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What I do so I can find 'special' systems again is to always take a screenshot with the portal coordinates.
See if you can google it up, if you know the name, maybe someone else visited it and noted the portal address. But with 18 quintillion star systems it's unlikely to say the least.
What you need to do is open photo mode to frame the shot, but then use F12 to actually take it. That way you get the quality of a steam screenshot AND the portal coordinates are in the shot.
For even better quality use your GPU's screenshot function (if it has one). The Nvidia overlay's screenshot quality is like 50% better (dpi and compression-wise) than the Steam Screenshot function, for example.
But that would require GeForce Eperience an I don't ever install that. Steam screenshots are good enough for me.
If you still have your save files from your old Game pass account, it is possible to transfer them to work in Steam, and then you can probably find your missing planets that way.
NMS on gamepass saves the games in the following path,
c:\Users\ (name) \AppData\Local\Packages\HelloGames.NoMansSky_(xxxx.....)\
and NMS on Steam saves the files here,
c:\Users\ (name) \AppData\Roaming\HelloGames\NMS\(st_xxxxx.....)
But unfortunately you can't just move the files over, the format of the files are not compatible, so they have to be converted, but there is an editor that can fix that.
I suspect Hello Games has fallen for this counsel of despair too. But it WOULD be possible, and significantly less demanding, to search the few hundred systems in range on the galaxy map. After all, you get partial system info without having to visit. It would be feasible to search the nearby area in the current galaxy, at least. The game doesn't HAVE to search through its entire universe if it doesn't have the processing power to do so.
And if all the game galaxies were subdivided into named regions of manageable sizes, those regions could be searched. The game would have to generate the names for all the systems, then check for player renames within that region, but it would be feasible to search through thousands of systems without excessive processing load. Probably tens of thousands, but that's too many search results to wade through anyway.
Edit: Searching for player-named systems would be feasible. That's a much smaller database, and would quickly narrow in on what OP was after. I think that's worth a feature request.
Users can rename themselves to other users and impersonate them, it has happened before on steam, so searching by player name is also not enough.
Other than things that have been renamed, that's all just stored just as procedural tables, rather than directly as data. So any search would have to first generate the actual data, then pull in the renames from the discovery service, and then search it.
You are right that only searching 'nearby' would make it much less resource intensive, but at that point I'd argue that if that's all it could do, it would be a useless feature. If I'm already 'nearby', then it probably was something discovered in my current game, in which case I can already just find it and add a waypoint.
Personally, I do wish they would have a search feature just on our "discoveries" for the currently active game. That would not be resource intensive and it is kind of sad that we can't already do that.