No Man's Sky

No Man's Sky

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EchoSON Sep 7, 2023 @ 1:23pm
Battery Depleted base no Power
So , I've updated - started back after not playing for a few updates

My whole base is out of power
I've tried replacing batteries , solar panels, wires ...

It's saying my base has 1,909KP available and 857kP Used

It says I have No stored power - all batteries are depleted, they will not power up ...
I don't understand why
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Showing 1-6 of 6 comments
cogvos Sep 7, 2023 @ 1:34pm 
It appears something changed in the way wiring works between updates. I confess I don't fully understand it, but it is now very easy to have a wire look like its connected but receive no power (so its red rather than blue) even if everything up to that point is powered and it looks like its connected ok.

Are all other items, other than the batteries powered? I'm guessing yes due to the 857kp used. If so try connecting multiple wires to a battery from different powered lines. I had to do this and ended up with a working power line cutting right across a room. Looked awful but it worked.
Last edited by cogvos; Sep 7, 2023 @ 1:35pm
Lindy Bomber Sep 7, 2023 @ 1:35pm 
Check your wires leading to your base. Look for any red wires or broken connections. One if the update might have caused something to shift.

Try deleting your wires from the nearest battery to your base and redoing them.
EchoSON Sep 7, 2023 @ 1:44pm 
Originally posted by cogvos:
It appears something changed in the way wiring works between updates. I confess I don't fully understand it, but it is now very easy to have a wire look like its connected but receive no power (so its red rather than blue) even if everything up to that point is powered and it looks like its connected ok.

Are all other items, other than the batteries powered? I'm guessing yes due to the 857kp used. If so try connecting multiple wires to a battery from different powered lines. I had to do this and ended up with a working power line cutting right across a room. Looked awful but it worked.

Nah , no items are powered lmao



Originally posted by Lindy Bomber:
Check your wires leading to your base. Look for any red wires or broken connections. One if the update might have caused something to shift.

Try deleting your wires from the nearest battery to your base and redoing them.

Already said I replaced solar panels, batteries and wires -

They're next to eachother so...
20 + batteries are all deciding not to connect to the base - even after being rebuilt


----------------------------------

Worse yet

I thought reloading the area might do something
So I flew to my Capital Ship and came back

Half of my base has deleted itself , not 'Rooms' but other things
decorations etc
including a load of solar panels and batteries

So, that's fun ,,,
still 857kp used - I built more panels , that's up to 3k generated now, still no storage happening XD...
cogvos Sep 7, 2023 @ 8:16pm 
Hmmm,

This sounds like a v nasty bug, and one I have not come across (thankfully). Complex bases used to take ages to load, but I think that was improved(?). Can you post some screenshots?

I have seen posts on other web sites about missing base parts in the past, eg https://forums.atlas-65.com/t/vanishing-base-parts/7056 so you could have a bugged save.

Two suggestions, which you may have already tried.

At your problem base; take one solar panel, one floor piece and one battery. Put the floor down, the solar panel and the battery on it and connect them. Does the battery charge?

Go somewhere else build a new base computer and repeat the above. Again does the battery charge?
do you have base auto power enabled?
EchoSON Sep 7, 2023 @ 10:41pm 
Originally posted by <RED> JimmehUndead <>:
do you have base auto power enabled?

I never even heard of auto-power before you mentioned it
No - I've never used auto power , isn't that a 'creative' thing?


Originally posted by cogvos:
Hmmm,

This sounds like a v nasty bug, and one I have not come across (thankfully). Complex bases used to take ages to load, but I think that was improved(?). Can you post some screenshots?

I have seen posts on other web sites about missing base parts in the past, eg https://forums.atlas-65.com/t/vanishing-base-parts/7056 so you could have a bugged save.

Two suggestions, which you may have already tried.

At your problem base; take one solar panel, one floor piece and one battery. Put the floor down, the solar panel and the battery on it and connect them. Does the battery charge?

Go somewhere else build a new base computer and repeat the above. Again does the battery charge?

Yeah , ofc I did the solar panel floor battery placement -
and depending on where it was , it worked yeah - just not inside my actual base ^^

But, after everything disappearing , for a while I was going around 'fixing' walls, missing windows , all sorts of stuff

Then 'some' stuff reappeared , some windows reappeared - had to re-delete windows and replace them again , solar panels and batteries remained gone (not a big deal to make more)

All sorts of very wonky bugs

I built a lot more panels and batteries in various places - just to see if any worked
, and eventually, I got power to my base...
Then the 'used amount' of power increased from the value that was initially displayed

So I'm assuming that power drain values had been changed on many objects at some point - and I needed to go over that cap in order for it to properly display

example - I said it was 875kP , - after building 20+ solar panels , that number went up to 4k ish

Jank XD

It's by far the worst case of this kind of thing I've seen

Multiplayer gets this kind of thing, where the other person can't see changes you make to your base for a while , you'll walk through a door where all they see is a wall etc

The power value incorrectly displaying is new

The 'save' is okay , it's just that base being an issue, Do I dare go to other bases I have...
Might just be time to find a new planet and live humbly...
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Date Posted: Sep 7, 2023 @ 1:23pm
Posts: 6