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https://steamcommunity.com/sharedfiles/filedetails/?id=2897201809
Personally, I really disliked the 24+ hour mission times, so I adjust the time bonus for several of my ships so I will always have enough to bring those 24+ hour missions below 24 hours. It just bugs me to have a mission still going on the next time I log into the game.
As a parking garage for your ships, there is no "advantage" to upgrading your Freighter except for the passive income stream you can achieve from frigate missions. Since those are just a glorified graphic text adventure, I have no problem tailoring them to my desires.
It's also why I always go for an S-Class freighter. A lot of the community likes to say it doesn't matter that much and an A is fine, but they obviously either don't care about fuel costs or don't understand how the fleet coordination stat functions.
It's not actually as complicated as you make it out to be. Everything you wrote most of us who worry about that sort of thing figured out within a few days of when frigates and frigate missions were added to the game.
The problem isn't that this information isn't out there, the problem is that there's so much information out there, that finding what's actually correct and relevant to your search is a pain.
His post about fuel efficiency also applies to expedition times. You can easily get the longest missions to be far short of anything approaching 24 hours using the same principles for fleet speed upgrades and a freighter with high fleet coordination.
and if you add the specific upgrates to freighter superslots, you will need 3 times lesser.
Really tho, pirate systems. There's tons of easily attainable fuel.
If you are a save editor user just create the fuel out of thin air instead of taking the time to tweak all the ships.
Come to the realization that all that fussing is a waste of time and just play the game. It is a temptation to go down the rabbit hole and try to figure out how HG sets it all up, but it's like chasing smoke. On my main save I haven't had to make fuel in weeks. Many missions take no fuel at all. I feel like I have won that minigame.
I think all I did was, (1) got all the S-class upgrades for fleet fuel savings, (2) then spent a day making a large quantity of fuel. About 10 or 20 slots full. After that I could run missions for a month without really thinking about it.
I think they changed/fixed this with the Fractal update. Since Fractal, my expeditions have not been generating fuel; 0 fuel cost has just been 0 fuel cost.
Some of us like to understand the how and why of things. It's what we enjoy.
It's not about ease of getting fuel. It's all about knowing how the costs are calculated. Next time, please don't assume.
It goes deeper than 1 and 2. A freighter's Fleet Coordination also plays a part in the costs. It is completely possible to get all frigates - support, specialized, and organic - down to a floor of 1, but three SC, synergized, 20% efficiency modules aren't enough. Base freighter efficiency needs to be somewhere around 55-57 (inventory screen shows this figure as ~24.6 on an S-Class) to achieve this. THIS is why I hate the fact that they took away the hidden tooltip that showed the inherent bonuses for ships, multi-tools, and freighters when you hovered over a class badge.
You can actually still find both quite easily even on the highest difficulty. Though a bit more rare, neither of those is a resources that was removed from the trading pool entirely on the highest difficulties and you can still teleport around and get quite a large volume of both rather quickly.
But that's not the point. For those of us who actually care about what this thread is about it, it has nothing to do with 'how easy it is' to get the fuel. It's about knowing and understanding how things work.
Are you entirely sure about this?
You could be mistakenly thinking it's happening due to how missions that do use fuel split the larger fuel modules and create the smaller volume fuel modules when making change.
I suggest you actually pay attention to the total volume of fuel both before and after sending out expeditions to see if they really are still creating fuel. I have 5 active saves where I send out frigate expeditions daily, all with mostly support frigates, all with maximum fuel efficiency upgrade modules installed, all with the lowest fuel frigates that are recruitable.
NONE of them are creating fuel any longer.
Here's a video to show what I mean. Previously, every one of the missions I sent out would have created fuel. But the video shows start and end fuel volume is exactly the same:
https://steamcommunity.com/sharedfiles/filedetails/?id=2949528500
If you are seeing different results in your game, then you probably have a mod that is out-of-date such that your game is still using the old calculation formula that is not floored.