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hope you learned an important lesson from this. If you want to revisit a system, always build a teleporter :)
I'm pretty sure you can't teleport directly to the anomaly specifically _because_ you can summon it anywhere. In support of this, you can in fact warp back to the anomaly from a planetary surface using the quick menu (without a teleporter) as long as you left the anomaly by flying out on your ship teleported directly to the planetary surface from the anomaly (edit: sorry, it's only very situationally useful and I haven't done it in a long while), and haven't used a teleporter or performed a hyperspace jump since.
That's only necessary if the system doesn't have a space station. Otherwise, you just have to visit the space station and open its teleporter interface; the station teleporter will be added to your list of available teleport locations.
So I did, AND I learned another important lesson on NMS : this game would be unplayable for new/casual players without community-help... ;-)
Sure... and you will remember that space stations specific name? because at 1 point, you will have hundreds... thousands of space stations registered.
easier to mark your points of interest with a small base beacon
Or even just visit the space station. Those get saved in your teleport list, and even have the "previous system" marked so you don't need to remember the name as long as you only want to go back one system. A few systems don't have space stations, so for those you would need to build a base. A base that is just the base computer is a valid teleport destination as long as you interact with it to claim the site after building it, even though the base is too small to upload, and you can't teleport out without expanding it enough to build the teleporter.
You can go to any system you've previously visited on a space station teleporter, unless you went to an abandoned system which does not have a space station. You do not need to use the Anomaly's teleporter, though you can also summon the Anomaly anywhere so long as you are in space, if you want to.
Not really. Hopefully you played through the tutorial and at least most of the Artemis quest. That introduces you to all this stuff. I went into the game completely cold -- no reading wikis, no forum participation, no watching YouTube videos, just reading the info on the Steam store page and some user reviews -- and I figure it out pretty easily.
I agree that it's good to mark places of special interest with a base, but your Discoveries page also makes it pretty easy to be reminded of where you want to go. You can also rename systems and planets, if you want to, which can help.
Of course, being a Korvax at heart, I also have a spreadsheet that I made that tracks everything that I find important, so if I need something, I know exactly which planet to go to and what system it's in. That sort of data gathering and organizing isn't everyone's cup of tea, of course.
I really only mark a few things. My Home planet (obviously), My Mineral/Gas gathering bases, and most importantly my Runaway Mould farms... discovering the Moulds was a game changer :D
Lore wise, the Anomaly in not in any system, it exists between realities, which is why it doesn't have a teleport address... (Your freighter is within the universe, so its teleporter does get an address...)
I always recommend that visiting the space station is the first thing you should do after you reach a new system (unless you have freighter battle to participate in first)...
You will generally warp to a location very close to the station, so it doesn't take much time...
you just have to hop out of your ship to add the location to the teleporter list...
And as was mentioned already, if there is no space station, and you think you will want to return to the system, then build (and claim) a base computer...