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The "uninhabited system" pulse requirement is for the encounter to get upgrades for your Living ship.
Anyway, I just recruited 10 organic frigates for my newest save a week ago, and had no issues, but I also didn't do it in uninhabited systems. I was hunting interceptors at the same time, so was specifically avoiding uncharted systems.
It sounds to me though like your issue is that you have the Starbirth mission in your log, which will interfere with pulse encounters at certain points in its progression. If that is the case, you need to remove it from your log entirely, or just finish it. Not having an egg in inventory does not stop it (been there, done that, myself).
I said "undiscovered" not "uninhabited". Yes, I did my last recruiting a month or so ago. 10 frigates joined my side with no problems. And the starbirth mission? I can't even remember exactly when I done it. Seems like ages ago. The only thing that forced my hand to go shiphunting again was a message from a friend who kept saying that he fails to recruit any living frigates but keeps getting hailed by living ships. So I decided to prove him wrong. And what did I get? the same he did.
P.S. I'm neither a novice space traveller, who may do something wrong, nor the one to panic. My interest is strictly academical, so I decided to ask around if anyone keeps getting same results as he (and now me)
UPD. 10 or so. I don't remember the actual number. But no more than 10 for sure. Since I'd exceed the 30 vessel cap which is alas impossible
Can you clarify your terminology, if you mean "uncharted" or simply "not previously discovered by a player".
I'm asking because I'll test this out in my game as well, just to share with you what happens for me "in the current game version". My recruitment a week ago would have been one update patch back.
I streamed the whole thing, in case you wanted a video to corroborate my findings. Watching a video with no background music that is 95% just pulsing isn't exactly fun though. LOL
https://www.youtube.com/watch?v=g1iPeV9qb3w
I agree with @Don though, it STILL sounds like an issue related to the Starbirth mission/void eggs. Those things are a plague. Even stored hidden away in an exocraft that I never use, the dam egg has caused me problems in saves.
The only thing other thing I can think of is that you cannot have a Living Frigate encounter on a save where you do not first use the Dream Aerial to get the first one.
So if you did use one of those already, perhaps the save file 'lost' that information. And if you did not use one yet, that's what's going on. You have to use the Dream Aerial before you start recruiting using anomaly detectors.
But that wouldn't explain all the regular living ship encounters. Definitely seems egg-related to me.
I'm going to assume you meant Frigates. I would check your fleet at the console and make sure the ship you dismissed got dismissed properly. The only 2 reasons that first option should be greyed out is because you don't have room in your fleet or you don't have enough units to purchase it. Remember, Living frigates are expensive. If you're not sitting on a couple hundred mil, you don't want to be hunting for them.
He said frigate, we all assume he meant frigates. But the void egg absolutely IS relevant because the living ship encounter for the void egg will interfere with getting a Living Frigate encounter.
They are both pulse encounters, and you can't have two different pulse encounters at the same time. So saying the egg 'has nothing to do with his problem' is an assumption on your part, and not necessarily an accurate one.
The OP is not a new player, and it is obvious he's looking for living frigates and have done it a lot before. His problem is that the only anomaly he is getting now when he triggers the anomaly detector is for living ships, which will override any anomaly if that has something that will trigger it in his game, and void eggs in any inventory is one of the causes. That is basically THE PROBLEM mentioned in his original post, kinda just wording it differently.
I'll need to re-check and double check this later but the issue of scripts overriding each other seems to exist at some point.
In my newest save, which I started a few weeks ago, I ended up going and getting the Living Ship after receiving an egg from some loot or mission or something (I didn't buy one), because I simply could not get it to stop nagging me.
In past saves, I was able to just stash it deep in storage and ignore it, but now it was very passive aggressive about getting my attention. So I just did the whole Starbirth mission just to get rid of it. I don't even like Living Ships.