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With sentinels, as you go up difficulty levels, only their health and damage changes, but how they move in combat remains just as dumb. Check out Exosolar's Savage Sentinels[www.nexusmods.com] to see how amazing the fights become when the robots are less handicapped. The repair drones are in extreme self-preservation - they don't just stand there when you shoot them, but fly away high up into the sky. Combat drones flank you, gang up on you. Larger sentinel damage is accurate to their size.
The pirates are even worse. They just perform the same maneuver over and over, while giving you ample time to conveniently hammer them.
I think on the highest Combat/Enemy Strength setting the PvE enemies should be balanced so that you can only take them out in co-op. That's what those settings should be reserved for.
All that fancy maneuvering is easily countered by holding "S" while locked on.
Can we diss them?
Remember unhappy people post more than happy people even if there are more happy than unhappy, therefore giving the wrong impression. Always amazes me how so many don't understand this fact.
What we need is an UNBIASED poll so we can judge better how many people are happy to unhappy.
Choose your preferred immersion. The settings there are to be played with, Have fun. visiting hostile systems. :D
By far, using autolock is THE way to make combat less challenging. So, I will correct this one point from my original post: I did learn about autolock from Steam discussions and not on my own. After the Outlaws update, I started using autolock and combat became easy peasy, as I mentioned in my original post.
NMS is not a combat game, so yeah the OP is correct to restrict himself to increase the fun factor. I like that about this game, its as hard or easy as I want it to be.
I'm sure you remember the official HG press lingo: "The game is built around five pillars: exploration, survival, combat, trading and base building". Combat has always been a part of the equation, so let's not justify dev laziness. They've turned this game into something completely toothless.
I'm glad it fits your requirements for fun, but I'm here stacking difficulty mods and self-limiting rules, and still cannot for the life of it get it "as hard as I want it to be". Which sucks, because this is the biggest, most vibrant universe of all currently available. I can't play other games - they all feel claustrophobic after NMS )
I play other games when I want challenging combat. Have you tried Elite Dangerous? Horizon Zero Dawn? For most of us, NMS is just a chillax game to escape the stress of real life.
I never ever looked at NMS like that. I looked at it as an exploration game which means potential DANGER, whether it's aggressive predators or combat of some kind. In fact I found NMS not dangerous enough.
I will never understand why some people seem to think that exploration means no challenging combat. Exploration in life through out history has had challenging combat at one point or another- It can't be escaped.
Exploration has NEVER been safe. Not that you're ever in danger cos it's a game.
I guess I'm just too logical. Maybe I'm autistic.
But oh well- whatever.