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So yep, its still 15GB ?
If so then wouldn't it be advisable to uninstall and reinstall NMS rather than suffer the 10GB updates/downloads we are all treated to 3 to 4 times a year ?
Download would be less due to compression.
The updates while big, are still smaller than reinstalling the entire game.
A 6M download may update 11G of files.
I asked as i noticed a 10gb update today despite already getting the echoes update a little while back. Im also considering as its been on my PC for quite a few years now doing a fresh install.
That's because it's replacing a lot of files, though I find it weird they didn't use a patching system.
What I suspect is happening is that all the assets are located in some archive file, say foo.zip (it's obviously not a .zip format, I'm only using that for ease of explanation) and for whatever reason, they didn't use a patching system like many games use, where the patcher can open foo.zip, add&replace only the files it needs to, and zip it back up.
But, NMS for whatever reason, downloads the entire foo.zip file which is why you are downloading 10GB to "patch" a 15GB game.
I watch the steam downloader when it updates NMS, a lot of these updates are indeed several gigs in size, and even some of the hotfixes will be 2GB or more even though no graphical assets were changed (or at least the update notes make it sound like nothing should have been changed).
It downloads 2, 3, sometimes upwards of 6GB and it says it's patching 10-15GB, it's just wild. You'd think that with modern patching technology that you see in many games, especially MMORPGs, that we'd have a more efficient way of doing that.
Yeah, it's downloading the entire archive files lol. That's kind of wild for a game that is frequently updated, but maybe they'd have to re-do the entire engine to change how it handles its assets which would be a huge undertaking.