No Man's Sky

No Man's Sky

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gizmo6023 Jun 22, 2023 @ 5:37pm
Choose which ships are on freighter?
I just finished upgrading a sentinel ship to use as my primary and as soon as I warp the freighter it is stored some where not the freighter. Is there any way to choose which ships stay on your freighter.
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Showing 1-15 of 15 comments
Krash Megiddo Jun 22, 2023 @ 7:20pm 
Nope. But your primary ship should always be on the freighter. Its the other ships in your fleet that randomly appear or not.
Other Jun 22, 2023 @ 7:25pm 
If you are on the freighter, you can chose your primary ship from the X menu (PC control, not sure what the VR or controller equivalent would be) in addition to just jumping in the correct ship. If your new primary wasn't one of the displayed 6, it will replace your old primary in the hanger bay.

If you want to control the displayed ships for RP reasons, you can do it, it is just tedious. You would jump into a ship you don't want, jump out, then switch your primary from the X menu to one you do want to display, then repeat for any other ships you want to banish.
笛野めのん Jun 22, 2023 @ 7:42pm 
Of the nine arrival/departure pads for cargo ships, three are reserved for visitors (NPCs).
The remaining six arrival/departure pads are randomly replaced once the number of ships in your possession exceeds seven.
In other words, unless you have absolutely no interest in having a variety of ships, you cannot fix a ship in your hangar.
The answer is that you have "practically no choice."
Last edited by 笛野めのん; Jun 22, 2023 @ 7:44pm
gizmo6023 Jun 23, 2023 @ 6:23am 
Thank you all for the answers, I will have to experiment with the system and see if I can force the last ship flown to remain on the freighter. Would be a nice QOL item to be able to designate ships you want on the freighter. Another would be the ability to assign a particular pad to a ship, seems every time I jump the freighter my parking garage is rearranged, not game breaking but it sure is annoying.
gizmo6023 Jun 23, 2023 @ 6:30am 
Originally posted by Other:
If you are on the freighter, you can chose your primary ship from the X menu (PC control, not sure what the VR or controller equivalent would be) in addition to just jumping in the correct ship. If your new primary wasn't one of the displayed 6, it will replace your old primary in the hanger bay.

If you want to control the displayed ships for RP reasons, you can do it, it is just tedious. You would jump into a ship you don't want, jump out, then switch your primary from the X menu to one you do want to display, then repeat for any other ships you want to banish.
I play on PC and PS4 so I will have to look and see if I can figure out how to duplicate console X functions on the PC, there are some I do not believe cross over. I have never noticed the options you mention for the X menu, going to have to fire up the PS4 and look now.
Jaggid Edje Jun 23, 2023 @ 6:36am 
Easy solution. Don't have more than 6 ships. Then all of will be there. :)

Second easiest solution (on pc), use a mod that makes 9 of your ships instead of 6 be on the freighter, and don't have more than 9 ships.

The "X menu" he mentions is the Quick menu, summon ship function. It absolutely is available on console, seeing as you can't really play the game without the quick menu. This is only a short-term solution for getting the ships you want on the freighter "now". It will just revert to a random shuffle again upon exiting.
Other Jun 23, 2023 @ 8:08am 
Originally posted by gizmo6023:
Originally posted by Other:
If you are on the freighter, you can chose your primary ship from the X menu (PC control, not sure what the VR or controller equivalent would be) in addition to just jumping in the correct ship. If your new primary wasn't one of the displayed 6, it will replace your old primary in the hanger bay.

If you want to control the displayed ships for RP reasons, you can do it, it is just tedious. You would jump into a ship you don't want, jump out, then switch your primary from the X menu to one you do want to display, then repeat for any other ships you want to banish.
I play on PC and PS4 so I will have to look and see if I can figure out how to duplicate console X functions on the PC, there are some I do not believe cross over. I have never noticed the options you mention for the X menu, going to have to fire up the PS4 and look now.

I'm on the PC, so I am speaking of the menu that opens on the PC when you press X ( the one that lets you switch multi-tool, summon the anomaly, and so on).
Foxglovez Jun 23, 2023 @ 8:13am 
There really should be a slotting mechanism for the six ships you want on your freighter. Just plunk (aka drag n drop) them to their slots and never worry about it. Or swap them out as you wish. To me it seems easy but then I am certainly not a developer. I don't need more than three visiting ships, ever, if that.
Jaggid Edje Jun 23, 2023 @ 8:21am 
Originally posted by Foxglovez:
There really should be a slotting mechanism for the six ships you want on your freighter. Just plunk (aka drag n drop) them to their slots and never worry about it. Or swap them out as you wish. To me it seems easy but then I am certainly not a developer. I don't need more than three visiting ships, ever, if that.

I agree about the slotting mechanism. I'd be so happy to get "designated parking" on my freighter.

I actually like having more visiting ships, personally, so I also would like it to be setup so that you can designate as few or as many of the pads on the freighter for your own ships as you desire, and any that you do not assign would be used by NPC's. That way all players can choose from as few as only having 1 of their own ships to having all 9 pads be their own ships.
Foxglovez Jun 23, 2023 @ 8:39am 
Mmmm, so you doin illegal smoke trade with the neighborhood Geks? Would also be good with minimum of just the one to max of six to be filled in as needed. But I do like standing on the landing deck and perusing my stable of mighty fine ships.
Jaggid Edje Jun 23, 2023 @ 8:45am 
Originally posted by Foxglovez:
Mmmm, so you doin illegal smoke trade with the neighborhood Geks? Would also be good with minimum of just the one to max of six to be filled in as needed. But I do like standing on the landing deck and perusing my stable of mighty fine ships.
Hahah, nah, i just like having a lot of NPC's land on my freighter because I like ship hunting, so it's a convenient way to see a selection of the ships available in a system just while I"m passing through doing other things.

I actually use a mod so that only my one, active, ship is parked in my freighter and the other 8 pads all get used by NPC's.
gizmo6023 Jun 24, 2023 @ 6:59am 
Originally posted by Jaggid Edje:
[quote
I actually use a mod so that only my one, active, ship is parked in my freighter and the other 8 pads all get used by NPC's.
Mods are an option I had not thought about, which one allows designating parking on the freighter?
Jaggid Edje Jun 24, 2023 @ 7:01am 
Originally posted by gizmo6023:
Mods are an option I had not thought about, which one allows designating parking on the freighter?

None allow "designated" parking. Because the game itself isn't set up to support that.

The mod I use just changes the number of player ships that will be parked in the freighter, so that all other pads get used by NPC's. Which pad my ship is actually on is pretty consistent, but it's not set-it-stone.
Last edited by Jaggid Edje; Jun 24, 2023 @ 7:01am
gizmo6023 Jun 24, 2023 @ 7:04am 
Originally posted by Jaggid Edje:
[quote
The mod I use just changes the number of player ships that will be parked in the freighter, so that all other pads get used by NPC's. Which pad my ship is actually on is pretty consistent, but it's not set-it-stone.
That is still better than what we have to contend with now.
Jaggid Edje Jun 24, 2023 @ 7:08am 
The one I use is Lyravega's Freighter Tweaks[www.nexusmods.com]. It is only available as a lua file, which you customize yourself to give you exactly what you want from it, and then compile yourself (using AMUMSS).

Lyravega's mods are all excellent, because of the customizability of the options and how they are set up. But they require a bit of work on the user-end because of that.
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Date Posted: Jun 22, 2023 @ 5:37pm
Posts: 15