No Man's Sky

No Man's Sky

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Buuh Jun 11, 2023 @ 7:08pm
Is this a decent starting freighter?
I've heard you get only 1 free freighter, should I skip it or is it half way decent? I don't wanna search for ages for the perfect freighter, a decent freighter is enough. So is it?

https://steamcommunity.com/sharedfiles/filedetails/?id=2988164382
Last edited by Buuh; Jun 11, 2023 @ 7:08pm
Originally posted by GenSec39:
This is not THAT free freighter you heard about. (don't overthing about 'free' part too much) Those are capital freighters. Much bigger ones. You can get them only during special events (after 3 hours of gameplay and 5 hypers jumps). Each system has a capital freighter with it's unique design.

But it really depends what are your intentions. Just to get some good freighter and never come back to this question? In this case - yeah, you got pretty much a good freighter and can keep it.

But since you said 'starting' freighter, I assume that somewhere deep inside you have a plan to find something better. In THIS case I'd recommend to go searching for that "something better" right away. Because investing resouces into 'starting' freighter is really costy and does not worth it. Especially in terms of bulk cargo modules - they are very rare and there is no way to remove them from previous freighters.

Searchng for perfect freighter (in terms of stats and supercharged slots position) is indeed a waste of time and mostly impossible task. But hunting just for an S class of your favourite type is actually a good idea. And it won't take as much, as people mention, especially if you'll search for them in outlaw systems. They have 5% chance to spawn an S class freighter - both common and capital one.
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Showing 1-15 of 28 comments
Gobi42 Jun 11, 2023 @ 7:14pm 
i mean its descent, there are better ones out there, but at least you can upgrade the storage and what not now on them. I just took the irst one that i got during the Expendtion just so i had one. it was an A class about like yours. works great as a mobile base.
Kascin Jun 11, 2023 @ 7:17pm 
It'll get the job done. I insisted on my first freighter being an S-class capital freighter though, so I grinded hard. Do not recommend if you fall asleep easily.
The Grand Mugwump Jun 11, 2023 @ 8:14pm 
I took a C class freighter as my first free one. I don't really regret it. Units aren't really an issue when you find the easy ways to get lots of them. I bought an A class one later. It'll probably be my companion for a long time with how rare S class freighters are.
Yxklyx Jun 11, 2023 @ 8:43pm 
The only time I found an S class was on an expedition.
The author of this thread has indicated that this post answers the original topic.
GenSec39 Jun 11, 2023 @ 8:52pm 
This is not THAT free freighter you heard about. (don't overthing about 'free' part too much) Those are capital freighters. Much bigger ones. You can get them only during special events (after 3 hours of gameplay and 5 hypers jumps). Each system has a capital freighter with it's unique design.

But it really depends what are your intentions. Just to get some good freighter and never come back to this question? In this case - yeah, you got pretty much a good freighter and can keep it.

But since you said 'starting' freighter, I assume that somewhere deep inside you have a plan to find something better. In THIS case I'd recommend to go searching for that "something better" right away. Because investing resouces into 'starting' freighter is really costy and does not worth it. Especially in terms of bulk cargo modules - they are very rare and there is no way to remove them from previous freighters.

Searchng for perfect freighter (in terms of stats and supercharged slots position) is indeed a waste of time and mostly impossible task. But hunting just for an S class of your favourite type is actually a good idea. And it won't take as much, as people mention, especially if you'll search for them in outlaw systems. They have 5% chance to spawn an S class freighter - both common and capital one.
momopovich Jun 11, 2023 @ 9:09pm 
Originally posted by GenSec39:
Especially in terms of bulk cargo modules - they are very rare and there is no way to remove them from previous freighters.

They're not rare, you just have to farm a derelict freighter over and over until you get enough bulkeads (a given solar system spawns the same derelict freighter every time, so find/search a small one to do this as fast as possible).

Getting the emergency signal scanners to spawn the derelict costs a lot of money tho (if you don't glitch them of course - not sur eif the refiner glitch still works).
Myst Jun 11, 2023 @ 11:18pm 
this is what i find so confusing. A class with 16 slots but then down the road i find one that is a c class with 33 slots. just seem to me that the C Class should have the bad inventory and A's should have better and so on. I know that the A class can be upgraded to bigger inventory than the c but still just doesn't make since, that is to me. just my opinion.
Buuh Jun 12, 2023 @ 12:47am 
Originally posted by GenSec39:
This is not THAT free freighter you heard about. (don't overthing about 'free' part too much) Those are capital freighters. Much bigger ones. You can get them only during special events (after 3 hours of gameplay and 5 hypers jumps). Each system has a capital freighter with it's unique design.

