Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The downside, of course, is that it costs units.
But in terms of Corrupted sentinels, it's much faster to go Atlantideum + Pugneum = 3 Runaway Mould, then refine the mould.
- Shoot a sentinel.
- Kill sentinels until a summoner spawns.
- Keep killing only what it summons.
- If things get too hot, dig a deep hole and let threat end.
- Recover
- GOTO 1
Once you've had your fill, open all of the glass. Refine Pugneum or save it to refine with Atlantideum, sell the fragments. Even one full 5* wave is enough to earn ~10K on a good roll, so "going infinite" gives a ton of nanites. Minus the adjustment for Atlantideum, it's been this way since the last Sentinel rework.So what's the Deal?
As well... while we're at it; I can't quite figure if I should treat it (Atlantideum) like the other resources; (Silver (AG), Gold (AU), etc)... since it's Periodic Symbol is Infinity. Thoughts?
Advanced Thanx!!!
Considering its abundance, and its default 9999 stack size, I personally treat it like all other base materials in the game.
Get you one of the new ships that can hover / go slow - use your squadron to help keep the sentinel ship off your back that will come in and so you don't have to recharge shields much... and then just cruise the surface picking those things off. You can get a bunch of them in no time flat and get thousands of nanites pretty quick.
I made myself over 50k nanites today already haha
As to the Resource... Good to Know...Thanx Mate!!!
@Mandrake: Good Info... Thanx. But I'm still trying to help Artemis... I'm a ways off from half the stuff you mentioned :)... but I'll get there! :)
Thanx Mates!!!
Radiant shards refine to 50 nanites so a stack of 10 is 500 right there. An inverted mirror from a driller refines to 95 and the atlantideum refines to 2 pugneum which refines to nanites at a 25:1 ratio, which may take a bit to pile up but is safe and effortless to mine.
Get a minotaur with a good advanced laser. Hold LMB, mop the floor, jump to new location. rinse and repeat until inventory fills. Refine all. Watch nanite count skyrocket.
Just don't get bogged down fighting sentinels when you hit a drill. Take your gains, jump away and get back to business. My B class interceptor went to S class in an hour or two. It's actually ludicrous.
1000 Atlantideum = 2000 Pugneum
2000 Atlantideum + 2000 Pugneum = 6000 Runaway Mould
6000 Runaway Mould = 1200 Nanites
Is by far to farm Larval Cores from Whispering Eggs.
If you just progress through the Base Computer missions, it will send you to at least 2 abandoned buildings (very early on) which are totally surrounded by Whispering Egg nests. Drop base computers at each one.
Make sure you have the resources to build a small base before you find these buildings! Base Computer, 3 walls attached to a floor and a roof (open-faced shed), Base Teleporter, and Biofuel Reactor. This costs exactly 30 Chromatic Metal, 5 Metal Plating, 2 Carbon Nanotubes, 40 Sodium, 25 Oxygen and 95 Carbon (plus 80 Carbon to fuel the generator).
Once you have a base set up and specifically with a powered-up teleporter inside the shed (so you can warp to the next item in the loop):
There are many ways to farm the Whispering Eggs, themselves. My personal favorite is just to run up and start blasting eggs, let the Biological Horrors come. You can use your mining laser to run down each egg, but don't forget to pick up the Larval Core that falls out when the mining's done, and dodge the monsters for fun!
That does get old once you have 4 or 5 such locations to cycle through on every egg-harvest. At the point where farming just becomes another chore, I like to just build 4 walls around each clutch of eggs before I crack the first one.
The game glitches a little on the first crack, when/how the Biological Horrors spawn, but the worst that ever happened to me is I got catapulted out of the box when the monsters came up out of the ground XD
Not all these structures have the same number (or size) of egg clutches, but in 3 full restarts this last month I have discovered that the Base Computer missions send you to buildings with at least 4 big clutches with 4 eggs each, and 4 more with 3 eggs each.
The key to the egg respawns is the way No Man's Sky mixes up Real Time with Game Time. Waiting for Mining Units or Harvesters to fill up is Real Time (whether you play the game or not, they WILL fill up in the same hour or whatever it is). In Game Time, each planet has a different day and night cycle, as you learn when you lean too heavily on Solar and Batteries. You wind up finding planets that require twice as many solar panels as batteries, and vice versa.
Then the Whispering Eggs respawn every day/night cycle (it might be more than 1 cycle, not sure) on THEIR particular planet.
I run my farming loops from a Teleport Hub. I have a loop for mining, another for farming, another for eggs, another for harvesting. I run the mining loops about every hour that I play. I run the farming loops about every 4 hours that I play. I periodically run the Whispering Eggs loop, maybe once every time I play, maybe twice, and I don't harvest any of them until all of them are ready to go.
The net from 1 of these buildings (especially the big ones) is always at least 20 (2 full stacks) of Larval Cores. Refine them into nanites.
And Salvageable Tech give 15 Nanites per Salvageable Tech when refined.
This method requires some skill and upgraded gear to do fast, and there is always the risk of dying.