No Man's Sky

No Man's Sky

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Anyone had a Sentinel ship completely break and bug out? Screenshot included.
Went through the whole ♥♥♥♥♥♥♥ hassle of tracking down a new Sentinel ship with the (for me) increasingly rare Echo Locator drop on a god forsaken Haunted Dissedent with new records in Reality Distortion and Haunted Winds. Ok fine, the things I do to try and find a replacement for my A-Class sentinel ship with gross colors. Been looking for a White/Red White/Black Black/Red that is as large or larger than mine. What do you know? This is what spawned, and I run up to it and run through it completely. No context menu on it to hold X. Nothing but a camp Light clipped into it that I can use. So I tried "digging" it out thinking the game doesn't let you mine under ships, but this one let me. FML.

https://steamcommunity.com/id/steamnanners/screenshot/2029479500721185771/
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Zobrazeno 115 z 18 komentářů
Did you try save/reload? Sounds like a glitch with the UI to me. Remote possible that it is somehow confused with the stranded pilot mini-missions where you can only repair the broke ship for them and then they fly away.
Why can't you claim this ship?
Maybe it became self aware
I've had regular ships do that. First time it happened I chalked it up to a planet-type conflict.

(Infested world. No pilot. Why worry?)

Second time? Reloaded my most recent save, ran up to this "ghost ship" and caught the prompt for a fraction of a second before it turned intangible once more. So I tried again.

Then left it where it lay because it was, well, awful.
{whole ♥♥♥♥♥♥♥ hassle of tracking down a new Sentinel ship with the (for me) increasingly rare Echo Locator drop.}

I think you're overdoing it! what hassle is there in clicking on a Echo Locator, Which by the way are not rare I have a whole stack of them.

The Sentinel Camp is never very far away, and the ship is never very far away, and the monolith is never very far away. I'd say it takes roughly 5 minutes give or take. I certainly wouldn't call it a @#$# hassle.

You make it sound like this one ship was the only one in the galaxy, they're all over the place, I have sold a bunch of them, and have 4 S class sentinel ships in my freighter.
Voodoojedizin původně napsal:
{whole ♥♥♥♥♥♥♥ hassle of tracking down a new Sentinel ship with the (for me) increasingly rare Echo Locator drop.}

I think you're overdoing it! what hassle is there in clicking on a Echo Locator, Which by the way are not rare I have a whole stack of them.

The Sentinel Camp is never very far away, and the ship is never very far away, and the monolith is never very far away. I'd say it takes roughly 5 minutes give or take. I certainly wouldn't call it a @#$# hassle.

You make it sound like this one ship was the only one in the galaxy, they're all over the place, I have sold a bunch of them, and have 4 S class sentinel ships in my freighter.
:steamthis:
...and while you're at the camp, put down a save beacon, check the first ship if it's a style you like, reuse the harmonic terminal at the camp as many times as you like to try get the ship in a better class
NB. sometimes it might send you back to a crash site you already visited but it's still better than using multiple echo locators

PS. if the ship won't allow interaction save/reload, if that don't work drop a save beacon leave the planet save/reload somewhere else in the system then go back and try again
Had it happen a time or two, one never would fix itself but the other was fine after i closed the game and reloaded it. It was early on when I too thought all that stuff was pretty rare. Take a deep breath, go touch some grass and squint towards the rl sun. It'll be fine.
About reloading: yes, first thing I did. and I did it quick just in case the Auto Save was furthest back (timestamp) and I didn't want it overwritten. Unfortunately I flew in my ship to this ship and when I got out it saved the Restore Point and exactly 60 seconds later the Auto was saved, and it took me longer than one minute to trot over so I could scan stuff down real quick. So both saves exist after arriving at the camp, within render distance of new ship.

As for the Echo Locator drops, I should screenshot the 5 stacks of Mirrors I have for the TOTAL OF 4 Echo Locators I've had drop since this patch dropped. I ♥♥♥♥ you not. I even posted about it last week thinking it was a game throttle so you don't farm Sentinel ships.
I used the trick of finding a dissonant pirate system with a standard (not weird) dissonant world and I've just been mowing down dissonance resonators right and left and from a few hours of doing this got ehhh 7 or 8 locators. Setting the galaxy filter to "conflict" narrows down the search a bit, because only red tagged stars under that filter will have pirate systems and only a very few of those are dissonant and even fewer dissonant planets aren't exotic. Honestly the hardest part of this was finding the dang system. Once I was there the resonators were so frequent that even having to shoot a lot of them to get a few echo locators wasn't a problem. Like there would be three of them with four quads marching around right next to each other, waving in sync like a dance troop.

I set down a base so I could get back to the system to farm locators.
Naposledy upravil Jenrose; 22. kvě. 2023 v 16.40
Close to 500 Sentinel ships claimed and I've had the ghost ship (your issue) twice, so it's quite rare... congrats!

Both times all I had to do was save and reload at the ship. In fact on one I had to save and reload after fixing the brain and then I was able to claim the ship.

Save/Restore/Problems:
I have no idea what problems you're describing about autosave, one minute, etc...

All you have to do is hop in and out of your ship, go to options and choose to load the RESTORE point. <- it doesn't matter if your autosave is newer or not, you choose.
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Oh and my worst run was like 50+ mirrors before a single Echo locator dropped... it's all RNG and sometimes, it just hates you (us).
Naposledy upravil Geldric™; 22. kvě. 2023 v 15.05
Geldric původně napsal:
Close to 500 Sentinel ships claimed and I've had the ghost ship (your issue) twice, so it's quite rare... congrats!

