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I also tried running, timer still didn't appear :/ In the end I just let them kill me next to the ship, less annoying x)
This has happened to me a couple of times, and the only way I've found so far to fix it is to save/exit/reload. I usually do this by constructing a save beacon, but you won't have that blueprint yet. So, if your wanted level is truly stuck, and if your ship is nearby, hop in it and hop out and then exit and reload the game. If your ship isn't nearby, you might have to just quit and reload and therefore lose some progress.
In a way I get it, you're supposed to flee from the enemy after taking some of them out but I'd rather engage with a force that I could eventually beat, instead it becomes an aspect of the game that's avoided since in a space ship, you can't warp out unless you have an emergency drive that can send you to god knows where.
It's just not balanced at all properly in a risk vs reward sense
you can beat them... for a time... there's something like 5 waves... i think the 2nd wave brings the doggos, 3rd wave brings the little mech or more doggos or both, i forget what the 4th wave brings but i know the 5th has the much larger mech as well as the little one... take them all out and you get a pointer to the control terminal... base it or save beacon it and you can use it any time to turn them all off...
if you rather take them in space, it is a pretty normal and easy space fight... at some point their freighter will warp in and you can take it out to shut them all down for a bit...
this is really only a problem when you are just starting or are in a ship you have not yet upgraded... with certain upgrades, you can just outrun them with your boost drive... when you get clear of them, then you can pulse on if you want... the best thing with a weak ship is to try to get to the space station, your freighter, or the anomaly... remember you can call the anomaly after your 1st warp...
i guess that depends... i've not had any problems in my almost 2500 hours...