No Man's Sky

No Man's Sky

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J.L.Picard Jul 28, 2023 @ 6:42am
Terrain Manipulator
Hi.

I don't know how to deal with it and I'm sure it can't work like that. This action cannot only be temporary, it must be permanent, otherwise it makes no sense.
I prepare the terrain with the terrain manipulator mine/flatten and build. But it is enough to move away for a few units, turn your back and the area will return to its original state. Everything "overgrows" back. This game gave me so much joy and now the enormity of anger of disappointment. What is wrong? Because I do not believe that the game is so structured, it would be absurd.

Pictures below:
https://steamcommunity.com/sharedfiles/filedetails/?id=3011156375
https://steamcommunity.com/sharedfiles/filedetails/?id=3011156462
https://steamcommunity.com/sharedfiles/filedetails/?id=3007238915

Also, how do you get rid of this junk? It is possible?
https://steamcommunity.com/sharedfiles/filedetails/?id=3011156843

I will be very grateful for all suggestions and tips. I really like this game and this behavior is very discouraging to me. I don't want to give it up because it gives me a lot of joy, but building is my passion. Without it, the game loses most of its value.
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Showing 1-15 of 34 comments
Can you double check your pictures and change the view to everyone. I am not able to see the images, and I think that is why.

[edit to add] The pics are working now, thank you :)
Last edited by The Knowledge Seeker; Jul 28, 2023 @ 9:04am
Dirak2012 Jul 28, 2023 @ 6:59am 
The terrain will always come back sooner or later. Just use it to get resources and to dig when necessary.

Given the procedural nature of the game, it has to store every single little change to the terrain, and the file that stores those changes is quite limited.
Zak Jul 28, 2023 @ 7:03am 
Just don't use the terrain manipulator. Except for mining, of course. The terrain always regenerates and it will bury your bases. This has been a problem for years and it will probably never be addressed by the devs.

Build elevated bases.
william_es Jul 28, 2023 @ 7:12am 
Originally posted by Zak:
Just don't use the terrain manipulator. Except for mining, of course. The terrain always regenerates and it will bury your bases. This has been a problem for years and it will probably never be addressed by the devs.

Build elevated bases.

Do what they save above.

The worlds are generated by procedure, and it can't save every single change you've made on every single planet. The more places you go, the better chance that it will erase changes made on an earlier planet.
J.L.Picard Jul 28, 2023 @ 7:17am 
Or do you know a mod that would solve this issue?
It wasn't that important to me before because I spent most of my time exploring, getting to know this world, galaxies, systems and of course the best and unique spaceships.
I've been searching for Earth-like planets and after finding a few I just wanted to "settle down". Unfortunately, that doesn't bother me. I have several bases built on high supports, but that doesn't solve everything. I would like to integrate these bases with the terrain, colonize the planets, but this does not allow me to do so. It's a pity that there is such a tool in the game, but the game does not allow for its permanent use. Big minus, big disappointment. I thought I had a bug somewhere, but if that's a feature of the game, it's not good at all. You'll probably have to live with it somehow.
J.L.Picard Jul 28, 2023 @ 7:20am 
Originally posted by william_es:
Originally posted by Zak:
Just don't use the terrain manipulator. Except for mining, of course. The terrain always regenerates and it will bury your bases. This has been a problem for years and it will probably never be addressed by the devs.

Build elevated bases.

Do what they save above.

The worlds are generated by procedure, and it can't save every single change you've made on every single planet. The more places you go, the better chance that it will erase changes made on an earlier planet.
Only the changes are removed after a few moments. Just turn your back and walk away a few units.
voidCaster Jul 28, 2023 @ 7:50am 
Originally posted by Audiokrator:
I prepare the terrain with the terrain manipulator mine/flatten and build. But it is enough to move away for a few units, turn your back and the area will return to its original state. Everything "overgrows" back.

I don't care what anybody else says. This bug is too inconsistent. In one game where I was religiously flattening for every base (and every wiring or pipe path to far-flung extractors) I encountered just 1 planet which would erase all the terrain edits if I walked too far away.

I think this is another joke about wacky hard-science theories, like the "unattended refiner" bug.
Zak Jul 28, 2023 @ 8:14am 
Originally posted by Audiokrator:
Originally posted by william_es:

Do what they save above.

The worlds are generated by procedure, and it can't save every single change you've made on every single planet. The more places you go, the better chance that it will erase changes made on an earlier planet.
Only the changes are removed after a few moments. Just turn your back and walk away a few units.
Yes. Sometimes few weeks will pass, sometime hours or minutes, before the terrain regenerates. Sometimes it's few spots here and there, sometimes an entire base is swallowed. There is no fix. There is no mod for this. This is the way it is. The only way to avoid this is to build bases above the ground and never edit the terrain. Edit: or build in natural caves underground.
Last edited by Zak; Jul 28, 2023 @ 8:15am
Captain.Jartyk Jul 28, 2023 @ 8:23am 
Originally posted by Audiokrator:
I prepare the terrain with the terrain manipulator mine/flatten and build. But it is enough to move away for a few units, turn your back and the area will return to its original state.
.
Pictures below:
.
.
There is something wrong with your links, because your images are not showing.

edit.
Ok, the images are now visible, and you have clearly exceeded what can be saved in the terrain buffer.

