No Man's Sky

No Man's Sky

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momopovich Sep 12, 2023 @ 2:17pm
Hidden settlement features
After accepting a new feature, my productivity went up and no other feature/stat got changed, which seems to confirm that a settlement can have more than 6 active features.

Does anyone know more about this ? Just being curious
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Showing 1-6 of 6 comments
I have no idea how many additional features the settlements can have, but the only ones that are displayed are the "top tier" ones from what I have noticed. Even though they are not displayed, they still affect the settlements though.
Mr. Bufferlow Sep 12, 2023 @ 2:24pm 
That has been my experience. Not exactly sure why, but only a select number show up in your stats, but any you receive seem to have an impact on your settlement. It is odd since some seemingly disappear- when replaced by another- but it is not clear if the effect goes away or just the name in the listing.

In any case, the settlement is kind of a wonky mini-game. The fun seeps away once you have finished providing resources for new buildings. Then it just a endless line of dumb decisions.

The only way I found to make it feel like a reasonable feature was to change what is produced using the save game editor. At least you get something you really want and can use.

Just be carefully if you do it. I picked frigate fuel (200u) and ended up swimming in the stuff. Better to pick one of the mats like Tritium so it doesn't overwhelm you as bad.
momopovich Sep 12, 2023 @ 2:29pm 
Originally posted by Mr. Bufferlow:
It is odd since some seemingly disappear- when replaced by another- but it is not clear if the effect goes away or just the name in the listing.
looking at the stats when a feature gets replaced, it seems to do what it says (removing the old bonus/penalty and adding the new one)

Originally posted by Mr. Bufferlow:
In any case, the settlement is kind of a wonky mini-game. The fun seeps away once you have finished providing resources for new buildings. Then it just a endless line of dumb decisions.
Of course, but on my current save I find myself enjoying building a base on my settlement so i end up doing all the decisions as well.
Redlegoguy1 Sep 12, 2023 @ 2:36pm 
While I can’t be certain of how it actually works, my assumption is that when negative features are removed, the penalty is removed with them, but when positive features are removed, the bonus is not. I suppose that’s not functionally any different than just hiding old ones, but it seems like it would be easier to keep track of internally that way, especially since the effects aren’t proportional in any way, they’re just adjustments to base stats.
momopovich Sep 12, 2023 @ 2:40pm 
Originally posted by Redlegoguy1:
While I can’t be certain of how it actually works, my assumption is that when negative features are removed, the penalty is removed with them, but when positive features are removed, the bonus is not.

I've had positive features replaced by an other positive features and the bonuses were effectively changed in the stats (like one time i lost 2 population and gained some productivity).

I did also get "free" positive features that did not replace anything. They are not displayed by name but the effect appears in the stats
Last edited by momopovich; Sep 12, 2023 @ 2:47pm
Redlegoguy1 Sep 12, 2023 @ 4:21pm 
Originally posted by momopovich:
Originally posted by Redlegoguy1:
While I can’t be certain of how it actually works, my assumption is that when negative features are removed, the penalty is removed with them, but when positive features are removed, the bonus is not.

I've had positive features replaced by an other positive features and the bonuses were effectively changed in the stats (like one time i lost 2 population and gained some productivity).

I did also get "free" positive features that did not replace anything. They are not displayed by name but the effect appears in the stats
Hm, that's weird, I've never seen the former myself. I'm actively working on my second settlement currently, I'll try to keep better track and see if I experience anything different. For reference my previous one was maxed out on everything aside from population, my current one is in the middle of B tier with everything but pop between 50% and 65% of max.
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Date Posted: Sep 12, 2023 @ 2:17pm
Posts: 6