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They also appear to have wanted players to use more of the C and B class items in the game so those actually had a purpose to exist. Prior to the changes they have made, it never made sense to even look at a slightly better C class ship/tool/freighter because you lost any upgrades for those items when you traded up. Now you can store and reuse those upgrades so even a slightly better C class with a few more slots can make sense early game.
They probably also know that you can use the save game editor to fund your desires if you just are too impatient to wait a reasonable length of time for that S class freighter, tool, or ship.
So if you really can't wait and want it all now, the Save Game Editor and various duping tricks are still available to you. At least in my experience, it takes thoughtful planning to NOT max out everything in less than fifty hours.
20 = Non-O2 gases
20 = Condensed C
30 = O2
60 = Biome unique minerals (Pf, Py, CO2, P, U, NH3)
40 = Na
40 = Cu
75 = Co
80 = Cd
80 = Fe++
80 = Na+
90 = Chromatic Metal
100 = Em
125 = In
140 = Pugeneum
143 = In+
160 = Co+
160 = Ag <----- BEST to mine at the start now
325 = Au <----- BEST to mine at the start now
450 = Pt
68,000 = Larval Core <--- BEST to mine at the start now
Since Larval Cores remain pretty easy for most players who are used to farming these to do at the start, I will always mine these at the very start, esp since the starting quests lead you directly to abandoned buildings at least twice, if not more. Space metals (Ag, Au, Pt) are also mineable at the start, in space, but only Ag and Au can be mined with automated planetary mining extractors, which are also easy to set up at the start of any game.
(NOTE: refining Co to Co+ (ionized Cobalt) is also surprisingly accessible at that start, and could be used for some short term money building right off your spawn in a game. I'd still focus on getting a gold mine up first, though)
Once you have enough nanites and salvage data modules, (about 1 hr into the game), you can buy all the mining equipment and other upgrades. A word of note: one step gas combinations, ie. making themal condensate, nitrogen salt, or condensed carbon ... instantly turns gases into higher priced trade goods:
20 u non-O2 gas becomes 50,000 u per unit (for thermal condensate, nitrogen salt, condensed carbon).
So a fast way of building up cash at the start is to (1) mine gold and silver and (2) mine all gases. Sell gold and silver directly (Ag is also directly valuable as it's used in glass cuboids), and combine gases with condensed carbon (you can easily breed this fast as it's breeding reaction (with O2) has not been nerfed), then sell the one step trade good. Mining the gases early also gets you set up for a few of the steps for making the high value trade goods later. Just 40 stasis devices will give you 600,000,000 units ... but you need to build a farm and populate it first, also buy a ton of materials blueprints, (or raid a dozen mfg centers), so stasis devices aren't what I would consider something to do "at the start".
... in totally perfect condition. HG really needs to damage most of cargo and tech slots, like with other distressed ships, or it's just 40-60kk in less than 10 mins out of air, with almost no efforts.
My advice is to see what other avenues exist in game for units rather than just do the some old hum-drum stuff over and over.
Farming/ spawn manipulation and weird inventory nonsense made the game unique and made up for it's generic moment-to-moment gameplay.
Each update it loses a little more janky-offbeat sci-fi charm .
I'm sure it will do well on switch now though
There are many items that yield nanites. Even selling unwanted upgrades.
So, is earning units is a big deal really? I bet NO.