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Een vertaalprobleem melden
You're mind-reading again. :) I don't know what the devs' motivations are for this, and neither do you, unless you ask them and get an answer. I find the phenomenon just as annoying as you do, but I'm not going to declare that the devs don't care just because it annoys me. And you. And Zak.
I IMAGINE it MIGHT be because they want to make players aware that these options are out there. There are a lot of things that can be done in the game, and the unfortunate truth is that, for some people, they must be grabbed by the hand and led to it in order to find it because God forbid they actually play the game and figure things out to find things. I mean, look at the all the people yelling about not being able to immediately access the stuff in the new update, after all.
Unfortunately, turning off the tutorial (which I always do) only turns off the tutorial. You are still nagged about starting the Artemis quest as soon as you enter space after leaving your starting planet. In fact, you cannot NOT start the Artemis quest. If you ignore Artemis's initial "call" when you get into space, it'll still put the quest in your log and it will keep auto-pinning that quest even if you've manually pinned something else. And then the quest that leads you to an outlaw system will trigger. And then the settlement one will trigger. Etc. Eventually, you get a bunch of auto-triggered quests that you may have no intention of doing, but the game will keep nagging you about the Artemis quest, at least.
It's very annoying for me, as a person who generally doesn't do any of the quests other than space-station/Nexus quests on occasion.
Edit, because I missed this a while back:
I may just do that. I'm just not sure who is more open to suggestions or, really, exactly what I want yet. :) Generally, I end up figuring out what I want and then figuring out how to make it happen for myself, if I can. That's how I came to learn how to, for instance, make objects from scratch for The Sims games, so I had to learn how to make meshes and how to apply textures to them, etc.
https://www.nexusmods.com/nomanssky/mods/914
No more annoying pop-ups in the lower right.
Yes, I've been using that mod for months. The problem is that sometimes you want to do a mission. Then you have to quite the game, disable the mod and restart the game. What we really need is the ability to activate only the missions we want. We want a game mode where all missions are disabled and no notifications ever pop up. But if we want to do a mission, say a Trace of Metal to upgrade our mech, we should be able to do that.
I have looked at that mod, but when I've selected a mission, I usually want the prompts that show in the bottom right to show. For instance, if I've decided to do a space station/Nexus mission where I have to do "x" number of things, I like the notification that keeps count for me. Or if it's a multi-step mission, I like the prompts for those, too. So the mod, while I appreciate its intent, seems a bit all-or-nothing for me. I'm guessing all-or-nothing might be all that's possible.
For me, I'd be fine with notifications so long as I have control over what mission the notifications are shown for and also control over what missions I want to start. In other words, no auto-triggering missions and no overriding the mission I've pinned with notifications from other missions/tasks I've happened across. Like, I may not want to install that tech I just found, so I would appreciate the game not nagging me about it. Or I don't necessarily want to activate that map that points at a drop pod to add an exosuit slot, but the game will keep nagging me about it. Etc.
So imagine if someone like this is trying to progress through a mission and they stop to use an echo locator every time the game tells them to. How does it work ?
You don't have to be a psychic to realize there's not much thinking behind that system, its just messy
I could live with the game auto-triggering missions IF the game would only ever show notifications for the currently-pinned mission that I choose to pin. Instead, it always seems to end up defaulting back to showing notifications for the Artemis mission, which you can't not start, even though I've pinned something else and have no intention of doing the Artemis mission in the save I'm playing. So, I have to go into the log and re-pin the mission I'm actually working on. Which, granted, isn't hard to do, but it gets tiresome after a while.
Generally, I like notifications, especially if I turn off the game halfway-through a mission and then not play again for a day or three. The notifications then help me to remember what I was doing and what I need to do next. So, I don't want them gone. I just want the game to not randomly decide to pin a different mission than the one I've picked.
I'll hatch that egg when I feel like it, now show me what I was doing.
Eventually, players figure that you don't have to drop everything to use an item you just acquired. But a new player might not know that yet and might not know how to use the thing they just picked up. It'd be nice if things like that fired only once or maybe twice. That might be a good suggestion to make.
But generally? Yeah, in my experience on this board, it seems that, for many people, if they can't instantly find what they want or know what to do next with something, they complain. As I said, look at the threads after this update with people complaining that they didn't immediately get or find this or that thing from the update. I can't help but think that the constant spamming is for that kind of person. Do I wish the devs didn't cater to that sort of mindset? Sure, because I don't have that kind of mindset and prefer to figure things out for myself. But I'm not going to assume that the devs have nefarious motives or that they're lazy or whatever because the game isn't exactly catering to my preferences.
Overall, we have the same complaints, I think. I just don't see fit to blame it on any particular mindset that the devs might have beyond probably having a people-pleasing mindset, especially given the game's rocky start.
I can't see any possibility of that system being helpful to a new player. You can easily google walls of text of new players asking what to do and confused because the mission log is not practical and keeps swaping pinned missions.
They 100% never cared.
I hate following along a quest and suddenly the marker disappears and it takes a few moments for me to realize that the game decided to change my active mission and then I have to go change it back -- again for the 10th time -- to the mission I was currently working on.