But it really depends what are your intentions. Just to get some good freighter and never come back to this question? In this case - yeah, you got pretty much a good freighter and can keep it.

But since you said 'starting' freighter, I assume that somewhere deep inside you have a plan to find something better. In THIS case I'd recommend to go searching for that "something better" right away. Because investing resouces into 'starting' freighter is really costy and does not worth it. Especially in terms of bulk cargo modules - they are very rare and there is no way to remove them from previous freighters.

Searchng for perfect freighter (in terms of stats and supercharged slots position) is indeed a waste of time and mostly impossible task. But hunting just for an S class of your favourite type is actually a good idea. And it won't take as much, as people mention, especially if you'll search for them in outlaw systems. They have 5% chance to spawn an S class freighter - both common and capital one.

Thx for the explanation, yeah I'll keep this one, from what people including you say, that's decent. I think this one will do just fine for now as I'm currently focussed on base building and maxing out my starship and I just need that mobile cargo for now at least.

If I one day come across a capital freighter fine, but I agree not worth looking for the perfect starship, freighter or all fauna scans. Imma just see where my journey goes.

One question comes to mind, could I not just upgrade my freighter's class like I did with my starship?

Gave you an award as I liked your answer. :steamthumbsup:
Jaggid Edje Jun 12, 2023 @ 2:41am 
I found that same freighter in that same class for my starting freighter in the expedition. It is what, for me, is the bare minimum in terms of what I will accept as a freighter for my 'free one". That being that it is A class. I never accept the first free one offered if it is below A-class.

The biggest downside is that it's a system freighter and not a capital freighter, so it has a lot fewer starting inventory slots open. But, just mho, that still beats having no freighter at all.

I accepted it when it was offered, and then upgraded to an S-Class capital freighter late in the expedition. Thanks to salvaging and scrapping crashed interceptors, it was easy to afford the upgrade.
maestro Jun 12, 2023 @ 4:34am 
To be honest, a Freighter only has a few things to consider:

1). Appearance
2). # of Slots (this can be upgraded, and is not important)
3). Rank (which affects bonuses to frigate stats for frigate missions and maybe hyperdrive range)

Now, #1 is going to be the most important to some people, and is the most subjective. I, myself, tend not to care what the outside of the freighter looks like, and some freighter models, especially the ones that have a very narrow entrance with the poles sticking up I find annoying because I keep bumping into crap while going in and out of said freighter.

#2 does not matter because you can build ten Storage Rooms on the freighter which gives you... it used to be 10 per room, but I think it's 20-25 now? per room of storage slots which turns out to be 400+ slots if you build all 10 rooms. These are shared with the storage boxes you can build in a base, so if you access one, you're accessing the other. You can also add slots with upgrade modules you get from doing derelicts or finding crashed freighters on planets and I think frigate missions can reward them too.

Last but certainly not least, is #3. There is a benefit to having an S-class freighter, and it will make frigate missions just a tad easier especially when starting out, but really if you have the Normandy or that living one you can claim from the nexus, then you pretty much will have no problems getting started.

I think, IIRC, like anything else, you can upgrade the rank for a massive pile of nanites (or edit the nanites into your save file if you're up for those kinds of shenanigans).

Either way, any freighter is a "good" starter freighter, though keep in mind, freighters are expensive at first, so switching freighters is not the easiest thing to be doing.

That said, even the lowliest of C-Class Freighter is plenty for everything you need a freighter for. The 10 storage rooms, the refiner room, the plant growing facility, starship docking, exocraft teleportation and of course the frigate missions are all the same regardless what freighter you get (with the exception of the bonuses to frigate missions being better with an S-class).

As for the hyperdrive range, Sentinel Starships are easy to get, and have a ludicrously high jump range if you put three hyperdrive upgrades on it, such that you probably won't need to warp using your freighter (and it only takes 1 radiant shard to refill its hyperdrive to full, unlike having to use warp hypercores on a freighter), and you can summon your freighter to you in any system so long as your freighter has the correct hyperdrive installed for the type of system you are currently in.
Last edited by maestro; Jun 12, 2023 @ 4:38am
Jaggid Edje Jun 12, 2023 @ 4:37am 
Originally posted by maestro:
I think, IIRC, like anything else, you can upgrade the rank for a massive pile of nanites (or edit the nanites into your save file if you're up for those kinds of shenanigans).

