No Man's Sky

No Man's Sky

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TigerHikari Jan 16, 2023 @ 9:31am
Construction Limit
Does anyone know how to remove the construction limit? I'm redoing my bases and now that I've been redoing them well, I can't do the bigger ones as I want because of a stupid limit, can someone help me with this?
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Showing 1-15 of 21 comments
Grimmslayer73 Jan 16, 2023 @ 9:38am 
There is no way around the construction limit. If you reached the limit, all you can do is start deleting stuff or start a new save.
EDRo Jan 16, 2023 @ 9:42am 
Go to your NMS/Binaries/SETTINGS folder and open the "TKGraphicsettings.mxml" file and locate the line

"removebasebuildingrestrictions" (change it from "false" to "true")

This just removes the soft limit per base i believe, but as Grim mentions above, there IS a hard base part limit per save file.
Last edited by EDRo; Jan 16, 2023 @ 9:45am
Sigma Phoenix Jan 16, 2023 @ 9:42am 
Unfortunately HG has the upload limit for bases capped at 3,000 assets. You can continue to build well past that, but you'll only be able to upload the initial 3k assets to the multiplayer base sharing server.
Other players can still see your entire base however, if you're both online and in the same instance.
The build cap for any single save file is 16k assets across all bases I believe.
I don't know about other platforms but on PC if you're a serious builder it can be helpful to own a second account and copy your game saves to that account and re-open them. You'll have to read online how to do that. You can then still access your old bases, if you upload them on the second account and it serves as a back up for your works of art : )
https://steamcommunity.com/sharedfiles/filedetails/?id=2890333947
This is helpful with a selection of very large bases. On the original account you can then select and delete the larger complete bases (at the base computer from the shared server), so as to avoid confusing copies and the chance of errors from duplicate bases at the same location. That frees up your original account to continue building. The second account can be used if needed as a useful backup.

It's also very easy now to usefully rename your saves so you know which save is which and where your favourite bases are. The second account is useful to be able to see and visit your stored base collection from your original account, similar to other players. Without a second account simply copy your save with any bases to another game slot as back ups. Then on your main save free up limits and delete the larger bases. If you then want to visit your older base you have to exit the game and load the copied saves.

Whatever you do it is wise to back up your files before losing anything you may want to keep or avoid corrupting and before any file editing or renaming.

There are some things that may reduce base limits. Each wire, switch and so on is an object. The hide wiring object may help in reducing the number of wires needed to electrify a base as you can connect objects directly and not worry about messy wiring. In Creative Mode build you can enable base power without using any wires at all.

Also electrical hot spots negate any need to use solar, batteries or biofuels devices. Try to connect the hot spot with as few wires as possible using the build camera to stretch the distance at which you place and connect wires. You can layout a route using batteries for example back to your base but try to connect wire to wire, instead of using intermediary objects. Batteries are not needed if you use a hot spot and minimum number of electrical towers.
Last edited by Johnny in the Clouds; Jan 16, 2023 @ 11:31am
GenSec39 Jan 16, 2023 @ 11:03am 
Originally posted by Sigma_phoenix:
The build cap for any single save file is 16k assets across all bases I believe.
- really? There is not only a limit per base but overal as well? Damn. That's... demotivating. Found so many unique locations, got so many ideas how to build unique bases there and... ah...
Originally posted by GenSec39:
Originally posted by Sigma_phoenix:
The build cap for any single save file is 16k assets across all bases I believe.
- really? There is not only a limit per base but overal as well? Damn. That's... demotivating. Found so many unique locations, got so many ideas how to build unique bases there and... ah...

My comment above avoids any real limits on base building except for the shared limit of about 3000 parts for uploading a base for others to see. 3000 parts for any single base is ENORMOUS and very few casual players reach that. An exceptional base can be created with maybe one and half thousand parts. Don't restrict your builds by counting limits, adjust them when or if you reach them. Making copies of save files as mentioned above helps as a good workaround of the overall limit, so there is no limit on the number of base you can have. : )

https://steamcommunity.com/sharedfiles/filedetails/?id=2910530676

****
I never really thought about this before but here's a thought... If you are not interested in building creative bases then simply all you need to trace your route and discoveries in the game is a base computer, perhaps teleport, one wire and biofuel generator for power. Just 4 parts.

That's about four thousand bases on a single save.... and perhaps 16000 bases using a single base computer.

I think in fact the limit is nearer 20,000 parts for the overall limit. But 18,000 is a good mark to work too which is about 6 max limit bases per save. Either way 4000 or 18000 that's a crazy number of bases on a single save.
Last edited by Johnny in the Clouds; Jan 16, 2023 @ 11:30am
NZ.Zero Jan 16, 2023 @ 3:03pm 
The total parts per base is plenty to make an awesome base, the limit teaches you new techniques for saving parts.

