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Yes. I bet they sold it for a lot of studios already. At least the knowledge somehow.
I look to de features and how they hardly connect with each other and it seems even more like a showcase of modules.
Free update after free update. Who does that in the 2000s?
My example with DRG was exactly that. DLC is solely there to support the devs as they themselves even said that and it gives you a cosmetic pack as a treat. Everything else on the game (other than buying the game itself) is free.
I think the whole ''showcase the engine and sell it'' part is the most reasonable part for me. Kinda like how crytek does with cryengine.
Hello Games, obviously.
There is no evidence of this. Plus the game engine is very specificly designed for this game, it wouldn't be very useful to anyone not making a carbon copy of NMS.
#1 It's no one's business and therefor HG isn't going to give anyone on line the answer.
NMS, Satisfactory and many other games in my list. The games are listed as early access which means that they are still in the making.
20 devs at 100k a year salary is 2mil a year. Corporations and greed ruins gaming.
IIRC they also setup a foundation to help support indie developers too, although i didn't pay much attention to that.
Essentially what HG have done is the live service model, except instead of battle passes on a free game, they sell copies of the base game.
Meantime, Starfield isn't even out yet and Bethesda is already peddling DLC for it as if $90 price wasn't steep enough for a game...
The reckoning for shareholders and investors is coming. Eventually lol.
Each developers may gross around 10k but cost of employment; gross pay pay plus benefits, office space, equipment, hidden taxes, act is going to be 200k or more. However properly invested the interest on that nest egg and support 8 to 10 developers forever.