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Asking HG to improve it would be low priority, even if it did come to their attention.
For example, if a "very difficult" Explorer mission is presented to you, like this one, you should abandon it and get another Space Station Explorer.
Not stressing out is one of the proper ways to play the NMS player. (´・∀・`)
Giving yourself a challenge is great, provided said challenge does not become burdensome. Based on your tone it would seem this has. There are lots of tips and tricks to finding all fauna(1). A quick forum search can yield a ton of advice.
* Exotic planets almost always have just one fauna, easy 250 nanites.
* Corrupted planets (Dissonance detected) "seem" to have a reduced number of underground fauna... in my experience making them easy to 100%
* By selecting the very first mission in the lower section (non story) of your mission log, as soon as you enter the atmosphere of a planet, you can see the total fauna (along with flora and minerals)
* When more than three (3) Underwater fauna, the last one will usually be at a depth of 40u or more
* The planet summary screen shows your position on the planet to help finding those "found in the" north/south fauna
(1) I've yet to find a planet that I cannot 100% yet. Still looking for someone to post one.
Edit: Oh and you're not alone: https://steamcommunity.com/app/275850/discussions/2/3811782656724978573/
We see this request a lot, but the actual truth is that 'increasing the spawn rate" won't actually help. There's a lot more to why you are having difficulty finding that last underground creature than just the spawn rate. We know this because there are mods that DO increase the spawn rate, and the rare underground creatures are still elusive.
The solution is more about the specific requirements for them to spawn, than the actual probability of them spawning. i.e. google this problem and actually read, understand, and follow the advice given by other players on how to track those critters down. It does work.
I do agree with @geldric that there is no planet where you cannot get 100% scanned. But I also value my own happiness. To me it is NOT worth the frustration of hunting down that one underground creature that is playing hide-and-seek if it takes more time than I have allotted.
Ship scrapping, sentinel farming or (fastest but mega boring) curious deposit farming are what you are looking for
https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/tree/main/Babscoole/courtycat%20MODs
select the one you want (i found the 5% one to be sporting), click the 'Raw' button to view the lua without html formating, save the page as a .Lua file.
you'll need to 'compile' the .lua file using the AMUMMS tool to create the mod .pak file to add to your PCBANKS\MODS folder (and remove/rename the disablemods.txt file in the PCBANKS folder)
Anyway, I get the frustration, OP. I can tell you that the most consistent way I've found of finding underground creatures, rare or otherwise, is to seek out points of interest. Any points of interest. They generate in a grid so once you find one, if you follow any of the cardinal directions from it (North and south are easiest since they're marked on your compass), you will consistently find them a few thousand units apart (Less if you're on a moon, since moons are smaller). They usually have caves near them because their generation flattens the terrain around them, but the important thing is that, because of the flattening, some parts of the terrain that the game "sees" as underground are actually above ground, and you'll have a much easier time finding that elusive last critter at POIs than you will tromping around in the depths of caves.
Yep, I feel like that happens at least 1/3 of the time when I'm in a cave looking for that last underground critter that I need. Since I realized that, I have a LOT less issue finding them, probably because I didn't used to look up. LOL