No Man's Sky

No Man's Sky

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Abyssian 11/set./2023 às 12:31
Pirate dreadnought
Did someone actually destroy the pirate dreadnought without it fleeing and civilian fleet destroyed? Cuz it seems like an impossible task for one pilot to make it in time. I always go for thrusters first so he can't warp away. Then i go for the shields, but i cannot destroy him before he take down the civilian fleet. What is the perfect method to do make it? He has several lasers shooting and several missiles fly to hit the fleet.
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Exibindo comentários 1630 de 41
MostlyPanda 11/set./2023 às 17:15 
Escrito originalmente por Ravenlast:
Escrito originalmente por MostlyPanda:
Yes we did, many of us.

Thrusters > shield generators (both row) > 5 big turrets > body.
You also need decent weaponry.

https://steamcommunity.com/sharedfiles/filedetails/?id=3034391854
That sound like bad advice. I did as you say, but there are still missiles which eradicate fleet. Not made it in time.

as you see in the screenshot, it works for me :/ the civil shield is still above 40% all the time when I'm done.
Última edição por MostlyPanda; 11/set./2023 às 17:16
Potts52 11/set./2023 às 17:24 
Escrito originalmente por Sentient_Pickle:
admittedly I used a fully decked out Infraknife to do so, but I totally avoided the thrusters/engines as it took time away from destroying the shields. By doing the shields first and then not even leaving the 2nd trench, shooting the dreadnaught from within with the Infraknife, I minimized damage I took and could just out DPS it. Never did it flee upon the shields going down when I did it this way, perhaps I didn't give it the time. Being in the trench minimized the amount of turrets that had line of sight on me as well, so I didn't need to waste time shooting several of those either. Worst case scenario I had to quickmenu charge my shields maybe once, which took maybe a second


The first time I tried to fight one I didnt use the charged slot infra knife like I ought to have, I was using a bunch of stuff cycling through it all based on cooldowns. I had no order or plan nor experience, but when I took out a couple of the big cutter guns, I went for the shields to make distant shooting a bit easier. Once I took out all the Gens so the shield dropped, the whole ship fled on me while I was midway through the last cutter. Since then I've always ensured the the engines were dead first, then cutters, shields/fuel, while maintaining missiles well enough. I'm definitely not among the fastest at killing the Dreads for sure, my clearing of it probably takes several minutes still. But thats at least the method/order of destruction behind my reasoning anyway.
Abyssian 11/set./2023 às 18:18 
Escrito originalmente por AmberAnvil:
You must be quick - go up and down the two trenches taking out the 10 shield generators. Then do it again, taking out the 10 fuel pods. Finally, just shoot the dreadnought hull until it's destroyed. Ignore the engines and everything else. Remember, the civilian fleet has shields too. They can take it if you're quick enough destroying the dreadnought. I did it twice during the expedition with my starter C-Class explorer and photon cannon.
The moment you destroy the whole shield (all the pods) it jump away from system you have no chance to destroy it's hull before he manages to jump, if it have engines intact. It happened to me always when i didn't shoot the engines down, even some youtuber affirmed it too.
AmberAnvil 11/set./2023 às 18:51 
Escrito originalmente por Ravenlast:
The moment you destroy the whole shield (all the pods) it jump away from system you have no chance to destroy it's hull before he manages to jump, if it have engines intact. It happened to me always when i didn't shoot the engines down, even some youtuber affirmed it too.
I can only assume that you're taking too long. I've engaged in around a dozen of these battles and I destroy the dreadnought every time before it has a chance to warp. I should add that this is in a Normal mode game, as in the Expedition. I don't know how it might be different in another, more difficult mode.
Abyssian 11/set./2023 às 19:28 
Escrito originalmente por AmberAnvil:
Escrito originalmente por Ravenlast:
The moment you destroy the whole shield (all the pods) it jump away from system you have no chance to destroy it's hull before he manages to jump, if it have engines intact. It happened to me always when i didn't shoot the engines down, even some youtuber affirmed it too.
I can only assume that you're taking too long. I've engaged in around a dozen of these battles and I destroy the dreadnought every time before it has a chance to warp. I should add that this is in a Normal mode game, as in the Expedition. I don't know how it might be different in another, more difficult mode.
If you have bellow 14000 DPS with your weapon, then no way you shoot it faster than me. Show me video, or didn't happen.
JTracx 11/set./2023 às 19:52 
OP, when you shoot the hull, are you getting big damage numbers? I've only done one dreadnought but saw that I had to aim for weak/vulnerable places when attacking.
MostlyPanda 11/set./2023 às 19:55 
Escrito originalmente por Ravenlast:
Escrito originalmente por AmberAnvil:
I can only assume that you're taking too long. I've engaged in around a dozen of these battles and I destroy the dreadnought every time before it has a chance to warp. I should add that this is in a Normal mode game, as in the Expedition. I don't know how it might be different in another, more difficult mode.
If you have bellow 14000 DPS with your weapon, then no way you shoot it faster than me. Show me video, or didn't happen.

