No Man's Sky

No Man's Sky

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zaphodikus Feb 26, 2023 @ 12:15pm
Too easy
I must say, some people have struggled, granted, but after not playing the game for ages, I came back to NMS , but only because it's so relaxing. I installed NMS because ofhow the last time I played it was so chill and relaxing. How is that? It's really hard to die, even if you are terrible at FPS games, it's really hard to die?

Or is that just me? Sure you can up the difficulty level, but you kinda have to step over the line if you want to really be in danger all of the time. Is there like a pirate mode?
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Showing 1-15 of 49 comments
Paprika Feb 26, 2023 @ 12:19pm 
you can try permadeath storyline achievment. otherwise it's not a difficult experience. it's more chilling and relaxing game.
zaphodikus Feb 26, 2023 @ 12:30pm 
At least I'm not going mad. Space engineers and so many other sims penalize you or have higher difficulty, and I guess NMS is not about difficulty it is about fun.

Permadeath would be a challenge, but I've found I end up playing too defensively in any permadeath games, and then the games take forever to progress. It does work, but not that well. That and the game crashing every so often kinda rips out of or the immersion a permadeath mode created. A pirate liaison mode might be a fun alternative though.
Lindy Bomber Feb 26, 2023 @ 12:33pm 
In general yes, on normal settings the game is stupid-easy.

One of the major schisms is the player base is between those who want more "challenge" and those who want the game to stay "chill". HGs has tried adding different difficulty settings to satisfy both, but the hard settings are more annoying than challenging.
zaphodikus Feb 26, 2023 @ 12:38pm 
Fair enough. I do kinda like the chill, it's just too easy to progress sometimes. Once you know your way around the game, there is very little early grinding to start upgrading your kit.

Mainly I love the multiple story/quests you can start and easily run with simultaneously almost forever. This game does the multiple main quests thing quite well. And that somehow keeps me coming back to just explore and explore the randomness.
Krash Megiddo Feb 26, 2023 @ 12:48pm 
I like the chill as well. Thus why I play on normal mode. I have saves on survival and PD, but all that does is raise the level of grind and annoyance for me. IMO. Just talking about me. Its great that many players enjoy the higher difficulties.
DJ.Metals Feb 26, 2023 @ 12:50pm 
Even with the highest damage settings you'll pretty much never die in this game.

You can basically keep your starship shields forever charged

Getting upgrades to your exosuit health/shield is really easy.

Having a max stack of 9,999 by default means you'll pretty much never have to manage your inventory in most situations. Which is why I like to limit it to 500 per stack.
Last edited by DJ.Metals; Feb 26, 2023 @ 12:52pm
Mr. Bufferlow Feb 26, 2023 @ 1:11pm 
In my experience, the harder modes make the starting period more difficult. The new combat features can be surprising until you know they exist.

Picked up the golden vector on a new custom save and figured I was good to go for combat. Got my tail kicked and was not expecting that key systems would take damage. I had to call in the anomaly to get away after losing all my offensive systems and had no repair kits or mats to fix them.

Once you understand the new parameters of the harder modes (challenge sliders), it still not super difficult. As always, the major bummer is if you do die...you either lose everything in your suit/ship inventory or your save goes away. Those are pretty big bummers if you die, but that is the main reason those modes are challenging. You have to play carefully even after you feel pretty buff.
STATIK Feb 26, 2023 @ 1:17pm 
The game is made for all ages.

Also I think they had heavy drug users in mind, as well. And we all know how those types can't handle much struggle, either.
Consoomer Feb 26, 2023 @ 1:18pm 
You really have to force this game to provide any sort of challenge by stacking Permadeath mode, harsh galaxies, and, most importantly, mods. Gumsk's gDamage mod, for example, among other things makes it so you can actually die from crashing your ship into the ground or an asteroid, whereas in vanilla you need to hit something like 50 times to receive any sort of damage. Predators, sentinels, derelict enemies - all needs to be tweaked waaaay up.

I think the reason for this may be that NMS is content-rated PEGI-7, and difficulty-wise it's balanced for 7 year olds. Another explanation is HG going for casual player money, and when we say "casual players" we mean "people that generally suck". And I bet that financially this strategy has worked well.
Krash Megiddo Feb 26, 2023 @ 1:23pm 
Originally posted by Kley Moment:
I think the reason for this may be that NMS is content-rated PEGI-7, and difficulty-wise it's balanced for 7 year olds. Another explanation is HG going for casual player money, and when we say "casual players" we mean "people that generally suck". And I bet that financially this strategy has worked well.
Yep, follow the money. Hardcore games make a fraction of the casual games. Millions vs Billions in profit.
STATIK Feb 26, 2023 @ 1:51pm 
Originally posted by Kley Moment:
when we say "casual players" we mean "people that generally suck".

I don't judge people on how well they manipulate pixels.



I judge them by IQ.
gNg Feb 26, 2023 @ 1:54pm 
People that generally suck? Lol. I prefer casual...but OK. :)
zaphodikus Feb 26, 2023 @ 1:56pm 
"heavy drug users", ha ha, that made me laugh.

A buddy was asking me last week if/how I enjoyed the game, and I had to warn him about the psychedelic graphics filters.
Bob Feb 26, 2023 @ 2:29pm 
Yea, only early game survival poses an issue due to how quickly your hazard protection drops, but after a while it doesn't remain all that challenging; just becomes tedious with refilling things A LOT more.

Eh, it is what it is; I do wish there was more baseline challenge and threat, but since there isn't... wish they would fine tune building and make it better.
TheJebblue Feb 26, 2023 @ 3:05pm 
I think it's not intended to be a pew pew game.
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Date Posted: Feb 26, 2023 @ 12:15pm
Posts: 49