No Man's Sky

No Man's Sky

View Stats:
Zacoly Jan 13, 2023 @ 7:13am
Inventory list erases it'self.... kind of a big deal
I'm tired of nutrient processors "forgetting" that I put 3,000 mordite in them. I've tried to forgive them for erasing their Inventory multiple times but finally I loaded into the game and MY Inventory was randomly empty... Guys... I'm OK with the RPG cycle I guess. but you can't just empty my entire Inventory randomly.
I'm done.
This "glitch" is totally unacceptable.
After years of work on this game dumb crap like this is just embarrassing.
< >
Showing 1-15 of 75 comments
Jaggid Edje Jan 13, 2023 @ 7:56am 
The input/output fields of the nutrient processor are not "inventory" slots. i.e. not intended as a place for storage. Only for use when actively processing something.
The same is true for refiners.

You need to process whatever you are cooking, and then clear the slots to (mostly) ensure things do not disappear. It is what it is. The story goes that they 'fixed' the issue with things disappearing in the refiners like that, but didn't like that players were using them for long-term storage so rolled back the fix. Years ago.
I have no idea if that story is actually true, but at this point, it's pretty clear that they either cannot fix this issue, or do not actually want to fix this issue.
Last edited by Jaggid Edje; Jan 13, 2023 @ 8:00am
Finaryman Jan 13, 2023 @ 8:00am 
Originally posted by Jaggid Edje:
The input/output fields of the nutrient processor are not "inventory" slots. i.e. not intended as a place for storage. Only for use when actively processing something.
The same is true for refiners.

You need to process whatever you are cooking, and then clear the slots to (mostly) ensure things do not disappear. It is what it is.
i have succesfully teleported out of the place to another place (but did not wander off) then telported back, and stuff were still there, and i think it was multiplayer (with more than 1 player)

disapearing might be dependant if u go to far or teleport to third place.

Originally posted by The Apocalypse:
I have found that if you leave your freighter while stuff is in the refiner/processor, it will be lost. Moral: don't leave your ship while doing these tasks.
ok so this my rule won't work with freighters. good to know.
Last edited by Finaryman; Jan 13, 2023 @ 8:05am
The Apocalypse Jan 13, 2023 @ 8:03am 
I have found that if you leave your freighter while stuff is in the refiner/processor, it will be lost. Moral: don't leave your ship while doing these tasks.
Jaggid Edje Jan 13, 2023 @ 8:05am 
Originally posted by Finaryman:

disapearing might be dependant if u go to far or teleport to third place.

I think it's about how much 'other stuff' gets loaded into the dynamic memory allocation where it's tracking that. So it will vary in terms of exactly how much you can get away with doing before returning, based on the specifics of your 'travels elsewhere'.

The reason for the disappearance is likely related to HOW the game is storing the tracking of the items. For inventory, it's a permanent allocation, that persists at all times.
For things like the refiners, nutrient processor, AMU's, etc. it seems to be in the section of memory that is is cleared and re-used as you move around.

This would also be why multiplayer causes more 'issues' related to them, as multiplayer adds more different things to be kept track of in that memory allocation.

I'm just speculating as a programmer it's an 'educated guess' though. It's also why I don't think they have any intent of 'fixing it'. As it would be simple enough to change those things to work the same as the personal refiner (making it persistent storage) and yet they have not done so after many, many years.
That kind of fix would require setting a limited amount of refiners, nutrient processors, etc. that could be built in total, which may be (at least part of) the reason they haven't done so.
Last edited by Jaggid Edje; Jan 13, 2023 @ 8:09am
Finaryman Jan 13, 2023 @ 8:08am 
Originally posted by Jaggid Edje:
Originally posted by Finaryman:

disapearing might be dependant if u go to far or teleport to third place.

I think it's about how much 'other stuff' gets loaded into the dynamic memory allocation where it's tracking that. So it will vary in terms of exactly how much you can get away with doing before returning, based on the specifics of your 'travels elsewhere'.
so could it be possible that if u have more ram it is able to store more?
Jaggid Edje Jan 13, 2023 @ 8:09am 
Originally posted by Finaryman:
so could it be possible that if u have more ram it is able to store more?
That would depend on exactly how they have it coded, maybe, maybe not.
Finaryman Jan 13, 2023 @ 8:13am 
Originally posted by Jaggid Edje:
Originally posted by Finaryman:
so could it be possible that if u have more ram it is able to store more?
That would depend on exactly how they have it coded, maybe, maybe not.
in another thread, i made suggestion that they make it work in multiplayer like it works single player (leave the "building" inventories unsynced) and load it from singleplayer data. there was thought in the air, that in single player these inventories won't be lost.