Both times all I had to do was save and reload at the ship. In fact on one I had to save and reload after fixing the brain and then I was able to claim the ship.

Save/Restore/Problems:
I have no idea what problems you're describing about autosave, one minute, etc...

All you have to do is hop in and out of your ship, go to options and choose to load the RESTORE point. <- it doesn't matter if your autosave is newer or not, you choose.
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Oh and my worst run was like 50+ mirrors before a single Echo locator dropped... it's all RNG and sometimes, it just hates you (us).

So, yes, when I got out it auto-saved and overwrote that one. However, according to my timestamps on the saves, just one minute later it overwrote and made a new Restore save. And it wasn't even a minute, but the timestamps don't have seconds on them, just the nearest minute. I don't know how that happened because I didn't even have an in-game item or point to make a restore. The broken site WAS a "Unknown Building" drop spot where you get the save point, Atlas container, few other containers, etc. There was a Light there, which are also a standard part of the save camps. It's the only thing I could interact with while standing inside the ship and I turned it on and off, but I doubt that did anything. I may have Alt + Tabbed my game window to Ctrl V my screenshot into Paint like I do automatic, forgetting Steam has its own retention system for caps.
nannerpuss původně napsal:
So, yes, when I got out it auto-saved and overwrote that one. However, according to my timestamps on the saves, just one minute later it overwrote and made a new Restore save. And it wasn't even a minute, but the timestamps don't have seconds on them, just the nearest minute. I don't know how that happened because I didn't even have an in-game item or point to make a restore. The broken site WAS a "Unknown Building" drop spot where you get the save point, Atlas container, few other containers, etc. There was a Light there, which are also a standard part of the save camps. It's the only thing I could interact with while standing inside the ship and I turned it on and off, but I doubt that did anything. I may have Alt + Tabbed my game window to Ctrl V my screenshot into Paint like I do automatic, forgetting Steam has its own retention system for caps.

I've had this happen to me, too, to the extent where even multiple reloads or flying to space and porting out/back didn't fix the issue. Once. And one other time where a reload was able to fix it. So I can validate that you're not alone in what you experienced. To be fair, this error is rare, and I've probably salvaged hundreds of interceptors since they were introduced ... so likely a small fraction of a percentage of the total number of occurrences.

For my irredeemable "ghost ship", the style was kind of "meh" so I didn't feel too bad about walking away from it. I had already salvaged several others from the same system while looking for an upgrade to the last one found, so I didn't need it. But there is always that nagging feeling in the back of the mind that maybe that was The One (an S-class) but I could never scan it to determine what its class might have been. When scanned, mine showed up as a light, too.

As for gathering Echo Locators in large quantities, I made a base on a cliff above a sentinel pillar on a dissonant planet. I pop in (short range teleports for the win) and shut down sentinel activity on the planet and then take off in my ship for a bit of driller hunting. The planet doesn't have many trees, so its easy to fly low and slow over the surface, gun a driller down, and fly to the next one. It doesn't take long to gather up a stack, especially at night where they're easier to see from a distance. But yeah, I get a lot of mirrors per echo locator, but overall it doesn't take much time ... maybe an hour or two of relaxed (low risk) flying and gathering.

Good luck and happy hunting.
nannerpuss původně napsal:
So, yes, when I got out it auto-saved and overwrote that one. However, according to my timestamps on the saves, just one minute later it overwrote and made a new Restore save.
You are confusing terminology and just plain wrong.

When you EXIT your ship OR use ANY type of save beacon (waypoint) you are creating a RESTORE POINT. <- NOTHING can change THIS save until/unless you do one of those steps again.

The GAME will, periodically perform an AUTOSAVE <- which you have NO control over.

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So, when you EXITED your ship, your RESTORE POINT was there, just waiting for you to use it.

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nannerpuss původně napsal:
The broken site WAS a "Unknown Building"
When Interceptor was first launched, this was a very common bug (I observed it many times) that was patched out in the first update <- as with many NMS patches... sometimes they don't work. It has nothing to do with your vanishing/un-claimable ship issue.


BTW: this doesn't sound like you "rage quit" anything, since you're still on the forum actively describing events as you remember them.

Regardless, thanks for coming to my TED talk on saving in No Mans Sky :nmsatlas:

Edit: added a page from my presentation (for the visual learners)
https://steamcommunity.com/sharedfiles/filedetails/?id=2979658297
Naposledy upravil Geldric™; 23. kvě. 2023 v 7.45
One of the reasons I've always come back to NMS is that it never makes me angry. Not entirely sure why, but bugs and glitches always seem more interesting than annoying here. Maybe to do with fitting the game lore so well or something, but whatever it is, NMS is just too chill to wind me up.
Geldric původně napsal:
When Interceptor was first launched, this was a very common bug (I observed it many times) that was patched out in the first update <- as with many NMS patches... sometimes they don't work.

Further confusion: if using outdated mods (anything older than the last patch is potentially suspect) one may be inadvertently rolling-back those same fixes or breaking... stuff.


nannerpuss původně napsal:
it took me longer than one minute to trot over

Your most recent save point should be made as close as possible without actually being inside the model. Standing there staring balefully at the cockpit for a minute or so before reloading may suffice but it's so much simpler to fly there in your current ship directly.
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Zobrazeno 115 z 18 komentářů
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Datum zveřejnění: 22. kvě. 2023 v 9.15
Počet příspěvků: 18