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How do bodies treat pirates? I honestly have no idea how you expect to be treated as a wannabe pirate.
If you are smuggling illegal goods, by definition- you are a pirate.
I guess I have had experience where the sentinels do intervene on freighter attacks. One of the reasons you have to be extremely careful not to shoot the good guys or you end up with them attacking you when you were just trying to help out.
Why shoot a space station- ever? I have actually never seen an NPC attack a station.
You are correct that the combat element in NMS is very basic and shallow. This is not a combat game. If you were hoping for a combat game, you are going to stay disappointed.
They beefed up recently so those who like a skirmish can have a skirmish but the AI is silly and it is clear that combat has always just been something to add a little bit of life to what is, and will remain, an exploring game.
As for being attacked by the other pirates, pretty sure that happens with IRL pirates too. They attack each other, like oceanic gang wars.
You forgot that in a monetary system where everything is free for the taking on every planet, being a pirate is simply redundant. You can even take from other bases without anyone ever knowing it. The other players never miss what you took and most don't build bases for themselves. They build them for you. So no, this will never change. All you will ever be able to do is put on your cape, call yourself a pirate and pretend that someone is suffering for your deeds. You jerk.... (snicker, snicker...)
First I would like to say I have hundreds upon hundreds of hours playing this game since it first came out I know about the mechanics of the game.
Yes pirates do attack pirates Which means there's absolutely no benefit in being one if it doesn't matter. They could at least limit the attacks to when you're in a pirate system. And just attack you when you're in non pirate systems or the other way around there needs to be some kind of benefit to being a pirate.
Well you could treat pirates with a wanted sign, that you're an outlaw and get a bounty put on your head. That's a no brainer.
They should make it that only pirates do the smuggling of the band goods
at least that would make you feel like more of a pirate.
My question was why aren't Sentinels called when pirates attack freighters instead they're only called when you do. And you answered my question you said you only see them come when you, accidentally shoot a freighter.
It's quite easy to shoot a space station if you're too close to it battling other pirate ships i've seen it happen many times, and I've seen the Pirates hit the space station many times, but once again the Sentinels only come after you.
The bottom line is there is no benefit no reason whatsoever to be a pirate you gain nothing from it. And so I don't see why hello games even put this in, it's pirate by name only.
HG just gives people what they want, not what they need.
The pirates came with harder battles. We also got new sail ships and squadrons to help battle those pirates along with a decent pay out for fighting those pirates to save other freighters. Which meant more action "combat". What we all needed was a $5,000 monthly paycheck for playing the game. Yeah, that ain't happening. So instead, we've gotten things to aid us against the added miseries that they added along with storage slots, building parts, a second color pallet, sentinel ships, a couple of new multi-tools, some new skins and so on. I mean, it's just a video game and all is understandable from my POV.
So what did you NEED that you didn't get?
Sentinels do get called when pirates attack freighters. Have you never tried to help a distressed freighter....I find that hard to believe. They always show up. They show up regardless if you shoot the freighter. They just get mad at you if you do shoot them or the freighter.
Why are you bothering to pick a fight with pirates if the station is right there? Just go inside and stop the madness.
You are correct that there is no real benefit to trying to be a pirate. If you do pirate things like attack freighters/support ships or transport certain items you will still be considered a pirate as far as the sentinels are concerned. A lot of the options in the game are not really a benefit- just another option. It is a sandbox game.
If you like the cape, wear it.
PS. pirate systems are unregulated (no sentinel ships policing the system) system
PPS. the outlaw gameplay mechanics like most things HG has added does feel 'unfinished' and that can be seen by the many many mods that tweak these mechanics for the better, but given that development is on-going it's not the finished product, any/all of these gameplay mechanics could be subject to a future update that improves them
Seriously though, I have never played a game I liked 100%. There is always something in every game that bothers me. In most cases mods take care of some issues, and I learn to tolerate others or just stop playing the game.
I like the hood-styled helmet module received on completion of Under a Rebel Star.
I agree that this is a problem, but it has nothing to do with piracy. Apart from being able to take certain missions and shop at certain stores, faction reputation has no impact on anything that I've been able to discern.
You're THE ANOMALY. Use that drinking fountain over there, dummy.
You also lose REAL faction rep (Korvax, Gek, etc) instead of PIRATE rep when you go a-viking in those Outlaw Sectors. It's not ideal, but it's a brand new thing in NMS so I have no problem letting them have a year or two to work on it.
Real rep is just totally pointless anyway.