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Are you saying Survival is the same as Normal? Because if so, I can assure you that is incorrect. Survival makes Normal look like Story or Casual and has been absolutely wrecking me the first time I attempt anything against Sentinels or Pirates for the first time off Normal mode. And you lose everything when you die, so that was fun to learn too.
So Paradise planets do exist in Survival? I haven't found one yet, but I have found several No Weather bountiful type planets... only to have Aggressive Sentinels be the type. But I will keep looking.
So a Survival player can be in the Anomaly with a Creative player and the Creative player can have made or bought what ever they want for free and drop it on the Survival player in the anomaly with no consuquences.
Before Waypoint all difficult settings played exclusively with other players with the same difficulty levels and each difficulty level had its own discovery service that was separate from all the other difficulty settings. Creative, Normal, and Survival were all merged into the same database (now known as Custom) with the Waypoint expansion. Only permadeath retained its unique discovery service and exclusive play with other permadeath players.
Edit: I've been playing exclusively permadeath for several years now. Its no different than survival except instead of losing your inventory your entire save gets wiped.
Unless Survival (one stage below Permadeath) was made to be difficult for some reason (again, one step below Permadeath) then I don't know. I am playing a Permadeath save as a Pirate right now. I built my base on a Paradise planet in an "E" outlaw system after I found the planet, and deleted my base I had built in an unpopulated "M" system where I also found a paradise planet. "E" is an Emeril system, and "M" is a Cadmium system. I didn't make any adjustments to my difficulty settings when I made the save, so maybe that is why? I just left them as the default Permadeath settings.
so avoiding doing something on planets makes sentinels invalid.
No offence intended partner, but the question wasn't "how do you avoid Sentinel activity on planets", they wanted to know if there were Sentinel free planets.
Still, advice is advice I suppose.
Just wanted to point that out, since it seems apparent to me that some in the community like to give game play advice a lot of the time and completely ignore the point of the thread.
Again, no offence intended, just wanted to speak my piece. Your opinion and comment are appreciated though!
With the start of waypoint, any difficulty can be used with permadeath settings. The default on a custom build is normal difficulty. When you choose permadeath, some of the easiest settings are no longer available, but difficulty levels are not increased. So, if you chose custom and only changed the permadeath settings, it is less difficult than survival. They way around this is to choose survival, then choose permadeath in the settings or use custom and adjust difficulty settings in addition to permadeath.
And with that, I have deleted my survival pd save (sorry, I am just not that extreme >.<) and am going back to my custom game of pd.
I do hope you find a planet that you like though. Good luck!
This makes sense and jives with what I've seen and spent most of the weekend testing. However, the Sentinel activity seems to never go below "Regular" and actually seems to change/increase AFTER your initial discover/first visit to a planet. Example: if you find a rare No Weather planet in Rainy/Flourishing/Temperate/Etc., your first landing/exit from ship will not spawn a Sentinel on top of you even if the planet has a "Frequent" or "Attentive" patrol policy. However, the next time you load in the planet (leave system or teleport and return and land/load environment) the Sentinels will behave as they are intended, which is always Regular Patrols or higher on Survival. I don't know if this is intended in the design of the game as a way to ensure Survival Mode is that much harder and unpredictable or what. I have only noticed this on the "best" planets, so it feels like it's a difficulty modifier but might just be completely random and coincidence over my small sample size (about 10 occurrences).
Basically, the sparse "best" planets that get a really good RNG roll for the player seem to turn up the difficulty if a player returns to a system or does some indication of base making. Just a theory though.
Also, one thing that is a fact: there's an in-game achievement for "Most Perfect Planet" discovery and that popped after I landed and knew the planet was the best I'll find after an hour of hopping and scanning. So if you get that achievement after landing and wondering if this is the spot - yeah, it is. Sadly it only pops once, of course.
Sorry, forgot something. As far as sentinels, I don't know what to say. I only played a survival version of the game before they changed the game options, back then it was just normal, survival and permadeath. I only did that pd to finish out my game achievements then never looked back. So honestly I really have no experience in that particular subject area. Sorry, I wish I could have been more helpful.