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Ah that explains a bunch of stuff. Ok ty. Fortunately I don't seem to have to rebuild them as they are little gray installable mods.
Supercharge slots are now a thing. Installing tech in an SC slot multiplies its effects. Exosuit and exocraft get 3, "classed" things get 1 per class level, maxing at 4 for S-class.
All ships and the exosuit can have max 60 tech slots, lowered for classes under S.
Most ships and exosuit get 120 max inventory.
Multitools now max out at a ridiculous 60 slots.
You can now have 12 ships, 18 pets, and I believe 9 multitools.
O_O
wuaaaauuuuauuuuuuuuuUuuuu *head explodes*
If I already have S quality stuff, but only 3 SC slots, is it because they don't have the max slots yet? (meaning that when I upgrade the slots they "will gain" the 4th?)
I almost never have even that many, so wouldn't have remembered the limit myself if it hadn't just come up.
i think it was v3 that added 3 more ships (9), 12 more pets (18), and 3 more MTs (6)... this was also when 3+3 was eliminated and the slots were increased... super slots were added to counter the loss of 3+3 and were also applied to other things that didn't previously have 3+3 capability...
v4 added 3 ships (12) and 3 more MTs (9)... probably because of the new Sentinel ships and MTs they added...
It also depends to some degree how far along you are. Early game I noted that boosting my health or shield was a big plus for storms and such. But at the time, I had almost no hazard protection or shield addons.
For some tech, however, the main module gives you more bang for your buck. Weapons fall into this category. ALL weapons, both starship and multi-tool, get the most boost from having the weapon itself in the supercharge slots.
Obviously, there's more than one supercharge slot though, so if you want to give a weapon an even better boost, supercharge the weapon and it's upgrades.
Also, worth noting that the supercharge bonus is better than adjacency bonuses, so if you have to make the choice between adjacency or supercharge, go for the supercharge.
On multi-tools, for example, I have each multi-tool set up for just one function. The one I scan with has all of the scanner upgrades in supercharge slots, the one I use for mining has all the mining beam upgrades in supercharge slots, and the one I use for combat has a weapon plus all of it's upgrades in supercharge slots. Even if the supercharge slots are not next to each other, that set up is better than going for the adjacency bonuses.