as programmer myself, i know this way of handling would be possible, sure we would lose seeing if other one is using the same thing or not. least the inventories then would preserve.
Last edited by Finaryman; Jan 13, 2023 @ 8:15am
Jaggid Edje Jan 13, 2023 @ 8:18am 
Originally posted by Finaryman:
there was thought in the air, that in single player these inventories won't be lost.
Yah, that isn't accurate. They still get 'lost' even if playing single player and completely offline. Though a lot less frequently. Mostly, in single player, they are quite reliable as long as you don't leave them unattended and go many different places before returning to empty them. But if you do, they get emptied the same as in multiplayer.

They really don't seem to want to 'fix it', like I said.

The folks at NMSResources claim it's not a bug, and is working as intended, and those folks dig into the depths of the game more than most players, so I tend to think that they are right given that it also has not been fixed in over half a decade.
Last edited by Jaggid Edje; Jan 13, 2023 @ 8:20am
Grimmslayer73 Jan 13, 2023 @ 8:19am 
Originally posted by Jaggid Edje:
The story goes that they 'fixed' the issue with things disappearing in the refiners like that, but didn't like that players were using them for long-term storage so rolled back the fix. Years ago.
I've read that before too. If it's true, I can't help but wonder... In a game that is so open to modding and exploiting and "playing your way", why do they care if we store stuff in them? Whatever their reasoning, Maybe that could be looked into again now that storage has been expanded so much to the point there isn't any need to exploit refiners for storage.
Finaryman Jan 13, 2023 @ 8:21am 
Originally posted by Grimmslayer73:
Originally posted by Jaggid Edje:
The story goes that they 'fixed' the issue with things disappearing in the refiners like that, but didn't like that players were using them for long-term storage so rolled back the fix. Years ago.
I've read that before too. If it's true, I can't help but wonder... In a game that is so open to modding and exploiting and "playing your way", why do they care if we store stuff in them? Whatever their reasoning, Maybe that could be looked into again now that storage has been expanded so much to the point there isn't any need to exploit refiners for storage.
i see he/she edited post... to that i would say it is complete ♥♥♥♥♥♥♥♥ from them (hello games).

least they could do is add 48hour time limit to clear it and have message saying that in them when they r used. (if not 48hour then least x2 time it took to finish and if that is less than 1hour then 1hour) this because many players hate the fact that u have to babysit them.
Last edited by Finaryman; Jan 13, 2023 @ 8:38am
Jaggid Edje Jan 13, 2023 @ 8:24am 
What does editing a post to clarify something have to do with being '♥♥♥♥♥♥♥♥"? The part he quoted is still right there in the same post. I added words, not took anything away.
Finaryman Jan 13, 2023 @ 8:25am 
Originally posted by Jaggid Edje:
What does editing a post to clarify something have to do with being '♥♥♥♥♥♥♥♥"? The part he quoted is still right there in the same post. I added words, not took anything away.
i have nothing against u but devs... (deleting message (after u delete urs, i mean one that is linked here (doing so confirms that u have read this))) (i guess u r not going to read or delete ur message, so i won't either)
Last edited by Finaryman; Jan 16, 2023 @ 3:22pm
Jaggid Edje Jan 13, 2023 @ 8:30am 
Here's the NMS Resource page[www.nomansskyresources.com] which propogates the story that they were once 'fixed' and then changed back.

This image, specifically, which has been around for YEARS and was made by people with deeper game knowledge than 99.9% of the general player base:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917383060
Grimmslayer73 Jan 13, 2023 @ 9:07am 
Just to expand a bit on my point... Inventories have been expanded a lot. Exosuit, ships, freighter, Storage containers, even exocraft. The exosuit alone when from what... 48/48 to 120? Storage is no longer a problem even for a hoarder like me. I'm suggesting whatever fix they did that causes refiners to lose items... it's time to undo it. And if someone does use them for storage... who cares? Why is that even a problem?
Jaggid Edje Jan 13, 2023 @ 9:14am 
I agree @Grimmslayer73. I also find it kind of funny that the infographic I linked above claims the reason for reverting them was due to 'exploits' and yet refiners, as they are right NOW, are one of the most 'exploited' things in the game.

I mean, if that's really the reason they haven't fixed the issue this thread is about....they didn't exactly make it less-exploity.
< >
Showing 1-15 of 75 comments
Per page: 1530 50

Date Posted: Jan 13, 2023 @ 7:13am
Posts: 75