And the things that the game has placed out, you can not change

---

Most likely you have used up the space for terrain changes.
Unfortunately, the space you have available to save changed terrain is quite limited. The reason for that is unclear, but guess it has to do with the function on consoles.

There is a function to see how much you have used of your terrain buffer.
This picture shows where you can see it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868227961

I myself use the terrain tool very rarely, and you can see that in that picture.
I never level the ground, I always build a bit off the ground, and always restore any holes I need to dig, but nowadays you rarely need to dig, because you can usually use the 1person trick to pick things from under the ground.
Last edited by Captain.Jartyk; Jul 28, 2023 @ 9:03am
TheCr33pur Jul 28, 2023 @ 8:33am 
Yeah happen to me when i first played this, is it annoying and that why i dont bother with it when setting up a place.
J.L.Picard Jul 28, 2023 @ 8:58am 
Originally posted by Captain.Jartyk:
Originally posted by Audiokrator:
I prepare the terrain with the terrain manipulator mine/flatten and build. But it is enough to move away for a few units, turn your back and the area will return to its original state.
.
Pictures below:
.
.
There is something wrong with your links, because your images are not showing.

---

Most likely you have used up the space for terrain changes.
Unfortunately, the space you have available to save changed terrain is quite limited. The reason for that is unclear, but guess it has to do with the function on consoles.

There is a function to see how much you have used of your terrain buffer.
This picture shows where you can see it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868227961

I myself use the terrain tool very rarely, and you can see that in that picture.
I never level the ground, I always build a bit off the ground, and always restore any holes I need to dig, but nowadays you rarely need to dig, because you can usually use the 1person trick to pick things from under the ground.

Thanks for the info. Or do you know how/where to empty this buffer?
I have X here. I must have been digging too much, does archaeological excavations also have an effect? Maybe it's enough to remove the old bases and outposts to regain the ability to manipulate the terrain?
https://steamcommunity.com/sharedfiles/filedetails/?id=3011219949

P.S.1. The photos were set to "private", I changed them to public, they should be available.
P.S.2. I have 54 outposts, including mines. With each (I think) I manipulated the terrain, each buffer would fill up :)
Last edited by J.L.Picard; Jul 28, 2023 @ 9:08am
Captain.Jartyk Jul 28, 2023 @ 9:40am 
Originally posted by Audiokrator:
.
Thanks for the info.
Or do you know how/where to empty this buffer?
I have X here.
.

The red 'X' means you have used all the space for terrain changes.

Everything you dig counts, but it's only what you do on bases that causes problems.

Restoring the buffer can be done, but is quite cumbersome, and still won't work for that base you built, because it's way too big a floor you built on the ground.

You can clear the buffer in the save editor, but then everything you built will be buried.
Zak Jul 28, 2023 @ 9:51am 
Terrain regenerated for me several times even though I was far from reaching the buffer limit.

Another option if you want nice flat terrain for your bases: seek out Wild Base Computers. They always exist on a nice, flat piece of ground suitable for a base. This land never changes, except maybe some cargo drops may spawn after a major game update, since it's "pre-generated" with the planet. Normally, they're very hard to find even though there are many on every planet. Finding one by chance is possible but rare. In 800 hours I found two by chance. Fortunately, there are two mods that make finding them easier.

AutoScanner Plus
https://www.nexusmods.com/nomanssky/mods/2600

It's a mod that affects your multitool's scanner and your ship's scanner. It finds objects on the ground within certain, fairly short distance as you fly low over a planet or walk around. It finds all sorts of buildings and objects: crashed ships and freighters, monoliths, portals, etc. It takes 2-5 minutes of flying before you find a Wild Base Computer.

Firmware Update for the Signal Booster
https://www.nexusmods.com/nomanssky/mods/1930

It's a mod that makes the Signal Booster actually useful for something. Like AutoScanner Plus, it finds all sorts of buildings too.
J.L.Picard Jul 28, 2023 @ 10:02am 
Thanks for the advice and tips. How it didn't occur to me that everything has limits and I got angry at the game. I lacked imagination. Either way, I will remove some of my outposts, especially the mines and duplicate portals in the galaxies. Most resources can be bought and one portal per galaxy is enough. These portals and mines were the biggest excavations. And the buffer in the save editor will empty anyway. Then I'll copy only what I need. Thanks again :)
Guh~hey~hey~♫ Jul 28, 2023 @ 10:08am 
Above water is the simplest. The water surface is always plain flat so you wont have to buy too high, if you fall trough the floor when teleporting to that base, you'd fall in water, etc... there's only advantages
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Date Posted: Jul 28, 2023 @ 6:42am
Posts: 34