No Man's Sky

No Man's Sky

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Aegyssus Mar 12, 2023 @ 7:55am
No Man's Sky: Base wireless electricity option or a mod
Well, the Title...
Anything to eliminate the frustrating activity of laying wires ?
Thanks !
:steamhappy:
Originally posted by Sabian Grey:
Play in 'Relaxed' mode where you can choose to enable or disable power for the base when you build one.
I think you can also customise a Normal mode to get this too.
Edit: Set Base Power to 'Free' (not 'Standard')
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Showing 1-15 of 16 comments
The author of this thread has indicated that this post answers the original topic.
Sabian Grey Mar 12, 2023 @ 8:06am 
Play in 'Relaxed' mode where you can choose to enable or disable power for the base when you build one.
I think you can also customise a Normal mode to get this too.
Edit: Set Base Power to 'Free' (not 'Standard')
Last edited by Sabian Grey; Mar 12, 2023 @ 8:10am
Ograus Mar 12, 2023 @ 8:06am 
the best way imho is, to build in a way that minimises need for wires
if one for example uses solar power, do it this way:
https://steamcommunity.com/sharedfiles/filedetails/?id=2828220550
prefabs in general are a big help here
Last edited by Ograus; Mar 12, 2023 @ 8:08am
Wizard of Woz (Banned) Mar 12, 2023 @ 8:08am 
I believe there is an option now when you start a customized game that building no longer require a power source.
Zak Mar 12, 2023 @ 8:11am 
Originally posted by Wizard of Woz:
I believe there is an option now when you start a customized game that building no longer require a power source.
Yup.
Aegyssus Mar 12, 2023 @ 9:30am 
THANKS ! ! !
THAT option is a life savior, kind of a cheat ?
but I do not mind cheating in this case.
A big THAN You to all of you guys ! ! !
:steamhappy:

And since Sabian Grey was the 1st to mention that option ... his answer is solving my problems, with all the other reinforcing that and even give me an interesting way to play (maybe) with Prevabs ?

:steamthumbsup:
Captain Xpendable Mar 15, 2023 @ 10:26pm 
I think it should also be mentioned that free base power is an option available in normal mode too, and I don't think of it as cheating, just improved technology that has all the building parts pre-wired and a built in ability to absorb solar and electromagnetic power.
In fact, I'm still going to build bases with solar collectors because I like the aesthetic.
Just in case Mar 15, 2023 @ 10:52pm 
Originally posted by krixpop:
THANKS ! ! !
THAT option is a life savior, kind of a cheat ?
but I do not mind cheating in this case.
A big THAN You to all of you guys ! ! !
:steamhappy:

And since Sabian Grey was the 1st to mention that option ... his answer is solving my problems, with all the other reinforcing that and even give me an interesting way to play (maybe) with Prevabs ?

:steamthumbsup:

Have in mind that there are still items that need power - so you will still need one or another power source & wires. You can't disable this complete with the normal game options.
Aegyssus Mar 15, 2023 @ 11:29pm 
Originally posted by jbscoutberlin:
Originally posted by krixpop:
THANKS ! ! !
THAT option is a life savior, kind of a cheat ?
but I do not mind cheating in this case.
A big THAN You to all of you guys ! ! !
:steamhappy:

And since Sabian Grey was the 1st to mention that option ... his answer is solving my problems, with all the other reinforcing that and even give me an interesting way to play (maybe) with Prevabs ?

:steamthumbsup:

Have in mind that there are still items that need power - so you will still need one or another power source & wires. You can't disable this complete with the normal game options.

Yes, Thank You !
I found that recently.
I do not mind the energy consumption nor the use of resources to build the relevant energy producing items.

Is just that wiring is, at least for me, a tedious and tbh annoying "work" ...
Still looking though for a mod but found no one yet.
Maybe i am missing them.
But for NMS Universe Mechanics, wireless energy should be just another simulation to learn at the set time...

Originally posted by captxpendable:
I think it should also be mentioned that free base power is an option available in normal mode too, and I don't think of it as cheating, just improved technology that has all the building parts pre-wired and a built in ability to absorb solar and electromagnetic power.
In fact, I'm still going to build bases with solar collectors because I like the aesthetic.

