No Man's Sky

No Man's Sky

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Jaggid Edje Mar 14, 2023 @ 10:58pm
Super easy fast derelict w/ 20% fuel efficiency
I can't take credit for finding this system, but I can take credit for confirming that the ease and rewards are consistent across multiple galaxies (as long as the galaxy has a system at the portal coordinates).

Super fast derelict with not many rooms, no enemies except jellies, no ladders, and gives an S-class tech module at the end. 20% Fuel efficiency (the max), but only 203 Hyperdrive (near the minimum).

https://steamcommunity.com/sharedfiles/filedetails/?id=2947167835
Last edited by Jaggid Edje; Mar 14, 2023 @ 11:18pm
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Showing 1-12 of 12 comments
Azure Fang Mar 14, 2023 @ 11:38pm 
Originally posted by Jaggid Edje:
but I can take credit for confirming that the ease and rewards are consistent across multiple galaxies (as long as the galaxy has a system at the portal coordinates).
That is extremely interesting. I have to wonder if other "static seed" things like living frigates are also tied to the address.

Would you mind posting the coords and what galaxies you tested in?
Jaggid Edje Mar 14, 2023 @ 11:52pm 
Originally posted by Azure Fang:
Originally posted by Jaggid Edje:
but I can take credit for confirming that the ease and rewards are consistent across multiple galaxies (as long as the galaxy has a system at the portal coordinates).
That is extremely interesting. I have to wonder if other "static seed" things like living frigates are also tied to the address.

Would you mind posting the coords and what galaxies you tested in?
The coords are at the end of the video, but to save some time:
Face-Face-Sunset-Tent-Sunset-boat-boat-tree-rocket-atlas-galaxy-Eclipse

I didn't keep a list of all the galaxies I went to where I ran this derelict (and two others), but I can remember for sure that it is in Euclid, Calypso and Iousongola.

I went there in about 15 other galaxies and the system was present in like 10-12, but I didn't write down each galaxy where it was vs. wasn't.

As it is my spreadsheet where I track regions and derelict names is getting really large. The reason I track those is that what dangers are present on a derelict is determined by region, and the name of the derelict is tied to the rewards at the end.

Turns out the name of a derelict is the same across all galaxies at a given set of portal coordinates (where such a system is present), and the region names are different, but the threats/enemies for the region at a specific set of coordinates is also the same across all galaxies.
Azure Fang Mar 15, 2023 @ 12:15am 
Originally posted by Jaggid Edje:
Originally posted by Azure Fang:
That is extremely interesting. I have to wonder if other "static seed" things like living frigates are also tied to the address.

Would you mind posting the coords and what galaxies you tested in?
The coords are at the end of the video, but to save some time:
Face-Face-Sunset-Tent-Sunset-boat-boat-tree-rocket-atlas-galaxy-Eclipse

I didn't keep a list of all the galaxies I went to where I ran this derelict (and two others), but I can remember for sure that it is in Euclid, Calypso and Iousongola.

I went there in about 15 other galaxies and the system was present in like 10-12, but I didn't write down each galaxy where it was vs. wasn't.

As it is my spreadsheet where I track regions and derelict names is getting really large. The reason I track those is that what dangers are present on a derelict is determined by region, and the name of the derelict is tied to the rewards at the end.

Turns out the name of a derelict is the same across all galaxies at a given set of portal coordinates (where such a system is present), and the region names are different, but the threats/enemies for the region at a specific set of coordinates is also the same across all galaxies.
Sorry, I have Youtube embeds disabled in Steam, and I generally avoid using Youtube in general when I can help it. Appreciate the share, though. Did I understand those coordinates right? http://nmsportals.github.io/#220C066EDF94
Jaggid Edje Mar 15, 2023 @ 12:21am 
Originally posted by Azure Fang:
Did I understand those coordinates right? http://nmsportals.github.io/#220C066EDF94

