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as you see in the screenshot, it works for me :/ the civil shield is still above 40% all the time when I'm done.
The first time I tried to fight one I didnt use the charged slot infra knife like I ought to have, I was using a bunch of stuff cycling through it all based on cooldowns. I had no order or plan nor experience, but when I took out a couple of the big cutter guns, I went for the shields to make distant shooting a bit easier. Once I took out all the Gens so the shield dropped, the whole ship fled on me while I was midway through the last cutter. Since then I've always ensured the the engines were dead first, then cutters, shields/fuel, while maintaining missiles well enough. I'm definitely not among the fastest at killing the Dreads for sure, my clearing of it probably takes several minutes still. But thats at least the method/order of destruction behind my reasoning anyway.
the 14000 DPS would answer why you are struggling against Pirate Dreadnaught
https://steamcommunity.com/sharedfiles/filedetails/?id=3034524539
Approach from the rear, find one of the tunnels, fly through that relatively slowly and blow the low level anti-ship cannon (first thing in there and generally below your sight line on entry), the reactors, then the reactor cores which appear seconds after the reactor blows. Pop out the end, fly across the top/front of the Dreadnought at low level, down the other tunnel, repeat the treatment. This time when you pop out, turn and face the rear of the Dreadnought, nose down a tad and blow the engines apart (4 off them).
You do need good shields because some of the Dready weapons can target you, but I find it's easier to just ignore them. The ones IN the tunnel are the only potentially deadly threat.
DAMN THE TORPEDOES, just ignore them and kill the Dready.
About the supercharged slots....put the actual Infra Knife weapon itself in the supercharged slot if you only have one slot within reasonable use. If you have 2 near enough to each other to the point you can bridge em together, I'd place the mod that adds extra barrels in that second charged slot. Cant remember if its a +2 mod or a +3 mod, its the one from the Nexus/Annomoly HUB shop npc. If that "extra barrel mod" gets placed into a supercharged slot, it will not only give the extra barrels its set to by default, but another additional one due to supercharging.
But yeah, if you only have one slot for charging, place the Infra Knife base weapon itself in there above the rest. Seems to give you the best bang for your buck that way when limited in options. I think I got my InfraKnife up to 16k dps when I did it last, on my basic class C ship at the time. I've finally got an S class Sentinel ship so that number would be higher now.
If you get a heat dispersion mod, and use your infra knife in bursts, it will serve you wonderfully. Its better to burst fire the Infra Knife and avoid overheating, than it is to cycle through many overheating guns in loops. Thats what I came to find out. The IK is an awesome weapon all around, its about the only weapon I use anymore unless zapping asteroids or other ships shields with my laser beam weapon. Getting that shield siphon in a pinch is nice.
At first ill destroy the thruster of the pirate ship, so no escape.
After couple of seconds missiles incoming, destroy them all then you have enough time to clear both trenches (based on weaponry).
After clearing the trenches the pirate ship usually at 50% health and keep firing.
I dont stress myself in this encounter, work everytime. If the Civilian Freighter is led by Gek i also destroy the civilian fleet. (ya i dont like gek :) ).
Look at the cockpit. You will see this is the same ship.
This one is my main save. I do same run on the expedition save in a sentinel ship with infraknife. Although he show better weapon stats, It take me a bit more time to kill the dreadnought, but I kill it same.
In the trench, you have 2 things to destroy, the iron sphere and the column that raise up from under once the sphere are gone. If you fly too fast you wont shoot those.
If you mean does the dreadnaught keep spawning, every time you meet the prerequisites for a space battle (3 hours play time, 5 warps), and your 5th warp takes you to an Outlaw system, you will get a dreadnaught battle.