I use a lot of Solar for the same reason ...
Last edited by Aegyssus; Mar 15, 2023 @ 11:32pm
rdouglass1 Mar 16, 2023 @ 3:24am 
Originally posted by Sabian Grey:
Play in 'Relaxed' mode where you can choose to enable or disable power for the base when you build one.
I think you can also customise a Normal mode to get this too.
Edit: Set Base Power to 'Free' (not 'Standard')
If you have any Mining Near the Base, even this Base Option does not make it Wireless... You Still need to run Wires to Mining Units.
Grimmslayer73 Mar 16, 2023 @ 6:45am 
Something else to consider if you're in to multiplayer.... If you build a base and turn on the no power setting, any players visiting you're base will find it un-powered if they don't have the same setting turned on.
Aegyssus Mar 16, 2023 @ 7:04am 
Originally posted by rdouglass1:
Originally posted by Sabian Grey:
Play in 'Relaxed' mode where you can choose to enable or disable power for the base when you build one.
I think you can also customise a Normal mode to get this too.
Edit: Set Base Power to 'Free' (not 'Standard')
If you have any Mining Near the Base, even this Base Option does not make it Wireless... You Still need to run Wires to Mining Units.

Just to be as clear as possible:
The amount of useful info I get from you guys is super !
All of you = Awesome !
:steamhappy:
-
And I now have to look into this "Mining near base" thing !
So far NMS is mind-blowing, imho and is and outstanding entertainment !

Originally posted by Grimmslayer73:
Something else to consider if you're in to multiplayer.... If you build a base and turn on the no power setting, any players visiting you're base will find it un-powered if they don't have the same setting turned on.

Makes sense ! But I am still not in total "control" of the game thus Multiplayer is for the Future.
doublejesus Mar 16, 2023 @ 8:31am 
There is an item you can research that will hide all wires in a radius iirc surprised it wasn't mentioned.
voidCaster Mar 16, 2023 @ 9:00am 
Originally posted by doublejesus:
There is an item you can research that will hide all wires in a radius iirc surprised it wasn't mentioned.

Personally, my issue with wires and pipes is how far apart the devs made electromagnetic fields and gas/mineral deposits, for the more advanced mining tech. You can absolutely NOT position your base anywhere that makes any sense, relative to these critical resources.

So my first thought, on reading the above posts, is about how a person is required to run a wire for as long as the wire goes (you can NOT just run 1 wire or pipe straight from resource collector to base) and then hook another wire on and go some more. Up and over hills is the absolute worst. At that point I've also run into problems where a wire terminates and some terrain is in the way to prevent you from hooking another one onto it.

So it's the advanced tech gameplay that's the problem with running wires. I don't think anybody cares if you can see the wires.
Wizard of Woz (Banned) Mar 16, 2023 @ 9:06am 
Originally posted by tekmunkey:
Originally posted by doublejesus:
There is an item you can research that will hide all wires in a radius iirc surprised it wasn't mentioned.

Personally, my issue with wires and pipes is how far apart the devs made electromagnetic fields and gas/mineral deposits, for the more advanced mining tech. You can absolutely NOT position your base anywhere that makes any sense, relative to these critical resources.

So my first thought, on reading the above posts, is about how a person is required to run a wire for as long as the wire goes (you can NOT just run 1 wire or pipe straight from resource collector to base) and then hook another wire on and go some more. Up and over hills is the absolute worst. At that point I've also run into problems where a wire terminates and some terrain is in the way to prevent you from hooking another one onto it.

So it's the advanced tech gameplay that's the problem with running wires. I don't think anybody cares if you can see the wires.
Sound like user error to me. Never had any issues with wires and hills. And why can't you just run 1 pipe from your collectors?
voidCaster Mar 16, 2023 @ 9:32am 
Originally posted by Wizard of Woz:
Sound like user error to me. Never had any issues with wires and hills. And why can't you just run 1 pipe from your collectors?

You've clearly never used it XD

The first problem is that there's a maximum distance a wire or pipeline can travel. I have absolutely never, ever, EVER seen any kind of advanced tech resource deposit close enough to a suitable base location to make just 1 run.

The second problem is that, with both wires and pipelines, if its path crosses so much "high terrain" that it clips (you know that graphical artefact where an object disappears into another and pops out the other side), it either turns red and won't let you place it at all or else it lets you place it but then no resource flows through it.

User error indeed.
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Date Posted: Mar 12, 2023 @ 7:55am
Posts: 16