Yep, you understood perfectly. That's actually how I have the information on my end as well. Remembering the lingo to change the pictures into words was a challenge for me when I posted it for you. haha
Last edited by Jaggid Edje; Mar 15, 2023 @ 12:21am
Azure Fang Mar 15, 2023 @ 12:33am 
Originally posted by Jaggid Edje:
Originally posted by Azure Fang:
Did I understand those coordinates right? http://nmsportals.github.io/#220C066EDF94

Yep, you understood perfectly. That's actually how I have the information on my end as well. Remembering the lingo to change the pictures into words was a challenge for me when I posted it for you. haha
The face one took me a minute; to this day it still looks like a grasshopper to me. For some reason the "standardized" names never stuck with me and I always forget there's a list on the wiki.

Still, thanks. This'll keep me entertained when I'm sick of grinding Hildryn Prime (Warframe) tomorrow.
Jaggid Edje Mar 15, 2023 @ 12:37am 
Yah, the names don't stick for me either. I use a mod that puts the standardized name under the glyph itself in game (both on screenshots and at portals). But for my records of saved glyph locations, I have the images shrunk so much I can't read that text. LOL
Azure Fang Mar 15, 2023 @ 2:19am 
Confirmed: Living Frigates, while they are static seed within one galaxy, are not the same between galaxies (at least, not different galaxy types). In Euclid, it's a base 5. In Eissentam it's a base 15. Kinda a relief. It always worries me to hear anything's static between iterations in a proc-gen application. I can accept it with freighters given their direct association with the upgrades, but it leaves open that worry of "what else did they make static?"
Ender's games Mar 15, 2023 @ 8:07am 
Well, I went to that system, did the derelict and though you are very correct, it's the easiest derelict ever, my reward was an S class 15% fleet defence module, which is nice, but not as nice as 20% fuel efficiency.

Anyway, thanks and congrats on the finding.
Jaggid Edje Mar 15, 2023 @ 8:10am 
Originally posted by Ender's games:
Well, I went to that system, did the derelict and though you are very correct, it's the easiest derelict ever, my reward was an S class 15% fleet defence module, which is nice, but not as nice as 20% fuel efficiency.

Anyway, thanks and congrats on the finding.

The reward at the end of any derelict is random. THe reason I mention fuel efficiency 20% is because that module has a possible range (of 15-20%) and the exact value you get is fixed to the derelict.
Basically, if you were to repeatedly run that derelict, you WOULD eventually get a fuel efficiency module, and when you did, it would be 20%.

The same is true of the hyperdrive upgrades that derelicts drop. They have a range (200 to 250 for S-class) rather than a fixed value, but again, it IS fixed on any given derelict.

The actual module you get on any given run of a derelict, though, can be any of the 7 available module types. But it does help to know which derelicts give the maximum fuel efficiency and hyperdrive upgrades, so you know which ones to 'farm' if your goal is to get 3 of the best for each.

(All of the other upgrade modules other than fuel efficiency and hyperdrive are static, no range of values, so they don't matter).
Last edited by Jaggid Edje; Mar 15, 2023 @ 8:12am
Based on @Jaggid Edje’s research, I updated my S-class Derelict Freighter Notes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2897201809
Last edited by DennisM the Diligent; Mar 15, 2023 @ 6:56pm
Foxglovez Mar 15, 2023 @ 8:46pm 
The very best derelict is Mobar, the one located in Eissentam. Always S class, 249 hyperdrive iirc, has tons of lockers too. I have run it in 4-5 other galaxies and it's good but not as fast if you have a need for speed. There are several vids on it. If I wasn't a luddite, I'd attach one.
Jaggid Edje Mar 18, 2023 @ 12:40am 
Here's a 250 Hyperdrive derelict, also super fast.
https://steamcommunity.com/sharedfiles/filedetails/?id=2948476935
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Date Posted: Mar 14, 2023 @ 10:58pm
Posts: 12