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Yep, get yours before the developers realize they are OP and easy to get and nerf something.
Resources for pulse, landing, etc are easier to find. Sentinel ships require resources found only in dissonant systems.
Sentinel ships have crappy hyperdrive range. You can do better with some explorers and some exotics unless your goal is just to scrap them for cash. For the most part, value in ships is driven mostly by the number of included storage spaces it has, - more means higher value as sale time. Class can mildly improve this as the number of possible spawned storage spaces is a function of Class, and also Class adds higher value upgrades which also sell for more or add more pricey components when you deconstruct them prior to sale.
Consequently, I'd think some haulers might come in at a higher price if they had a higher number of inventory spaces. You don't have to actually repair inventory spaces to get the advantage of their added value. You get more simply by selling a ship with lots of spaces, - doesn't really matter if they are repaired or not. So if you had a fast turnover of lots of ships you simply make flyable, you could potentially make more. A crashed ship you run into is free cash, regardless its overall value.
ship stats are irrelevant (except to min-maxers) as any ship type can handle the game even at max difficulty.
prior to interceptor the choice was mainly about 'liking the look' of a ship, i don't think that's changed but with the animations and transitions the sentinel ships are cool with enough diversity to satisfy most people whereas the other ships are looking dated
A day or so ago, I picked up a weird bio thingy that I have to incubate or whatever to open. That turned into an organic starship addon. My Interceptor gave an interesting message about rejecting alien technology.
Around the same time, I saw somebody mention "living" ships (not Organic Freighters, but Organic Starships) on these forums.
I apparently missed that update entirely!!!
I'm totally interested in hunting those, but currently waiting to see if I can stumble across one without searching out spoilers for how and then actively looking around.
Sentinel ship are cooler, more valuable, have the most interesting bonuses and dont sufer from the slow landing animation the exotics, which where the previous BIS starships, have.
Sentinels can also hover perfectly which no other starship can do yet (unless using a mod).
Also inventory size difference is at best anecdotic between ship classes (once maxed rank and inventory).
In the univers there's 2 kind of interloper, those who fly sentinel interceptors and those who dig.... choose which kind you belong to.
I saw a Class B Fighter on a station today that had almost the exact same base-stats as my Interceptor. Slightly higher warp range XD
I don't know what you mean exactly about "slow landing animation" but I have noticed that my Interceptor is pickier about where it lands than a horse is about where it walks. Over perfectly flat, bare terrain, I have to try repeatedly and I keep getting "landing area not clear" or some other stupid error involving landscape angle, so I just fly ultra-slow while tapping the land button and eventually it brings me down on top of resources that explode on contact and eventually settles down at such an obscene angle that the head is in the ground and the tail up in the air.
I do like the hover, but I do not like that I can no longer go in reverse.
You ought to change the word "require" to "can use".
All of the sentinel technology can also be fueled with ordinary resources available in every system. It's repairing them that is a ♥♥♥♥♥, but even then, only if you forget that repair kits are a thing.
Wait, what? No reverse? I haven't noticed that. I mean no ships reverse in atmo, but no reverse elsewhere?