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Classes from lowest to best:
C
B
A
S
Upgrade modules use the same classes, from lowest to best:
C
B
A
S
And the best class is "X" as they have the potential to be BIS (best in slot)
There are also "unique" items too like:
Illegal "X" class hazard protection, only available as an X class
Forbidden Exosuit upgrades obtained from Salvaged glass from killing planetary Sentinels
Also noticed there is a overcharge slots on multi tools and ships too. I like to find weckages and see which one suit me for my character. To upgrade them arent cheap. The sad parts, i dont like how they color them. So i have to keep looking until i find the right one for me.
I have found few X class modules in the ground (buried caches) and some have poor stats on them. But i havent tried placing them on the overcharge slot (purple). That was new since few updates, forgot when they added those.
There are two main things you get. You can get a species record which goes in your inventory. You can "open" it and it will give you nanites, usually about 50-75 of them. Or it can give you X-class modules. OR, it can give you a sentinel boundary map that you can use to easily find a sentinel pillar and turn off the sentinels on the planet until you leave it, which can definitely come in handy.
The other is a piece of damaged equipment which when disassembled in your inventory will give you metals of some kind. It can be gold, silver, platinum, rusted metal, copper, cadmium, indium, emeril, and probably a few others I'm not remembering.
For me, because I don't "farm" anything, the caches are a good source of nanites, so I seek them out. The metals can come in handy, too, and the sentinel maps are a bonus. I don't know whether this counts as "interesting," but it's what you can get. :)
Yeah they do comes in handy, when you needed those hard to get resources. I was playing differently, when i started out, i patch the starting ship and abandoned it (pretend it damage beyond repair). So i head out and roam all over the place, then find a weckage ship and patch it up, etc. Really useful on the starting planet though, but vary depending on the planet though and regions too.
I love digging these up. So many buried treasures in the game now. I use a mod that puts the salvaged data inside the damaged machinery, but the caches, salvagable scrap, ancient bones and the historical sites, it's how I make most of my units.