the 14000 DPS would answer why you are struggling against Pirate Dreadnaught

https://steamcommunity.com/sharedfiles/filedetails/?id=3034524539
taniwhat 11/set./2023 às 20:20 
Not a problem though you do need decent weapons and shields to make it easy, Sentinel ship is advised also as they can turn better and more importantly hover.

Approach from the rear, find one of the tunnels, fly through that relatively slowly and blow the low level anti-ship cannon (first thing in there and generally below your sight line on entry), the reactors, then the reactor cores which appear seconds after the reactor blows. Pop out the end, fly across the top/front of the Dreadnought at low level, down the other tunnel, repeat the treatment. This time when you pop out, turn and face the rear of the Dreadnought, nose down a tad and blow the engines apart (4 off them).

You do need good shields because some of the Dready weapons can target you, but I find it's easier to just ignore them. The ones IN the tunnel are the only potentially deadly threat.

DAMN THE TORPEDOES, just ignore them and kill the Dready.
Abyssian 11/set./2023 às 20:23 
Escrito originalmente por MostlyPanda:
Escrito originalmente por Ravenlast:
If you have bellow 14000 DPS with your weapon, then no way you shoot it faster than me. Show me video, or didn't happen.

the 14000 DPS would answer why you are struggling against Pirate Dreadnaught

https://steamcommunity.com/sharedfiles/filedetails/?id=3034524539
Well you are lucky to found a ship with all supercharged slots together, not often happens. So should i install infra knife just for boss fights? Because infra knife is really bad in dogfights, bad aiming. If the ships circling around me, it is impossible to hit them with infra. All i ever needed is just a mere photon cannon, fair damage, good aiming. I used photon with the assistance of rockets, but it looks like rockets were downgraded by devs, they almost never oneshot a ship with shields down, so i uninstalled it.
Abyssian 11/set./2023 às 20:27 
Escrito originalmente por taniwhat:
Not a problem though you do need decent weapons and shields to make it easy, Sentinel ship is advised also as they can turn better and more importantly hover.

Approach from the rear, find one of the tunnels, fly through that relatively slowly and blow the low level anti-ship cannon (first thing in there and generally below your sight line on entry), the reactors, then the reactor cores which appear seconds after the reactor blows. Pop out the end, fly across the top/front of the Dreadnought at low level, down the other tunnel, repeat the treatment. This time when you pop out, turn and face the rear of the Dreadnought, nose down a tad and blow the engines apart (4 off them).

You do need good shields because some of the Dready weapons can target you, but I find it's easier to just ignore them. The ones IN the tunnel are the only potentially deadly threat.

