced.
The only time I would say not to is on a brand new file where their worth is substantial relative to other gains for a little bit, but that doesn't take too long to change.
It is more than fine to sell or refine them as needed.
I will say this though; I would actually argue that refining them early also has its merits, so you can potentially get better scanner upgrades right away which will earn you way more units anyway.
"NOT RECOMMENDED" is just the name of the recipe, sort of like how turning Copper into Chromatic Metal is called "EXTRACT CHROMATIC MATERIAL".
There is (as far as I'm aware) no in-game effect resulting from any recipe name.
I see no obvious reason for it to be anything other than flavor text. They setup the refiner system in a way that each recipe has a process name it displays, and there’s not others in this exact same format but there are multiple goofy ones that are in the same vein.