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If there's a building nearby, just going inside the building is enough, no need to run away at all.
Once you break line of sight, or get inside a building, a countdown timer should start after which you lose the threat levels. This timer takes you down 1 threat level at a time, so if you are going to run away your best option is to do it immeditately without engaging at all. Otherwise you push your threat level higher which results in needing to wait longer.
Another option is to get in your ship and fly away, but to fly close to the planet surface until AFTER the sentinel interceptors spawn. This is so that they spawn inside the planet's atmosphere, which will slow them down.
Once they have spawned, leave atmosphere as quickly as you can. You should be able to engage your pulse drive to get away shortly after leaving atmosphere.
Yet another option is to use a companion (pet). Sentinels will not attack you when you are riding a pet/companion. So summon one, and ride it away from them.
If in space, summoning the anomaly and landing inside, or landing inside the space station or your freighter, also will shake them.
And last option (that I can think of), if you save/reload you will no longer have the sentinel alert level and all the sentinels that were chasing you will be gone.
I ended up having to run my way back to the ship, dug a tunnel underground, fought the exosuits carefully until I bought the precious 10 seconds to get back to my ship.
Then I could take off but before you can go to the bathroom, sentinels had ships in the air, at my location. So I fought those ships off and the second I had a breather I was able to warp to another solar system.
Props to the amazing sentinel technology and their ability to get re-enforcements to my exact location, on a planet or in space, within 10 seconds. It feels unfair but I made it.
But wow... am I missing something? They seem way too persistent.
When digging a tunnel don't go straight. Dig 5-10 meters down then make a right turn. If you can see the opening the sentinels can see you.
If that's a pet they will not attack you while you are riding it.
But its a game fault as to why. Not a given.
The times I have gone into buildings with a Walker after me and a Quad only to see the walker laser hitting me as its foot comes through the wall. and the Quad head just visible giving me the good news.
But, yer, generally your safe in there.
I just kill them all these days and wonder around a planet Sentinel free.
The S button is great, but I whisper it some times and use added speed to get the pesky killers.
On planets I have ended up stuck between trees and mountains before using the S button and had to start the game again and lost the mission. So, yes, a great feature if used well.
Its as if the OP read your first sentence, then stopped right there