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But, as mentioned, the time and resource required to repair probably outweigh the value gain. Units are so easy to accumulate, the extra here is almost meaningless.
Of course, if you are really into ship salvage for unitary gain, then concentrate on Dissonant planets, echo locator camps and Sentinel Interceptor salvage, since they never have damaged slots and are worth much more at the scrapper, even if only C class.
Some might find this repetitive/boring, but I actually enjoy it, and it gives me a "reason" to explore planets. I wasn't in it for the money (because money is really pretty meaningless in this game past a certain point) so much as I just enjoy exploring planets to gather resources, and I enjoy finding ships to fix. And I'd get a nice amount of ship expansions out of scrapping repaired ships of better classes (A and S) to use on my ships that I found that I kept for myself, and the upgrade modules you get from scrapping ships can be a good source of nanites or resources, whichever you want/need.
But tl;dr, to answer the question from a general perspective: Fixing the cargo slots on crashed ships might be worth it if you have the resources on-hand (or can quickly/easily gather them) to fix them because you do get more money, but not fabulously more. Fixing the tech slots doesn't matter.
If you're new to the game it's worth it. easy money and some useful modules for your ship.
Sometimes even the ship itself might be worth keeping it.
Later in game. not that much any more.
But usually there's no complete repair needed but the engines only. so scrap them and enjoy your free upgrades. Easy money