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you are misunderstanding me, i want to build a fleet and the above questions have puzzled me since 2016. I hope this replay has someone to answer my questions, I've always wanted to build a fleet with all kinds of ships.
In the Hardbody ships, I don't concern myself with using share sited to find S class. I'd be happy just finding a banged up C class with broken stats and send them off to there doom with the buffs you unlock and build. When they call in broken and want to come home, I tell them to continue and then find and repair them. They bounce up quickly and become the "All in One" Frigate to to solo when they enter S Class status.
Yes, I've seen S Class hardbodies move in stats, but I've not run the end game to have them top out.
Currently, in one save I have all "Living Frigates" ~ 24 out of a possible 30. The game has seen several Expeditions and I haven't had time to flush them out to max.
Enjoy.
You can do the same with living frigates, some of those have a speed boost bonus so a few with that is worthwhile.
The trick is levelling them, if you can get the expedition reward frigates pair them with those, do ONE mission at a time (shortest first) and send them off again. Even if you can't, send enough off at once that you are one star higher than the mission difficulty.
You can get them all to S class in a few days doing that. (Once S, you can pair newly levelled S class with lower class frigates to increase levelling speed)
And yes, stats do keeping improving beyond those they initially have as S class, and frigates with big starting penalties can get much higher stats than undamaged ones. (Not always, but when it happens it's very useful)
For me, 45 is the maximum score I've seen for 4 categories: trade, combat, explore, industry. Only the support ship, I've seen one with 18 points
Support = 5/5
Exploration = 5/5 (Normandy)
Industrial = 5/5
Trade = 5/5
Combat = 5/5
Organic = 5/5 (The Leviathan)
Note the Normandy is an exploration type and The Leviathan is an organic, also each of my organics overlap with one of each of the basic types so they can maintain a balanced expedition when I send my frigates out. This is a copy of my frigate count from my notes that I used to keep track of how many of each frigate type I had.
Only the two expedition based frigates (The Leviathan and Normandy) started as S-Class, most others started at C-Class, with a couple A and B Classes, I just kept sending them out and eventually the entire fleet reached S-Class, I just made sure not a single frigate had a red stat when taking it since that would ruin the final stats at the end.
Too bad I can't send my full fleet out on expeditions since we only get five at a time, yet we can have up to six command rooms and as listed before 30 frigates that break down to six types, so I always wind up with one unused room and five frigates staying behind.
Why can't I see the Organic ? Where can i find them?
3 each of Exploration, Industrial, Trade and Combat and 18 total support.
Organic frigates have stats that can qualify them to replace any of the above (depending on their exact stat/bonus values) but they make inferior support frigates because they have a fuel cost that is 4+ times higher than the best support frigates, so I generally will recruit them only to fill positions of Exploration, Industrial, Trade and Combat.
Organic frigates are special and require that you recruit them from Pulse Encounters.
To get your first one, you have to craft a Dream Aerial, for which you get the recipe as a frigate expedition reward (so you need to have some normal frigates first, to send out on expeditions).
Once you have crafted the Dream Aerial, you use it from your inventory and enter pulse in your starship until you have the encounter with the Organic frigate. Then you talk to it and recruit it.
After recruiting one organic frigate using the Dream Aerial, you can delete the Dream Aerial, as it is a one-use (per save) only item.
To recruit additional organic frigates you then need to get anomaly detectors. Then use the anomaly detector until you get the message that you have spotted a Cosmic Megafauna/Whalesong, after which you exit Pulse and talk to that frigate so you can recruit it.
When pulsing with the anomaly detector active, STAY in pulse when you receive any encounters that are not Cosmic Megafauna/Whalesong. New and different encounters keep getting generated until you exit pulse, so you do not want to exit until you get the correct message.
And lastly, you may only recruit ONE organic frigate in each system. If you have already recruited the Organic frigate in a system, you can still get the whalesong encounter and it will still talk to you and give you the option to recruit the organic frigate, but it will NOT actually add it to your fleet if you already have that one.
good luck
This is what I would suggestion for starting out. I would also suggestion looking for specialist frigates with a fuel consumption of 8 and support frigates with a consumption rate of 2. Later you can swap out a few specialist frigates for organic if you want and drop a few specialist for support once most of your support frigates are S class. Five support frigates can do any mission and use almost no fuel.
My end fleet would be 1 of each specialist, 4-5 organic and the rest support.
A expedition with a organic frigate will bring back upgrades and slot expansions for your living ship. This is currently the only way to expand slots on your living ship. You can sell the extra upgrade modules for nanites.