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I dropped the on-foot combat setting down to "normal" and found a system that was dissonant in normal difficulty, and it worked there.
It seems, perhaps, that planets/systems that are corrupted/dissonant on higher difficulty which are NOT also dissonant on normal difficulty don't work properly for the Echo Locator.
So after further testing, I also think they don't work in Outlaw systems. My initial attempts, all of which gave me the location interference were 1 Uncharted system, 3 outlaw systems, and 1 Exotic planet.
The 6th system I tried in was just a regular inhabited system. Worked fine. Got a ship and a multi-tool. Then I went to another Dissonant outlaw system. Same problem; location interference. And I tried yet another Outlaw system. Same problem....again. Then I went to two normal (non-outlaw) inhabited systems and it worked in both.
So it seems that there are quite a few different scenarios which cause the issue. Exotic planets, Outlaw systems, or uninhabited systems all cause the issue, apparantly.
Seems it would have made more sense to limit the number of corrupt planets/systems just to ensure each would have a camp, wouldn't it?