No Man's Sky

No Man's Sky

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AGBK Sep 8, 2023 @ 7:49pm
Building my batcave and I need a hand
Can't seem to find a door big enough for this mech
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Showing 1-9 of 9 comments
Ilearnyourwayz Sep 8, 2023 @ 7:57pm 
lol perhaps just a secret BatCave/Traveler entrance the Mech can fit though. Great idea though for devs in the future. =P
AGBK Sep 8, 2023 @ 10:06pm 
I've settled for hollowing out an entire mountain and disguising the entrance on either side with terrain so it just looks like a regular mountain with two caves but inside there's a whole runway cause I wanted the ship in there too... and it's not big enough cause the ship tries to avoid having terrain above it, well here i go diggin' again!
DreamScape Sep 8, 2023 @ 10:21pm 
The terrain will reset guys. Replacing all the terrain you remove.

Find a world with huge caves. Those never fill in. Go crazy building in there.
This way you can have a semi hidden entrance depending on how deep you build. and an entrance big enough to land in.
momopovich Sep 9, 2023 @ 2:55am 
Originally posted by blacktemplar6661:
The terrain will reset guys. Replacing all the terrain you remove.

This is the oldest golden rule of building in NMS, however I've noticed that terrain resets seem to happen a lot less frequently than what i experienced years ago

Plants and rocks respawn upon reloading still, even inside base areas, but actual terrain removed by the manipulator is different

I wil lrun some tests with reloads and multiplayer and see how it goes.
Raven Sep 9, 2023 @ 6:27am 
There is a way to build underground. Explained in this thread here.
Not sure it will help with your door problem though.

https://steamcommunity.com/app/275850/discussions/0/5330626144527782761/
Mr. Bufferlow Sep 9, 2023 @ 7:13am 
There are cave systems large enough for a couple of ships to fly through. They are fairly rare, but they are awesome if you find one.

You can just barely make out my base in this huge cave system.
https://steamcommunity.com/sharedfiles/filedetails/?id=2580609052
Last edited by Mr. Bufferlow; Sep 9, 2023 @ 7:15am
Scaramouche Sep 9, 2023 @ 7:54am 
Originally posted by blacktemplar6661:
The terrain will reset guys. Replacing all the terrain you remove.

Only if you outpass the limits.
I have plenty bases with underground section and I have them clean most of the time. The only moment where the terrain reset is when it take me to fully excavate a ruin or a crashed freighter. Then I hugely overpass the terrain edit. In those case, I use the TerrainEditData back up I have stored.

Originally posted by momopovich:
Originally posted by blacktemplar6661:
The terrain will reset guys. Replacing all the terrain you remove.

This is the oldest golden rule of building in NMS, however I've noticed that terrain resets seem to happen a lot less frequently than what i experienced years ago

HG extended the edit limit to 30k

@OP
There is no such big door ingame. You can thou with mods. I don't know which one, so I let someone used to them to explain.

If you plan to do underground base, you'll have to familiarize with Save Editor ( https://github.com/goatfungus/NMSSaveEditor) for create a backup file with your terrain editing.
Here is an explanation about a TerrainEditData backup

1 Edit raw JSON of your save
2 find TerrainEditData, between freighter datas and chest datas
3 delete its content
4 log and clean all your bases with MT and/or by delete/replacing base pieces
5 once all your bases are clean, copy TerrainEditData content in a text file as backup
6 when ground is coming back in your base, use that file for restore it to its clean state.

When you are about to add a new base, restore ground with your back up, build your new base, save the new TerrainEditData as new backup.

For monitoring, visit your oldest base regularly, because it will be there that ground will first come back. [/quote]
AGBK Sep 13, 2023 @ 5:24pm 
also what the hell is wrong with stairs?
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Date Posted: Sep 8, 2023 @ 7:49pm
Posts: 9