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RNG is not a factor here. You made these decisions, and you can always decide to complete the Artemis Path storyline.
Yeah, that's what I ended up doing, eventually, in all the 3 saves. Resume Awakening Quest. But "all roads should lead to Rome" in a Sandbox game, or at least in NMS, as it has always been so. Except this.
There should be an alternative mean to get early access to portals without the MAIN QUEST, in a resonable time-frame. I'm already running out of things to do, and still have not collected all the glyphs.
So the issue is not small thing considering that there are 250 galaxies out there that I will never visit, also due to this fact.
I think that scouting space stations would have been faster than scouting on planets for trading posts and archives. And that by heading towards the center of the galaxy, visiting each space station on each warp would have yielded more travelers and positioned you to get to another galaxy https://nomanssky.fandom.com/wiki/Galaxy_Centre#:~:text=The%20next%20permanent%20option%20is,base%20in%20a%20new%20galaxy.
There are other ways to get to a new galaxy in the above link, like visiting a featured base in the Anomaly. I disagree with their fourth option "The semi-permanent option, which is prone to bugs and problems, is to play with a friend in another galaxy. Due to incompatibility problems with the station teleport system, this is discouraged."
Visit a space station or build a base in the new galaxy (the latter is the most reliable). The amount of space stations displayed in your teleport list is limited and can disappear unless you visit it often. I've never had my bases disappear from my teleport list, but then again, I only have 10 bases so don't know if they are limited too.
Edited Note: My disagreement with the fourth option is that I have gained access to other galaxies by joining a friend in that galaxy. I just make sure to preserve access to by building a base there.
I've never failed to find all of them I need to get all of the glyphs. I just pick a day I've decided I want them on that save, craft up a ton of warp cores, and start a bee-line towards the core. I don't skip any particular type of system - I just keep warping, landing on the station, check for Traveler, move on. :)
Also, why would you never visit all of the galaxies?
I have a spreadsheet I made, with glyphs to 'hop-off' systems at the core of each galaxy to the next for all 255 normal, reachable galaxies.
I recorded all of those glyphs, from making a 'run to the end of the universe' over a few weekends of just warping from core, through core, through core. Making a small base at each stop. Now I go back and explore them at random :)
Here's a link to the spreadsheet and the glyph font to make it easy to read:
https://drive.google.com/drive/folders/1_tbo2GuaGcTVOQ_gE_GutdGLhiAkyqrC?usp=sharing
If I did not have to go trough Awakening Quest for each new save, I'd probably had visited more galaxies, by now.
And yes, I'm aware that on ST there are better chances of finding travelers. And yet, I'm still stuck at 10 glyphs, and just visited another 3 new systems. Yet again trade posts, random settlements, but none to be seen. Scouting star systems in search of travelers to access portals sooner, should be a SHORTCUT, or alternative mean to the main quest, but it does not happen to be so.
Also, why do we have to always start on Euclid?
Waypoint, imo, was the most important update to NMS in recent times. Finally, we can tailor our journey to our likings thanks to it. Imo HG should double down into it, and considering what has been told into this conversation thus far.
For example, having a choice for the starting galaxy in the setting would be another QOL addition.
Back to the portals, or better to say, glyphs. It could be as simple as adding some Missions to the nexus which rewards a glyph. Another one, for example, once you reach rank 9 with an aline race, you get access to all glyphs. Possibilities are endless.
Portal access won't get you to a new galaxy.
Oh yes, it does. Each Galaxy has (or almost) a community hub with portals nearby the Galaxy cores. Just visit coordinates exchange.
Why must you always start in a given area in pretty much any game. Be it in general, or tied to a specific character type right?
I must be misunderstanding you - you said you got 10 glyphs, are stuck at 10, and you've visited a whole 3 systems to search for more?
Just to be clear, I usually spend anywhere from a couple to many hours depending on my luck, jumping system to system to find all the travelers I need and visit their graves. It's still usually a fun change from the Artemis mission, just because I've done it so many times.
It is usually dozens of systems before I've found them all to be sure. I've gotten most of my 'Warped XX Times' badges by the time I'm done :)
I believe HG, keeps that setting of default euclid for new players. But the work aroudn can be very simple. Those players who already have a save with the main story quest completed, have an unlocked option now, to chose a different starting galaxy.
A bit like when you beat RE games, the next play trough you have unlocked new perks.
Main thing you need to know is that travellers are low lifes and drunkards and will quite often be found in back rooms .....
I collaborated with Xaine on this. Might be of use depending on how you want to play the game.