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The same is true for refiners.
You need to process whatever you are cooking, and then clear the slots to (mostly) ensure things do not disappear. It is what it is. The story goes that they 'fixed' the issue with things disappearing in the refiners like that, but didn't like that players were using them for long-term storage so rolled back the fix. Years ago.
I have no idea if that story is actually true, but at this point, it's pretty clear that they either cannot fix this issue, or do not actually want to fix this issue.
disapearing might be dependant if u go to far or teleport to third place.
ok so this my rule won't work with freighters. good to know.
I think it's about how much 'other stuff' gets loaded into the dynamic memory allocation where it's tracking that. So it will vary in terms of exactly how much you can get away with doing before returning, based on the specifics of your 'travels elsewhere'.
The reason for the disappearance is likely related to HOW the game is storing the tracking of the items. For inventory, it's a permanent allocation, that persists at all times.
For things like the refiners, nutrient processor, AMU's, etc. it seems to be in the section of memory that is is cleared and re-used as you move around.
This would also be why multiplayer causes more 'issues' related to them, as multiplayer adds more different things to be kept track of in that memory allocation.
I'm just speculating as a programmer it's an 'educated guess' though. It's also why I don't think they have any intent of 'fixing it'. As it would be simple enough to change those things to work the same as the personal refiner (making it persistent storage) and yet they have not done so after many, many years.
That kind of fix would require setting a limited amount of refiners, nutrient processors, etc. that could be built in total, which may be (at least part of) the reason they haven't done so.
as programmer myself, i know this way of handling would be possible, sure we would lose seeing if other one is using the same thing or not. least the inventories then would preserve.
They really don't seem to want to 'fix it', like I said.
The folks at NMSResources claim it's not a bug, and is working as intended, and those folks dig into the depths of the game more than most players, so I tend to think that they are right given that it also has not been fixed in over half a decade.
least they could do is add 48hour time limit to clear it and have message saying that in them when they r used. (if not 48hour then least x2 time it took to finish and if that is less than 1hour then 1hour) this because many players hate the fact that u have to babysit them.
This image, specifically, which has been around for YEARS and was made by people with deeper game knowledge than 99.9% of the general player base:
https://steamcommunity.com/sharedfiles/filedetails/?id=2917383060
I mean, if that's really the reason they haven't fixed the issue this thread is about....they didn't exactly make it less-exploity.