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"removebasebuildingrestrictions" (change it from "false" to "true")
This just removes the soft limit per base i believe, but as Grim mentions above, there IS a hard base part limit per save file.
Other players can still see your entire base however, if you're both online and in the same instance.
The build cap for any single save file is 16k assets across all bases I believe.
https://steamcommunity.com/sharedfiles/filedetails/?id=2890333947
This is helpful with a selection of very large bases. On the original account you can then select and delete the larger complete bases (at the base computer from the shared server), so as to avoid confusing copies and the chance of errors from duplicate bases at the same location. That frees up your original account to continue building. The second account can be used if needed as a useful backup.
It's also very easy now to usefully rename your saves so you know which save is which and where your favourite bases are. The second account is useful to be able to see and visit your stored base collection from your original account, similar to other players. Without a second account simply copy your save with any bases to another game slot as back ups. Then on your main save free up limits and delete the larger bases. If you then want to visit your older base you have to exit the game and load the copied saves.
Whatever you do it is wise to back up your files before losing anything you may want to keep or avoid corrupting and before any file editing or renaming.
There are some things that may reduce base limits. Each wire, switch and so on is an object. The hide wiring object may help in reducing the number of wires needed to electrify a base as you can connect objects directly and not worry about messy wiring. In Creative Mode build you can enable base power without using any wires at all.
Also electrical hot spots negate any need to use solar, batteries or biofuels devices. Try to connect the hot spot with as few wires as possible using the build camera to stretch the distance at which you place and connect wires. You can layout a route using batteries for example back to your base but try to connect wire to wire, instead of using intermediary objects. Batteries are not needed if you use a hot spot and minimum number of electrical towers.
My comment above avoids any real limits on base building except for the shared limit of about 3000 parts for uploading a base for others to see. 3000 parts for any single base is ENORMOUS and very few casual players reach that. An exceptional base can be created with maybe one and half thousand parts. Don't restrict your builds by counting limits, adjust them when or if you reach them. Making copies of save files as mentioned above helps as a good workaround of the overall limit, so there is no limit on the number of base you can have. : )
https://steamcommunity.com/sharedfiles/filedetails/?id=2910530676
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I never really thought about this before but here's a thought... If you are not interested in building creative bases then simply all you need to trace your route and discoveries in the game is a base computer, perhaps teleport, one wire and biofuel generator for power. Just 4 parts.
That's about four thousand bases on a single save.... and perhaps 16000 bases using a single base computer.
I think in fact the limit is nearer 20,000 parts for the overall limit. But 18,000 is a good mark to work too which is about 6 max limit bases per save. Either way 4000 or 18000 that's a crazy number of bases on a single save.
The limits are there for good reasons, you can't remove them and have a well functioning game. There are several ways to work around it though.
I spend all my time at or near the total parts limit, you just get used to it. I use the save editor to export and import bases, so I have a 'library' of old bases, I also have 2 other accounts I have them 'active' in. Honestly I never use them, it's good to have them if you need them, but the next base is always better so why bother?
Ps there is also a limit of just over 400 bases per save, its 430 or 450 I think.
Except for the part where there is actually a limit on how many total bases you can build as well, on top of the piece count limit. The limit is 450 bases in total, currently, including the freighter base. So 449 base computers.
It's a save file limitation, same as the total piece count limit.
Tnx, I'll have to consider this if I plan to proceed with my initial intentions.
I disagree. For such games like, let's say, the Forest, where you have just one big map and where (most likely) you'll end up with one big base (or without any at all) - yeah, such limitation probably wouldn't be an issue.
But here? With so many worlds, combinations of terrain, weather conditions and nearby curios - s-so many ideas for potential unique structures...
I agree, so I found the best way to mitigate this while I was still new to the game, was to create multiple save files and have each one specialize in different biomes, etc.
The 16,000 part limit is for all your bases combined so you can theoretically have one enormous base made up of 16,000 parts. Hard to believe you hit that limit.
Would be nice indeed.
I'm just going to have to pair down my base count and keep only the best producers. Particularly ones with both an electrical site proximate to a resource.
Knowing that only one base per planet can be uploaded, something that should be more explicit.