No Man's Sky

No Man's Sky

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Ships and their Value!
So i play like 150'ish hours, and most of my time i spent looking for a ship i like.
Most of the time the nice looking ones are low grade and nanites are so hard to come by... unlike units...i have plenty.

anyway what i find is Sentinel Ship seem to be only worthy to me.
They are a lot easier to repair, you only need 1 resource for filling your systems and you can sell/scrap them for heaps of units.

I wonder if there is any advantage or benefic using any other ships other than Sentinels.
WHen i started the game i saw ships on a-s grade for millions and they had less slots any anything while just killing sentinels and collecting their ships seem very easy.

are "normal" ships any worth at all?
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Showing 1-15 of 23 comments
Krash Megiddo Apr 21, 2023 @ 9:38pm 
All you'll ever need is the sentinel ship.
Lindy Bomber Apr 21, 2023 @ 9:54pm 
Originally posted by Krash Megiddo:
All you'll ever need is the sentinel ship.

Yep, get yours before the developers realize they are OP and easy to get and nerf something.
Felis_Exploria Apr 22, 2023 @ 10:34am 
Originally posted by Ishtar Toshlyra:
So i play like 150'ish hours, and most of my time i spent looking for a ship i like.
Most of the time the nice looking ones are low grade and nanites are so hard to come by... unlike units...i have plenty.

anyway what i find is Sentinel Ship seem to be only worthy to me.
They are a lot easier to repair, you only need 1 resource for filling your systems and you can sell/scrap them for heaps of units.

I wonder if there is any advantage or benefic using any other ships other than Sentinels.
WHen i started the game i saw ships on a-s grade for millions and they had less slots any anything while just killing sentinels and collecting their ships seem very easy.

are "normal" ships any worth at all?

Resources for pulse, landing, etc are easier to find. Sentinel ships require resources found only in dissonant systems.
ItzaLaggin Apr 22, 2023 @ 10:39am 
Originally posted by Ishtar Toshlyra:
So i play like 150'ish hours, and most of my time i spent looking for a ship i like.
Most of the time the nice looking ones are low grade and nanites are so hard to come by... unlike units...i have plenty.

anyway what i find is Sentinel Ship seem to be only worthy to me.
They are a lot easier to repair, you only need 1 resource for filling your systems and you can sell/scrap them for heaps of units.

I wonder if there is any advantage or benefic using any other ships other than Sentinels.
WHen i started the game i saw ships on a-s grade for millions and they had less slots any anything while just killing sentinels and collecting their ships seem very easy.

are "normal" ships any worth at all?
If you have lots of units, go from pirate station to pirate station and buy suspicious tech from the guy sitting down by the mission depot then open them up and sell them to the guy beside the ship upgrader. you will get approx 330 nanities per tech and can gather more than enough to upgrade whatever ship you like to S class.
Rexxer Apr 22, 2023 @ 10:45am 
Originally posted by Ishtar Toshlyra:
are "normal" ships any worth at all?

Sentinel ships have crappy hyperdrive range. You can do better with some explorers and some exotics unless your goal is just to scrap them for cash. For the most part, value in ships is driven mostly by the number of included storage spaces it has, - more means higher value as sale time. Class can mildly improve this as the number of possible spawned storage spaces is a function of Class, and also Class adds higher value upgrades which also sell for more or add more pricey components when you deconstruct them prior to sale.

Consequently, I'd think some haulers might come in at a higher price if they had a higher number of inventory spaces. You don't have to actually repair inventory spaces to get the advantage of their added value. You get more simply by selling a ship with lots of spaces, - doesn't really matter if they are repaired or not. So if you had a fast turnover of lots of ships you simply make flyable, you could potentially make more. A crashed ship you run into is free cash, regardless its overall value.
Guyver8 Apr 22, 2023 @ 10:46am 
sad to say but the sentinel ships are the big thing now...why sad?...cos it diminishes the ship hunting scene, hopefully the other ships will get a makeover or replacement to re-invigorate ship hunting for the other ship types for more than just upgrades+augments+nanites.

ship stats are irrelevant (except to min-maxers) as any ship type can handle the game even at max difficulty.

prior to interceptor the choice was mainly about 'liking the look' of a ship, i don't think that's changed but with the animations and transitions the sentinel ships are cool with enough diversity to satisfy most people whereas the other ships are looking dated
Last edited by Guyver8; Apr 22, 2023 @ 10:47am
ItzaLaggin Apr 22, 2023 @ 10:48am 
Originally posted by Guyver8:
sad to say but the sentinel ships are the big thing now...why sad?...cos it diminishes the ship hunting scene, hopefully the other ships will get a makeover or replacement to re-invigorate ship hunting for the other ship types for more than just upgrades+augments+nanites.

