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"The goal is to develop a reliable process for finding an S-class version of a ship you find."
The post was not intended to debate the status of the economy. It was just for folks who found a ship they love, to provide them a process to eventually get an S-class version of it. It is a fair amount of work. Upgrading a lower class ship at the space station or using a save editor are also ways to accomplish this. It's geared more for the tech/process oriented person who wants to "find" an S-class version of a ship they "found."
Hope this helps clarify.
Echo locators are less time-consuming to gather. Once I get one on a save, I get them while ship-hunting faster than I use them, so I just have been going to dissonant systems and using Echo Locators, then dropping a save beacon at the Harmonic camp and scanning for Dissonant Spikes (interceptor crash sites) over and over from the same camp until it stops pointing me to ships.
The main downside of this is that exiting/reloading the game causes you to start getting duplicate crash sites that you've already been to, so it works best if you can tap out the camp in one single play session.
I also recover EVERY interceptor, rather than mucking about trying to scrap the in-progress save. And then just scrap the ones that aren't S-Class. It helps that I have most of my ship slots free on all of my saves, so I can recover quite a few before I need to go scrap. The recovery process only takes a couple minutes.
I've got S-class interceptors on 3 of my 4 active saves using the above method, so it's worked for me. (I have an S-class on the 4th as well, but I got that when I was testing if the variable that controls s class ships, multi-tools and freighters also applies to interceptors, so that one was gained artificially. i.e. I had the chance modded to 100%).
I've been focusing on Outlaw and High Wealth dissonant systems only....and honestly the worst part is finding those on the galaxy map. LOL
I've definitely scrapped a metric ton of interceptors at this point.
What works for the player is all that matters.
As mentioned in the other thread we conversed on, my goal was to develop a reliable method to find an S-class version of a lower class ship on a planet. It took a lot of experimentation to weed out all the, I'll call them false positives, where the player keeps burning AI Fragments (or echo locators) and keep getting sent back to previously spawned ships. I did try just using Echo locators and spawning the ships from the camp terminals, but this process too would frequently point to previously spawned ships. It wasn't until I started combining abandoning the mission, flying to a new spot, exiting and reloading save, that I mostly (85-90% of the time) will get a new ship spawn.
If this process helps another get an S-class ship they otherwise might have missed out on, I'm happy. I realize that the "new, modern" way is just to turn on creative mode in the SS and max out a ship to S-class with max cargo and be done.
I suppose I'm just an old fart doing things the slow, old fashioned way. 8-)
Personally, I wish there was a exocraft that could scan for the interceptor crashes, because the exocraft scanners have a shorter range. It makes them ideal for avoiding duplicates.
There's a mod that adds scanning for the crashes/camps to the distress signal scan of the minotaur, but I didn't bother trying it, seeing as they would be mixed in with regular distress signal scan results. Sounds like more hassle than distress signal scans already were to me.
Bah, that's just a good way to run out of things to do in the game. Personally, other than my 'testing' save which I use to test various scenarios and mods, etc. I have my difficulty options locked on all my saves. I can't use that method even if I would want to.
https://www.reddit.com/r/NMSCoordinateExchange/comments/12k5tlj/red_and_black_s_class_sentinel_ship_with_4_close/
Also I just would claim and scrap the ships you don't want... or at least leaf a map-location there, if it is needed to NOT claim a ship for a higher chance of a better class. (so you can com back later.)
BTW: is there somehow a way to finde those resonators without the mission? I still need one for the multitool....
Who cares? if you realy want to make money fast, just land on an extreme planet and collect storm crystals... they're 4-5 times more worth than walker-brains. (10 sell for over 2 million., while 10 walker brains sell for ca. 500.000.) And are much easier to find, even in the storms, because they shine bright, and are easy to spot even from the ship-veiw.
I realy don't know a way to make money faster.
OK, sentinel-ship-scrapping will come close and is less boring. but takes the risk of getting killed, because of the sentinel-fights. I think the risk is higher, because you can just use your ship on extreme planets. (make sure you have enough starter-fuel, though.)
My first ship was ca 33.000.000 . That's ca. 150-200 storm crystals. I'm not sure what takes more time. (the ship is more risky, but much less boring imho. Time-efford might be the same, including the initial fight of the sentinels to get the echo-locator. and the "maybe-waiting" for storms on extreme planets.)
"Local Disturbance" is either caused by not following the quest exactly the first time (I.E. let the quest choose the planet, don't choose your own the first time) or by not properly abandoning the mission and saving/reloading restore point to clear the cache.
I think that Sentinel ship scrapping far surpasses any other way of earning units (not counting duping/glitching). your 33,000,000 is a low amount. I had one sentinel ship with a scrap value (with zero upgrades) of 143,000,000 units. 75,000,000 is fairly common. Plus, if you are spawning all your ships through the camp terminal (using Echo Locators to find the camps), you are getting a steady supply of nanites and multitool, exosuit, ship storage augmentations (from the wheelbarrows in the camps).
If you go to a Dissonant pirate system and farm the mirror guys from your ship, you will not get attacked at all, as sentinel ships will not attack you on pirate systems. So you can farm sentinel ships without danger. You should be getting your Sentinel ships from pirate systems anyways because you have a 5% chance at an S-class each time.
Hope this helps.