Unfortunately, this is not the case for freighters. There is currently no way, in game, to upgrade the rank of your freighter. The only way to get a freighter of a higher rank is to replace the one you have by exchanging it for a new one.

Originally posted by maestro:
As for the hyperdrive range, Sentinel Starships are easy to get, and have a ludicrously high jump range if you put three hyperdrive upgrades on it, such that you probably won't need to warp using your freighter.

I fully upgraded S-class freighter has nearly 4 times the maximum hyperdrive as a fully upgraded interceptor starship does. Even a fully upgraded explorer has a better hyperdrive range.
Interceptors have a good initial hyperdrive range, thanks to the inherent jump range on their special hyperdrive tech, but their hyperdrive bonus itself is actually garbage, which means upgrades have far less impact than on an explorer.
Last edited by Jaggid Edje; Jun 12, 2023 @ 4:43am
maestro Jun 12, 2023 @ 4:40am 
Originally posted by Jaggid Edje:
Originally posted by maestro:

I think, IIRC, like anything else, you can upgrade the rank for a massive pile of nanites (or edit the nanites into your save file if you're up for those kinds of shenanigans).

Unfortunately, this is not the case for freighters. There is currently no way, in game, to upgrade the rank of your freighter. The only way to get a freighter of a higher rank is to replace the one you have by exchanging it for a new one.

They still didn't add that in? Maybe I'm just remembering wrong, but I thought I saw it somewhere.

But ok. The rank isn't that important anyhow, once you get your frigates leveled up, you'll be tackling those 5 stars with ease anyhow. It just takes a little longer to get that point, and frankly I find those frigate missions to be stupidly overpowered anyhow, in terms of reward vs work put in. Get a rankup or two and then send out stuff on 3 star+ missions that take 18+ hours and you'll be swimming in loot when you check the results the next day lol

I fully upgraded S-class freighter has nearly 4 times the maximum hyperdrive as what an fully upgraded interceptor starship does. Even a fully upgraded explorer has a better hyperdrive range.
Interceptors have a good initial hyperdrive range, but their hyperdrive bonus itself is actually garbage, which means upgrades have far less impact than on an explorer.

It takes far, far, FAR more work to get to that point, though and what exactly are the returns on that? What reason would you actually need to warp that far? Unless you are really desperate to get to the center of the galaxy for some reason (which you can do for free by following one of the mission paths anyhow).
Last edited by maestro; Jun 12, 2023 @ 4:42am
Zeno Jun 12, 2023 @ 4:42am 
I've sort of given up on getting an S-class capital freighter. It's just not worth the time and effort.

Instead, in my most recent permadeath save, I took the first free freighter I was offered and then, as soon as I accumulated a few million units, found an affluent system with regular, small freighters I liked and traded up to an S-class after just a few minutes of searching.
Jaggid Edje Jun 12, 2023 @ 4:46am 
Originally posted by maestro:
What reason would you actually need to warp that far? Unless you are really desperate to get to the center of the galaxy for some reason (which you can do for free by following one of the mission paths anyhow).

Me, personally? I don't even care about maximizing the jump range of my ships. But some players care about it.

I do always fully upgrade the freighter's to get to the best possible jump range, but I can't remember the last time I actually needed the range.

I just thought it was worth pointing out that particular data point for those players who do care about it so they aren't mislead by the statement that interceptors have a "ludicrous" jump range, because they do not. They just have a very good starting point before any upgrades are applied.
momopovich Jun 12, 2023 @ 5:55am 
Originally posted by maestro:
It takes far, far, FAR more work to get to that point, though and what exactly are the returns on that? What reason would you actually need to warp that far? Unless you are really desperate to get to the center of the galaxy for some reason (which you can do for free by following one of the mission paths anyhow).

For hunting systems and planets it is best to warp on a freighter because the scanner room scans the entire system at once.

Then freighters also have the highest possible hyperdrive range, agree it won't be useful very often but that's a bonus.
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Date Posted: Jun 11, 2023 @ 7:08pm
Posts: 28