Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://nomanssky.fandom.com/wiki/Multi-Tool_Catalogue
I think OP is asking about the s class alien tool further down the list.
OP - in the future post a link to specific image ;)
Example: https://steamcommunity.com/sharedfiles/filedetails/?id=2931861283
Thing is DPS is only part of it, clip size, reload time AND being able to hit the target also determine how quickly you can waste multiple waves of sentinels. Want to kill dumb animals, just use the ship weapons, they can do far more damage than that.
Sentinels will generally be at multiple distances and moving.
Scatter blaster does more damage but you have to be close to do that, which is fine but time spent bouncing around the field of battle is time wasted not killing the next one. (The Vy'keen is strong in this one ;) )
Boltcaster lifts off target. PITA frankly - which also means it spends a lot of time not putting rounds into the target.
Plasma launcher/Geology cannon do wonderful damage, but the objective is killing the enemy, not killing me.
The javelin does good damage, but not on swarms of sentinels, some of which will be close.
So - pulse splitter, X class modules plus all the upgrades. It has decent range, as far as I can reliably hit a sentinel anyway. (Which the scatter blaster can't do). And it has the voltaic amplifier in a supercharge slot with the paralysis mortar as the only secondary.
It's - extremely effective - as in - I can waste the six sentinels attacking my settlement without reloading - if I get lucky or take my time. I usually have to reload once, again simply because that's fastest. Similarly destructive with sentinel waves.
No disrespect to the OP, that is impressive but what with time spent juggling weapons, possibly bringing up the shield or stealth when you wanted the paralysis mortar it may not be the most effective.
PS "any" listed damage is relative to the players difficulty settings.... that 45k is prolly only 32k in my survival game I was wrong, seems to only affect your ships weapon (difficulty that is)
I've tested it on most weapon classes with almost the best X-Upgrades (I didn't want to duplicate and it would have taken too much time to go for the last percent).
While the described damage only applies to this multitool and its upgrades, the overall characteristics should apply to any multitool.
So, here are my results:
Blaster:
Pros:
-highest DPS (on paper).
-can kill a settlement sentinel with a single (burst)shot.
-awesome sound
Cons:
-insane recoil, you have to aim again after every shot
-only effective at close range
-useless against enemy swarms
-tiny magazine capacity. You spend more time evading and reloading than actually fighting.
Conclusion: powerful but very unpractical weapon
Recommended for: clickbait videos and dps posers
Boltcaster:
Pros:
-good damage, can kill a settlement drone with one burst of fire
-good at closerange and midrange
-amount of fire is easy to control
Cons:
-high recoil, combat scope is required to lower the recoil at midrange
-low magazine capacity, frequent reloading
Conclusion: decent allround weapon
Recommended for: average Joes
Blaze Javelin:
Pros:
-decent damage
-most accurate weapon, no recoil issues
-highest range (combat scope recommended for better aim)
-fastest "projectile" (lightspeed)
Cons:
-damage too low to be a good sniper weapon
-needs charging time (although it's negligible on a fully upgraded weapon)
-very low magazine capacity
-needs recharging from menu
-useless against enemy swarms
-due to the narrow beam it has little effect on sentinel quads if you don't hit their weakpoint
Conclusion: better for hunting than for fighting sentinels
Recommended for: big game hunters
Pulse Splitter:
Pros:
-most powerful weapon, it even takes out a walker in a few seconds
-high magazine capacity
-good at closerange and midrange
Cons:
-high recoil, combat scope is absolutely necessary to lower the recoil
-insane consumption of ammo, you can easily spend a full slot of ammo on an extended pillar run
Conclusion: most powerful weapon in the game, but it needs a good amount of practice to avoid wasting to much ammo
Recommended for: bullet farmers
Neutron Cannon:
Pros:
-decent damage, can take out a pillar drone with a well placed shot
-very low ammo consumption, you can take out all five waves without reloading
-accurate, no recoil issues
-good at closerange and midrange (combat scope not necessary but recommended for better aim)
-can damage multiple enemies, very effective against swarms
Cons:
-needs charging time (although it's negligible on a fully upgraded weapon)
-not as powerful as a Splitter, a Caster or a Blaster, needs multiple shots for a settlement drone
Conclusion: while not as powerful as some other weapons, it's the most economic weapon of the game and an easy to use allround weapon
Recommended for: lazy star travelers
I found that to be magnitudes more effective than the other non-grenade weapons at taking out everything from doors to sentinel walkers. Recoil doesnt matter much when you kill everything in one shot :)
I know that many people love their blaster. If you like that run-jump-BOOOM-run-jump-BOOOM thing, than the blaster is your weapon of choice regardless of the drawbacks this weapon has. And I'm sure with enough practice you can kill a walker pretty fast.
But does that make the blaster the most effective weapon?
A maximum upgraded Pulse Splitter on the multitool that the OP has mentioned can take out a walker in less than 4 seconds, from a distance, without the need of any special skills, just by pure fire power.
Does that make the Pulse Slitter the most effective weapon?
You have to consider all pros and cons of a weapon to be able to judge it objectively. That's what I tried above.
Well the only way to measure effective would be time to kill, Can kill a walker in <1 sec with grenades and <4 sec seems reasonable for blaster.
Once you get past a certain threshold there is no "most effective" as they're all equally effective at doing the job. It's just personal preference after that.
There's certainly weapons that are not very effective like boltcaster/blaze javellin as you mentioned.
I am curious to know what you've found the most effective stats to upgrade are for the different weapons, as most of the stats and values seem relatively insignificant for most of the weapons (some exceptions).
Damage is enough to take anything else in less than one clip and by the time I get to the walker there's nothing else left, so the fact it might take 6 seconds rather than say 4 just doesn't matter.
That's me though, most options work, that's just what I found works for my relatively lazy playing style.