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Not worth it, to me, because I don't tend to switch ships often enough to need units for unlocking slots on starships. I pretty much always have a ton of the starship storage upgrade tokens, except in the early game, when the setup for the stasis device production is also out of reach (without massive time investment).
At that point, I would rather spend the time finding and salvaging ships for upgrade tokens than set up that production chain.
Basically, it's just a matter of how you play, and what you personally enjoy, that determines if it's worth it or not. I do not enjoy setting up the production, nor do I enjoy sitting with my nose in inventory doing the crafting process. So, for me, not something I choose to do.
I'm still at the Unit cap on 4 of my 5 active saves, so it's also obviously not something that is necessary to do in order to 'get rich'.
The joke is this save by the time I did all that I have too many units to even make it interesting thanks to the new ship scrapping. Used to be important, not so much any more. Times change. I like finding the best locations and making the mini farms so I will probably keep them just because, until I squirrel off and do something else that entertains me.
The beauty of a sandbox.
I have a spreadsheet that calculates the number of biodomes, along with the electric power and amount of glass needed to build various sizes of this type of farm. I prefer the biodomes rather than the grow rooms on my freighter for the larger-scale harvesting, though I do keep a few grow rooms on my freighter when visitors need to collect a few plants.
Once you get the operation going, you quickly get rich enough that you don't really need it anymore, but I like the process.
my farms produce 700m worth of these kind of stuff in every 4 hours.
my freighter has 2 floors plant farms+ some on the planets i do mining.
here is my reserve stash for quick units injection to wallet
https://steamcommunity.com/sharedfiles/filedetails/?id=2965189818
I give similar advice to those who want to make a mega base or two. There is a cap of how many base parts you can use. Also you can't remove all the terrain from a planet...lots of other adventures people wanted to do that just don't work well in the game.
Basic learning is to realize moderation in everything. Going big usually also means you run into a brick wall at some point.
I have a property in the California gold region. It has a stream, and I have panned some flakes of gold from it, but about 45 minutes into panning, and the lure of trout always results in the pan sitting on the bank, and fishing pole in hand. Same kind of thing.
Still, money's not a huge part of the game, and you don't need to max everything to have fun. So, build one if you want; don't build one if you don't want to. Nothing more to to it.
When I posted the question, "Worth it?" the last thing I expected was for somebody to try to turn the thread into a deck-measuring contest.
you have no idea how many people take pride into cheesing the mechanics to the max.