No Man's Sky

No Man's Sky

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Hello Games  [developer] Mar 6, 2023 @ 4:43am
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Experimental Branch 06/03
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 07/03
  • Fixed localised text in the Discoveries menu.

Experimental Branch 06/03
  • Fixed an issue that affected particle rendering in VR.
  • Fixed a rare issue that could cause a debug button to appear on the frontend.
  • Fixed a crash related to particle rendering.

Experimental Branch 06/03
  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
  • Fixed an issue that caused inventory slot highlights to render on top of popups.
  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
  • Fixed an issue that caused the "speech to text" options text being very slightly smaller than the other Network options.
  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
  • Fixed a number of text cropping issues within options menus.
  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.
  • Fixed an issue that could cause base screenshots to fail to render correctly.
  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
  • Fixed an issue that caused text on the starship's main screen to be cropped incorrectly.
  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
  • Fixed a number of rendering issues with planetary objects.
  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
  • Fixed a performance issue with damaged technology popups.
  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
  • Fixed a memory leak related to changing language settings repeatedly.
  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.
  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
  • Fixed an issue that caused an incorrect "Go Back" text prompt to appear on the save select screen after adjusting options.
  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
  • Fixed an issue that caused the VR wrist menu projector to be too loud.
  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
  • Fixed an issue that caused the patch notes to use too small a font on Switch.
  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
  • Fixed an issue that could cause a hang when loading saves with complex bases.
  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
  • Fixed an issue that stripped some metadata important to mod authors.
  • Fixed a crash related to syncing bases in multiplayer.
  • Fixed a crash that could occur when saving with a very large number of discoveries.
  • Fixed a number of issues that could case exocraft first-person cameras to break.
  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Mar 7, 2023 @ 10:04am
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Showing 1-15 of 84 comments
Sure hope adaptive triggers not working at all on PC is fixed too
Zak Mar 6, 2023 @ 5:15am 
Originally posted by Hello Games:
  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
That's great but what about normal refiners? They're unusable at this point.
Musashi Mar 6, 2023 @ 5:37am 
What a great fix !
Can confirm Exocraft First Person View works now :)
Musashi Mar 6, 2023 @ 5:41am 
@Zak
If they are sure that all bugfixes in experimental are working, than this fixes goes public.. at that time experimental and public are the same version..
Last edited by Musashi; Mar 6, 2023 @ 5:41am
Zak Mar 6, 2023 @ 5:52am 
Originally posted by Musashi:
@Zak
If they are sure that all bugfixes in experimental are working, than this fixes goes public.. at that time experimental and public are the same version..
So I won't need to do anything to switch back to Public?

BTW, this patch broke most of my mods again:( Major bummer: Instant Actions 5.1 no longer works and I can't stand this game with the default interaction delays. Gotta wait again, he was rather speedy about upgrading it last time.

Also, are we loading shaders again because the stutter is back and bases don't appear until my ship touches the pad and then they're drawing slowly bit by bit, never seen this before.
Musashi Mar 6, 2023 @ 6:00am 
The only reason to switch to public (imo) is if you like to play with others,, but as long as exp and public are the dame versio you can do it .. But soon or later there will be again a newer experimetnal version ......than you can not play together with others which are not in experimental... So,, yeah I stay always in experimental,,,
Mods needs to be always updated if NMS got an update
Zak Mar 6, 2023 @ 6:03am 
I know about the mods breaking, it's normal. Just saying that this is the first experimental that broke mods. But it was over 2GB so they must have changed a lot.
Musashi Mar 6, 2023 @ 6:10am 
I did several Planet landing and takeoffs .. seemsto be the same .. no stutter
GhostvOne Mar 6, 2023 @ 6:16am 
refiner items still disapearing.
Zak Mar 6, 2023 @ 6:18am 
Flying is OK, it stutters when walking through foliage or inside a base. Gonna give it some time, last time it got better after about 1-2 hours.
Fenrill Nerkata Mar 6, 2023 @ 6:30am 
And the bug, identified since at least 2018, that makes the contents of refineries disappear when you leave a freighter... Will you fix it someday or not?
Zak Mar 6, 2023 @ 6:32am 
Originally posted by Fenrill Nerkata:
And the bug, identified since at least 2018, that makes the contents of refineries disappear when you leave a freighter... Will you fix it someday or not?
Did you read the patch notes above?
Zak Mar 6, 2023 @ 6:57am 
So I switched back to the Public Branch since my game was stable up until now and they didn't fix the refiners anyway and I want to play my game today. All my mods are working again and the stuttering is gone.
HeRo Mar 6, 2023 @ 7:19am 
thank you so much Hello games and everyone working so hard for this <3
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Date Posted: Mar 6, 2023 @ 4:43am
Posts: 84