No Man's Sky

No Man's Sky

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Hagalazꑭ Apr 24, 2023 @ 2:51pm
Is something wrong with living ships and frigates or is it just my luck?
Yesterday I decided to go back to hunting for neat-looking living frigates, dismissed one unnecessary vessel, stocked up on anomaly detectors and off I went. I turned off the MP and started pulsing around undiscovered systems. To my great surprise the only living things I got pings were living ships. And I didn't even have an egg in my inventory or cargo hold (I even discarded the cracked one). Spent like a 30 of anomaly detectors in 10 undiscovered systems. got only living ships (dialog line 1 was of course inactive due to me not having any void eggs).
Is it only me or is it a widespread game algorythm failure? Should the matter be investigated further and a bug report sent?

P.S. To all Travellers who might comment. Please stay on topic.
Originally posted by Jaggid Edje:
Working fine in my game. 3 systems, 3 living frigates recruited. No living ships encountered at all. I flew an interceptor for the first two systems, and my Living Ship for the 3rd. Not that it should make a difference.

I streamed the whole thing, in case you wanted a video to corroborate my findings. Watching a video with no background music that is 95% just pulsing isn't exactly fun though. LOL
https://www.youtube.com/watch?v=g1iPeV9qb3w

I agree with @Don though, it STILL sounds like an issue related to the Starbirth mission/void eggs. Those things are a plague. Even stored hidden away in an exocraft that I never use, the dam egg has caused me problems in saves.

The only thing other thing I can think of is that you cannot have a Living Frigate encounter on a save where you do not first use the Dream Aerial to get the first one.

So if you did use one of those already, perhaps the save file 'lost' that information. And if you did not use one yet, that's what's going on. You have to use the Dream Aerial before you start recruiting using anomaly detectors.

But that wouldn't explain all the regular living ship encounters. Definitely seems egg-related to me.
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Showing 1-15 of 16 comments
Jaggid Edje Apr 24, 2023 @ 3:01pm 
Organic Frigates can be found in inhabited systems.

The "uninhabited system" pulse requirement is for the encounter to get upgrades for your Living ship.

Anyway, I just recruited 10 organic frigates for my newest save a week ago, and had no issues, but I also didn't do it in uninhabited systems. I was hunting interceptors at the same time, so was specifically avoiding uncharted systems.

It sounds to me though like your issue is that you have the Starbirth mission in your log, which will interfere with pulse encounters at certain points in its progression. If that is the case, you need to remove it from your log entirely, or just finish it. Not having an egg in inventory does not stop it (been there, done that, myself).
Last edited by Jaggid Edje; Apr 24, 2023 @ 3:03pm
Hagalazꑭ Apr 24, 2023 @ 3:23pm 
Originally posted by Jaggid Edje:
Organic Frigates can be found in inhabited systems.

The "uninhabited system" pulse requirement is for the encounter to get upgrades for your Living ship.

Anyway, I just recruited 10 organic frigates for my newest save a week ago, and had no issues, but I also didn't do it in uninhabited systems. I was hunting interceptors at the same time, so was specifically avoiding uncharted systems.

It sounds to me though like your issue is that you have the Starbirth mission in your log, which will interfere with pulse encounters at certain points in its progression. If that is the case, you need to remove it from your log entirely, or just finish it. Not having an egg in inventory does not stop it (been there, done that, myself).

I said "undiscovered" not "uninhabited". Yes, I did my last recruiting a month or so ago. 10 frigates joined my side with no problems. And the starbirth mission? I can't even remember exactly when I done it. Seems like ages ago. The only thing that forced my hand to go shiphunting again was a message from a friend who kept saying that he fails to recruit any living frigates but keeps getting hailed by living ships. So I decided to prove him wrong. And what did I get? the same he did.

P.S. I'm neither a novice space traveller, who may do something wrong, nor the one to panic. My interest is strictly academical, so I decided to ask around if anyone keeps getting same results as he (and now me)

UPD. 10 or so. I don't remember the actual number. But no more than 10 for sure. Since I'd exceed the 30 vessel cap which is alas impossible
Last edited by Hagalazꑭ; Apr 24, 2023 @ 3:31pm
Jaggid Edje Apr 24, 2023 @ 3:37pm 
Undiscovered systems are uninhabited. Assuming that by undiscovered you mean 'uncharted'.
Can you clarify your terminology, if you mean "uncharted" or simply "not previously discovered by a player".

I'm asking because I'll test this out in my game as well, just to share with you what happens for me "in the current game version". My recruitment a week ago would have been one update patch back.
Last edited by Jaggid Edje; Apr 24, 2023 @ 3:39pm
Hagalazꑭ Apr 24, 2023 @ 3:38pm 
Originally posted by Jaggid Edje:
"not previously discovered by a player".
That's the most appropriate definition. I prefer pioneering to being guided by someone ;)
FREEZED Apr 24, 2023 @ 3:39pm 
well i got one living ship coming to trade to me, but then when activating communication i accidentally shot at ship and there he go :D
Jaggid Edje Apr 24, 2023 @ 3:40pm 
Aright, I'll give it a whirl in one of my saves, just to see what happens. Will return here to let you know.
Hagalazꑭ Apr 24, 2023 @ 3:41pm 
Originally posted by Jaggid Edje:
Aright, I'll give it a whirl in one of my saves, just to see what happens. Will return here to let you know.
I would really appreciate you doing so!
Don Apr 24, 2023 @ 4:11pm 
I've had this same issue before where I only get living ship anomalies, and nothing else. I had another egg I've been saving for later seems to trigger this, no matter where I put it (ship, freighter, exocraft, storage, refiner). It seems the game knows you have an egg, and will trigger the living ship anomaly over the other anomalies. The only way I got it to stop was to hatch that egg, and got rid of my last egg. If you don't have any egg, then not sure what's triggering that, unless the game is glitched...
The author of this thread has indicated that this post answers the original topic.
Jaggid Edje Apr 24, 2023 @ 4:11pm 
Working fine in my game. 3 systems, 3 living frigates recruited. No living ships encountered at all. I flew an interceptor for the first two systems, and my Living Ship for the 3rd. Not that it should make a difference.