The limits are there for good reasons, you can't remove them and have a well functioning game. There are several ways to work around it though.

I spend all my time at or near the total parts limit, you just get used to it. I use the save editor to export and import bases, so I have a 'library' of old bases, I also have 2 other accounts I have them 'active' in. Honestly I never use them, it's good to have them if you need them, but the next base is always better so why bother?

Ps there is also a limit of just over 400 bases per save, its 430 or 450 I think.
Last edited by NZ.Zero; Jan 16, 2023 @ 3:08pm
Jaggid Edje Jan 16, 2023 @ 4:04pm 
Originally posted by Johnny in the Clouds:
Either way 4000 or 18000 that's a crazy number of bases on a single save.

Except for the part where there is actually a limit on how many total bases you can build as well, on top of the piece count limit. The limit is 450 bases in total, currently, including the freighter base. So 449 base computers.

It's a save file limitation, same as the total piece count limit.
Last edited by Jaggid Edje; Jan 16, 2023 @ 4:05pm
GenSec39 Jan 16, 2023 @ 5:38pm 
Originally posted by Johnny in the Clouds:
My comment above avoids any real limits on base building

Tnx, I'll have to consider this if I plan to proceed with my initial intentions.

Originally posted by NZ.Zero:
The total parts per base is plenty to make an awesome base,

I disagree. For such games like, let's say, the Forest, where you have just one big map and where (most likely) you'll end up with one big base (or without any at all) - yeah, such limitation probably wouldn't be an issue.

But here? With so many worlds, combinations of terrain, weather conditions and nearby curios - s-so many ideas for potential unique structures...
Sigma Phoenix Jan 16, 2023 @ 5:41pm 
Originally posted by GenSec39:
Originally posted by Johnny in the Clouds:
My comment above avoids any real limits on base building

Tnx, I'll have to consider this if I plan to proceed with my initial intentions.

Originally posted by NZ.Zero:
The total parts per base is plenty to make an awesome base,

I disagree. For such games like, let's say, the Forest, where you have just one big map and where (most likely) you'll end up with one big base (or without any at all) - yeah, such limitation probably wouldn't be an issue.

But here? With so many worlds, combinations of terrain, weather conditions and nearby curios - s-so many ideas for potential unique structures...

I agree, so I found the best way to mitigate this while I was still new to the game, was to create multiple save files and have each one specialize in different biomes, etc.
Emelio Lizardo Feb 4, 2023 @ 3:22am 
Ouch. I think I reached the total build limit of objects on one base now I can't build anything anywhere. I'll have to go back and eliminate bases that are marginal or duplicate resources.
Emelio Lizardo Feb 4, 2023 @ 3:23am 
There should be be an explicit object counter in the build menu so you know your situation.
Zak Feb 4, 2023 @ 3:58am 
Originally posted by Emelio Lizardo:
Ouch. I think I reached the total build limit of objects on one base now I can't build anything anywhere. I'll have to go back and eliminate bases that are marginal or duplicate resources.
There is no limit per base other than the 3000 parts soft limit for upload. You can build beyond 3000 parts per base, you just won't be able to upload that base for others to visit and admire. Also, keep in mind that you can upload only one base per planet, i.e. you can have many bases on a single planet but only the last base you upload will be visible to others.

The 16,000 part limit is for all your bases combined so you can theoretically have one enormous base made up of 16,000 parts. Hard to believe you hit that limit.

Originally posted by Emelio Lizardo:
There should be be an explicit object counter in the build menu so you know your situation.
Would be nice indeed.
NZ.Zero Feb 4, 2023 @ 5:02am 
Originally posted by Sigma_phoenix:
Originally posted by GenSec39:

Tnx, I'll have to consider this if I plan to proceed with my initial intentions.



I disagree. For such games like, let's say, the Forest, where you have just one big map and where (most likely) you'll end up with one big base (or without any at all) - yeah, such limitation probably wouldn't be an issue.

But here? With so many worlds, combinations of terrain, weather conditions and nearby curios - s-so many ideas for potential unique structures...

I agree, so I found the best way to mitigate this while I was still new to the game, was to create multiple save files and have each one specialize in different biomes, etc.
Think youre mixing up the total parts limit with the parts per base limit. I was talking about parts per base. unless you need over 3k parts for some reason.
Emelio Lizardo Feb 4, 2023 @ 6:44am 
Wow, my total object count includes all the objects on my freighter too. And plants.

I'm just going to have to pair down my base count and keep only the best producers. Particularly ones with both an electrical site proximate to a resource.

Knowing that only one base per planet can be uploaded, something that should be more explicit.
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Date Posted: Jan 16, 2023 @ 9:31am
Posts: 21