DAMN THE TORPEDOES, just ignore them and kill the Dready.
I really don't fear about my shield, my only problem is the time. But i see that photon cannon is obsolete in the boss fights... time to change.
Potts52 11/set./2023 às 21:23 
Escrito originalmente por Ravenlast:
Escrito originalmente por MostlyPanda:

the 14000 DPS would answer why you are struggling against Pirate Dreadnaught

https://steamcommunity.com/sharedfiles/filedetails/?id=3034524539
Well you are lucky to found a ship with all supercharged slots together, not often happens. So should i install infra knife just for boss fights? Because infra knife is really bad in dogfights, bad aiming. If the ships circling around me, it is impossible to hit them with infra. All i ever needed is just a mere photon cannon, fair damage, good aiming. I used photon with the assistance of rockets, but it looks like rockets were downgraded by devs, they almost never oneshot a ship with shields down, so i uninstalled it.

About the supercharged slots....put the actual Infra Knife weapon itself in the supercharged slot if you only have one slot within reasonable use. If you have 2 near enough to each other to the point you can bridge em together, I'd place the mod that adds extra barrels in that second charged slot. Cant remember if its a +2 mod or a +3 mod, its the one from the Nexus/Annomoly HUB shop npc. If that "extra barrel mod" gets placed into a supercharged slot, it will not only give the extra barrels its set to by default, but another additional one due to supercharging.
But yeah, if you only have one slot for charging, place the Infra Knife base weapon itself in there above the rest. Seems to give you the best bang for your buck that way when limited in options. I think I got my InfraKnife up to 16k dps when I did it last, on my basic class C ship at the time. I've finally got an S class Sentinel ship so that number would be higher now.
If you get a heat dispersion mod, and use your infra knife in bursts, it will serve you wonderfully. Its better to burst fire the Infra Knife and avoid overheating, than it is to cycle through many overheating guns in loops. Thats what I came to find out. The IK is an awesome weapon all around, its about the only weapon I use anymore unless zapping asteroids or other ships shields with my laser beam weapon. Getting that shield siphon in a pinch is nice.
kritze 11/set./2023 às 21:23 
if i join such a battle the civilian freighter starts with 100%.
At first ill destroy the thruster of the pirate ship, so no escape.
After couple of seconds missiles incoming, destroy them all then you have enough time to clear both trenches (based on weaponry).
After clearing the trenches the pirate ship usually at 50% health and keep firing.

I dont stress myself in this encounter, work everytime. If the Civilian Freighter is led by Gek i also destroy the civilian fleet. (ya i dont like gek :) ).
cruste 12/set./2023 às 1:43 
is the event fixed or do these two annoying pirate ships still keep infinitely spawn after the destruction of the dreadnought?
Scaramouche 12/set./2023 às 2:44 
Escrito originalmente por Ravenlast:
Are you serious? That is impossible. I have more than 2x bigger attack number (around 14000 DPS photon cannon), pretty much everything fall in seconds. When you kill all trenches, there is still half of the ship to destroy, it is not immediately dead. And when you shoot the dreadnought after killing the trenches, it will warp away before you kill it. I know, because it happens to me. So sorry, i don't believe you that you did it with ship like that.
Did you look the pics ?
Look at the cockpit. You will see this is the same ship.
This one is my main save. I do same run on the expedition save in a sentinel ship with infraknife. Although he show better weapon stats, It take me a bit more time to kill the dreadnought, but I kill it same.
In the trench, you have 2 things to destroy, the iron sphere and the column that raise up from under once the sphere are gone. If you fly too fast you wont shoot those.
Última edição por Scaramouche; 12/set./2023 às 2:47
dreamrider 12/set./2023 às 7:12 
Escrito originalmente por cruste:
is the event fixed or do these two annoying pirate ships still keep infinitely spawn after the destruction of the dreadnought?
After the destruction of the dreadnaught, the pirate frigates stop fighting. If you own a freighter, anywwhere, any frigate captain that you get close to will offer to hire on with your fleet.

If you mean does the dreadnaught keep spawning, every time you meet the prerequisites for a space battle (3 hours play time, 5 warps), and your 5th warp takes you to an Outlaw system, you will get a dreadnaught battle.
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Publicado em: 11/set./2023 às 12:31
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