ship stats are irrelevant (except to min-maxers) as any ship type can handle the game even at max difficulty.

prior to interceptor the choice was mainly about 'liking the look' of a ship, i don't think that's changed but with the cool animations and transitions the sentinel ships are cool with enough diversity to satisfy most people whereas the other ships are looking dated
i predict that they will add hover to the other ships to make them attractive again? unless you use mods for hover which i recently learned but I dont use mods
voidCaster Apr 22, 2023 @ 10:51am 
Originally posted by Guyver8:
sad to say but the sentinel ships are the big thing now...why sad?

A day or so ago, I picked up a weird bio thingy that I have to incubate or whatever to open. That turned into an organic starship addon. My Interceptor gave an interesting message about rejecting alien technology.

Around the same time, I saw somebody mention "living" ships (not Organic Freighters, but Organic Starships) on these forums.

I apparently missed that update entirely!!!

I'm totally interested in hunting those, but currently waiting to see if I can stumble across one without searching out spoilers for how and then actively looking around.
Rexxer Apr 22, 2023 @ 10:52am 
You can almost hover any ship with high maneuverability, although the sentinel hover is the best. That advantage doesn't really compensate for its low hyperdrive range though IMO.
ItzaLaggin Apr 22, 2023 @ 10:55am 
Originally posted by Rexxer:
You can almost hover any ship with high maneuverability, although the sentinel hover is the best. That advantage doesn't really compensate for its low hyperdrive range though IMO.
I never knew that, i just use my freighter to hyperdive then explore the system with a ship.
Guh~hey~hey~♫ Apr 22, 2023 @ 11:25am 
With sentinel starships out, all other types are just NPC's ships....

Sentinel ship are cooler, more valuable, have the most interesting bonuses and dont sufer from the slow landing animation the exotics, which where the previous BIS starships, have.

Sentinels can also hover perfectly which no other starship can do yet (unless using a mod).

Also inventory size difference is at best anecdotic between ship classes (once maxed rank and inventory).

In the univers there's 2 kind of interloper, those who fly sentinel interceptors and those who dig.... choose which kind you belong to.
voidCaster Apr 22, 2023 @ 11:35am 
Originally posted by Guh~hey~hey~♫:
With sentinel starships out, all other types are just NPC's ships....

Sentinel ship are cooler, more valuable, have the most interesting bonuses and dont sufer from the slow landing animation the exotics, which where the previous BIS starships, have.

Sentinels can also hover perfectly which no other starship can do yet (unless using a mod).

I saw a Class B Fighter on a station today that had almost the exact same base-stats as my Interceptor. Slightly higher warp range XD

I don't know what you mean exactly about "slow landing animation" but I have noticed that my Interceptor is pickier about where it lands than a horse is about where it walks. Over perfectly flat, bare terrain, I have to try repeatedly and I keep getting "landing area not clear" or some other stupid error involving landscape angle, so I just fly ultra-slow while tapping the land button and eventually it brings me down on top of resources that explode on contact and eventually settles down at such an obscene angle that the head is in the ground and the tail up in the air.

I do like the hover, but I do not like that I can no longer go in reverse.
Jaggid Edje Apr 22, 2023 @ 5:11pm 
Originally posted by Felis_Exploria:
Resources for pulse, landing, etc are easier to find. Sentinel ships require resources found only in dissonant systems.

You ought to change the word "require" to "can use".

All of the sentinel technology can also be fueled with ordinary resources available in every system. It's repairing them that is a ♥♥♥♥♥, but even then, only if you forget that repair kits are a thing.
Jaggid Edje Apr 22, 2023 @ 5:14pm 
Originally posted by tekmunkey:
I'm totally interested in hunting those, but currently waiting to see if I can stumble across one without searching out spoilers for how and then actively looking around.
You won't find a Living Ship in the wild by accident, unless you encounter some very odd game glitch.
Caramirdan Apr 22, 2023 @ 10:12pm 
Originally posted by tekmunkey:
I do like the hover, but I do not like that I can no longer go in reverse.

Wait, what? No reverse? I haven't noticed that. I mean no ships reverse in atmo, but no reverse elsewhere?
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Date Posted: Apr 21, 2023 @ 9:18pm
Posts: 23