I streamed the whole thing, in case you wanted a video to corroborate my findings. Watching a video with no background music that is 95% just pulsing isn't exactly fun though. LOL
https://www.youtube.com/watch?v=g1iPeV9qb3w

I agree with @Don though, it STILL sounds like an issue related to the Starbirth mission/void eggs. Those things are a plague. Even stored hidden away in an exocraft that I never use, the dam egg has caused me problems in saves.

The only thing other thing I can think of is that you cannot have a Living Frigate encounter on a save where you do not first use the Dream Aerial to get the first one.

So if you did use one of those already, perhaps the save file 'lost' that information. And if you did not use one yet, that's what's going on. You have to use the Dream Aerial before you start recruiting using anomaly detectors.

But that wouldn't explain all the regular living ship encounters. Definitely seems egg-related to me.
Last edited by Jaggid Edje; Apr 24, 2023 @ 4:16pm
lordoftheapes79 Apr 24, 2023 @ 4:34pm 
Ok, so everyone missed one important question. Please clarify that you are looking for a living FRIGATE and not a living SHIP. Void eggs are for SHIPS and anomaly detectors are for FRIGATES. In other words, the void egg has nothing to do with your problem.

I'm going to assume you meant Frigates. I would check your fleet at the console and make sure the ship you dismissed got dismissed properly. The only 2 reasons that first option should be greyed out is because you don't have room in your fleet or you don't have enough units to purchase it. Remember, Living frigates are expensive. If you're not sitting on a couple hundred mil, you don't want to be hunting for them.
Jaggid Edje Apr 24, 2023 @ 4:39pm 
Originally posted by lordoftheapes79:
. In other words, the void egg has nothing to do with your problem.

He said frigate, we all assume he meant frigates. But the void egg absolutely IS relevant because the living ship encounter for the void egg will interfere with getting a Living Frigate encounter.

They are both pulse encounters, and you can't have two different pulse encounters at the same time. So saying the egg 'has nothing to do with his problem' is an assumption on your part, and not necessarily an accurate one.
Zigamus Apr 24, 2023 @ 4:42pm 
Wow JE! Now THAT is giving an answer! ;o) (am referring to the video, not this other post)
Last edited by Zigamus; Apr 24, 2023 @ 4:44pm
Don Apr 24, 2023 @ 4:59pm 
Originally posted by lordoftheapes79:
Ok, so everyone missed one important question. Please clarify that you are looking for a living FRIGATE and not a living SHIP. Void eggs are for SHIPS and anomaly detectors are for FRIGATES. In other words, the void egg has nothing to do with your problem.

I'm going to assume you meant Frigates. I would check your fleet at the console and make sure the ship you dismissed got dismissed properly. The only 2 reasons that first option should be greyed out is because you don't have room in your fleet or you don't have enough units to purchase it. Remember, Living frigates are expensive. If you're not sitting on a couple hundred mil, you don't want to be hunting for them.

The OP is not a new player, and it is obvious he's looking for living frigates and have done it a lot before. His problem is that the only anomaly he is getting now when he triggers the anomaly detector is for living ships, which will override any anomaly if that has something that will trigger it in his game, and void eggs in any inventory is one of the causes. That is basically THE PROBLEM mentioned in his original post, kinda just wording it differently.
Hagalazꑭ Apr 25, 2023 @ 2:00am 
Thanks for your thoughts and assistance, guys. I found the "root" of the problem it seems. I had a void egg that somehow got to inventory of one of my starships. As soon as I got rid of it, living ships seized stalking me and I am able to hunt for living frigates once again. Strange enough it did not occur BEFORE the Interceptors update came out (and brought the annoying issue of those Echo Locator hints that seem to stalk you even despite the locator itself is hidden somewhere in the freighter hold #8 or even in the exocraft parked at settlement in another galaxy). So I'm suggesting the "root of issue" actually MAY be in "scripts overriding each other" similarly to one with them locators. Which actually kinda sucks since I like hoarding stuff for "when I'm again up for using it".

I'll need to re-check and double check this later but the issue of scripts overriding each other seems to exist at some point.
Last edited by Hagalazꑭ; Apr 25, 2023 @ 2:02am
Jaggid Edje Apr 25, 2023 @ 6:23am 
Yep, something changed in the game related to it detecting objects and it is now MUCH more thorough. I used to be able to stash things like the Emergency Broadcast Receivers into an exocraft and it wouldn't nag me about them, but now it does, no matter where you stash them.

In my newest save, which I started a few weeks ago, I ended up going and getting the Living Ship after receiving an egg from some loot or mission or something (I didn't buy one), because I simply could not get it to stop nagging me.
In past saves, I was able to just stash it deep in storage and ignore it, but now it was very passive aggressive about getting my attention. So I just did the whole Starbirth mission just to get rid of it. I don't even like Living Ships.
Last edited by Jaggid Edje; Apr 25, 2023 @ 6:25am
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Date Posted: Apr 24, 2023 @ 2:51pm
Posts: 16