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Báo cáo lỗi dịch thuật
Gotta find different approach to the game other than just making units, find different goals, but honestly, I wasn't able to. So I started a new save, did some things differently, but still hit that point soon enough. Came back for the expedition for couple of days...
Some people spend time exploring a lot and cataloging stuff, etc. But I don't know how people can occupy themselves for 3000 hours or more in NMS. I guess, I'm not that imaginative, after a while all planets are the same, sameness is everywhere, different galaxy, same buildings and everything else. I'm back again after few months and will probably start a new save, there is some new stuff in the game to check out. I just wish I could disable the default missions and all the nagging that comes with them and the dreaded "You discovered this. Hold Tab to skip...".
Once you have the mission, place the 800+ mats in your inventory, land on the planet and wait about 3 seconds, fly to the Trade Outpost, deliver your 750 and Bob's your uncle!
Other than that, yup waste of time and space
At least, the devs could respond to some of the most common wishes people voiced for NMS. There is room for improvement still. I know HG is a small outfit, but NMS is unique and there is still a lot of potential in it.
don't hoard, gather/buy resources only as and when needed... need 200 silver, go get/buy 200 silver (NOT 660+ silver or wotever) pace yourself for your immediate needs, it's hard to stick to especially on normal (with the large stack sizes) but if you manage it the gameplay extends a bit
it may not solve the problem on an existing save but it's an ok strategy on a new save especially on survival/pd ...even more so if the difficulty settings for inventory stack size, purchase price, availability/abundance etc. are all turned to max
It probably is not a NMS2 but rather something that utilizes some of the successful elements (whatever HG might consider successful) with some newer, updated designs and technology.
IMO clearly NMS tapped into a hidden desire many, many people didn't even know they had in them. It will be interesting to see what HG brings to the table with whatever they make their next big game.
Again, IMO, NMS for long term players is about over - the draw these days is for new blood. Yet there is so much out there on how to do this, that and the other that a great part of the challenge of NMS is no longer present.
I am very interested in the next big game out of HG. It will be either a hit or a miss - I don't believe it will fall anywhere in the middle.
Till then the quirky but enjoyable NMS will have to suffice.
And I think this is a mistake. NMS is old but has almost cult-like following. Old players will likely drop more money on a good expansion. New players want mostly action and eye candy and NMS can't compete with modern games on action and eye candy. They can't even make DLSS work properly.
Almost everything in the game is optional and just there to add interesting things to do while you explore the vastness. Base building may be the only feature that has achieved an almost "this is the other NMS game" status.
So the secret is to not run too hard or grind your little heart out. (Unless that is a source of joy for you)
The story is more or less a tutorial and everything else in this game is basically a grind for cosmetics with absolutely no challenge whatsoever.
I seriously don't get why so many people a raving about this game, it sure has improved a lot over the years but it still feels kinda unfinished.
Hardest challenge is inventory management in the early game and even that is mostly for sake of the god awful UI.
Or course there are the consumables like oxygen and sulphur etc which you need heavy supplies of just to continue to explore, but once you're set up with a system to easily max out your cash and critical resource reserves whenever you want, that side of the game just isn't important.
Basically it just becomes infrastructure to fund your real task of building and exploring.
For me, that looks like this: I usually play with harsh stack size restrictions and only allow myself to keep two full stacks, maximum, of anything on-hand (so that's a max of 600 of the "common" resources), as opposed to entire storage containers full of stacks of 9,999 of whatever. I also have the cost of things jacked up to max so it, for instance, takes a lot more resources to fuel up a ship. And where possible I don't allow myself to buy stuff with units. (Or nanites, for that matter, other than class upgrades, and because of the settings it takes a lot of nanites to do that, and I don't allow myself to "farm" them.) So, I don't care about the money in the game because I mostly can't use it anyway. About the only thing I do with units is hiring frigates, when I decide to have a freighter at all, and if want frigates, I get plenty of money passively just by scanning plants/animals/minerals on planets (my main source of nanites) without an outlet to spend that money on. Anything else I want/need -- be it upgrades, expansion slots, tech, ships, maps, freighters, nanites, pretty much whatever -- can be and have to be found via exploration of various kinds as well as things like interacting with NPCs. No outright buying allowed.
Basically, I've gone from super-hoarder (including hoarding money) to a player who travels VERY lightly, only seeking, finding, and taking what I need in the moment for a given task. This is me when playing: "I need "x" chromatic metal to finish fixing that spiffy Exotic I found crashed the other day. Better go get me 2x copper. I also need "Y" dioxite to fix those cargo slots on the spiffy solar ship I found while I'm at it. Now, where's the nearest planet with both copper and dioxite? And does it have anything else I need at the moment?" Oh! I need some "A" to make some "B" so I can build "C" on Base "D," too! So, which planet has copper, dioxite, AND Item "A"? *looks at spreadsheet* Oh, there it is, in System Q. OK, so I need to take my souped-up Explorer to get there because none of the others have the hyperdrive range for it yet and neither does the freighter we're sitting on, but the Explorer needs hyperdrive fueling first, so..." (Yeah, I don't generally use teleporters. What's the point of traveling if you don't, you know, TRAVEL.)
This (and other things I do) makes the game harder and, FOR ME, more enjoyable, and I can see myself playing this way long into the future. Thing is, it will only work for me and for people who enjoy the things in the game that I enjoy. Once you've "done it all" (and even if you haven't; I haven't), each person has to find their own way to play that they enjoy, if they want to continue playing long-term. (If not, it's perfectly fine to move on to another game, permanently or temporarily.) This is both the beauty and the problem with sandbox games. You get a lot of tools and building materials, and it's up to you to use them in whatever combination to build the "house" you want to live in for years.
i'm getting the impression that the shine has gone off the exploration for you and if that's the case then yeah it's gonna get stale for you, over 3000 hrs and i'm still enjoying it and find plenty to do so i guess i would i be a 'long term player' ...but i do take breaks in between some of the updates/expeditions (for some grimm dawn and torchlight2)
old isn't the problem it's if the game does it for you, regarding paid DLC that YOU want, no guarantee that would fix things for you, but the free updates are still coming so maybe something there might 'relight your fire'
And FPS gamers might not understand what is so entertaining about city building. And downhill skiers might not get why billiards players like such a slow game. Some people like adrenaline, others don't.