No Man's Sky

No Man's Sky

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Hello Games  [developer] Apr 7, 2023 @ 3:01am
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Experimental Branch 07/04
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 12/04
  • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
  • Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
  • Fixed an issue that prevented some technologies from being installed in freighter inventories.
  • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
  • Fixed a crash related to memory allocation.

Experimental Branch 11/04
  • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
  • Fixed an issue that could cause a severe performance drop when joining another player's game directly from the frontend, if that other player was aboard the Space Anomaly.
  • Fixed some text issues.
  • Fixed a targeting issue with the Exomech.

Experimental Branch 07/04
  • Fixed a rare issue that could cause a blocker after restarting a mission.
  • Fixed a number of minor text issues.
  • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
  • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
  • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
  • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
  • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
  • The eye textures for corrupted Sentinels have been improved.
  • Fixed a number of visual issues with VR wrist menu projectors.
  • Improved the visual feedback when repositioning VR wrist menus.
  • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
  • An option has been added for VR players to enable a third "twist" axis on the virtual joystick, allowing them to roll or yaw the ship.
  • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
  • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
  • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
  • Fixed an input issue affecting a number of UI screens in VR.
  • Fixed a number of collision issues with oxygen and sodium plants.
  • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
  • The audio balance for Atlantideum crystals has been adjusted.
  • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
  • Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
  • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
  • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
  • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
  • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
  • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Apr 12, 2023 @ 7:04am
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Showing 1-15 of 127 comments
"Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S."
No One X? Wait, How Xbox console opted in experimental build?
Crazy Dave Apr 7, 2023 @ 3:52am 
Originally posted by Hello Games:
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.

Thankyou so much.
Looks great.
Sadly, my game will now not start. Steam says it's running; but nothing at all is happening. I'm going to try the normal branch in a second to see if that helps. Hopefully so.
ĤÁĞĂŁÂŽ Apr 7, 2023 @ 4:11am 
Same as Fractal-no fix for Dualsense issues?...
Old_Geezer Apr 7, 2023 @ 4:34am 
Originally posted by No Man's Sky Resources .com:
Looks great.
Sadly, my game will now not start. Steam says it's running; but nothing at all is happening. I'm going to try the normal branch in a second to see if that helps. Hopefully so.
the same like me
Sergio Apr 7, 2023 @ 5:45am 
Please fix HUD in VR
theexpir Apr 7, 2023 @ 5:51am 
Make the direction of the HUD follow the direction of the head in VR. I want to play in 360 mode instead of 180. Tired of always tweaking the HUD with the controller stick because during the game and body rotation, the HUD often stays behind the player. It's very easy to do this function, why haven't you all been able to do it for so many years?
Jilow Apr 7, 2023 @ 6:13am 
Can't start the game for me since the update..and i not the only one. I go to beta to see if anithing happens..but its a constant crash
Flexible Knot Apr 7, 2023 @ 7:40am 
BUG: Portable Refiners no longer display their fuel level.
jey123456 Apr 7, 2023 @ 7:55am 
Please either give us an option to attach the body to the head in vr

or fix the "vr recentering" when on foot to move the body to the head without moving the camera. If im looking at an npc in vr and pressing the 2 stick to "recenter" i expect to still be looking at that npc but having my body rotated the right way, not the current behavior of having my camera rotated to look at nothing and still need me to actually rotate in rl to go back to where the npc was.
Last edited by jey123456; Apr 7, 2023 @ 9:26am
Parian Apr 7, 2023 @ 8:15am 
Just noticed that the sentinels that periodically attack settlements (3) are the new corrupted type (worlds are normal biomes, saves are NORMAL). Is that a feature or a bug?
GravityNoise Apr 7, 2023 @ 9:19am 
"An option has been added for VR players to enable a third "twist" axis on the virtual joystick, allowing them to roll or yaw the ship." I would love to have native joystick support for PC <3
Zigamus Apr 7, 2023 @ 10:13am 
Look in the part of the system name where it sometimes mentions 'water', since the update it can now say 'corrupted'. THESE systems are the ones that have the new stuff. You might see a corrupted sentinel here or there, but they aren't part of the mission. Go to the corrupted systems and do anything to get their attention, they will let you know you are in the right? (wrong!) place! :steamthumbsup:
Planetpink Apr 7, 2023 @ 10:38am 
Originally posted by theexpir:
Make the direction of the HUD follow the direction of the head in VR. I want to play in 360 mode instead of 180. Tired of always tweaking the HUD with the controller stick because during the game and body rotation, the HUD often stays behind the player. It's very easy to do this function, why haven't you all been able to do it for so many years?

YES, that's absolutely needed for VR, PLEASE HG : "DO IT"
PokerFace🎭 Apr 7, 2023 @ 11:24am 
Can not load my saved all the time, it just end the game
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Date Posted: Apr 7, 2023 @ 3:01am
Posts: 127