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There is no story GOAL/Conclusion if that is what you mean. It is more a story about how things came to be. If you are hoping for a "save the princess in the tower" or "conquer the bad squiggles so the galaxy is free again" type story...Nah
Just be careful!
So mostly it's a giant sandbox, seeing as most players don't actually read anything and just click through it all.
There's a lot of humour, a lot of philosophy, a fair chunk of science and I found it very much like HHGTTG in it's style. Maybe with an asimov tinge. Sometimes you get a 'full blast'of story, but a lot of times it comes in fragments (which are now recoreded in the log, since v4). I used to screen shot them anyway and go back and try to piece together everything and found the úncovering' really fun too.
BUt when you dont feel like it just go do something else til you do., then you cna reactivate the quest when you feel like it.
Yeah, I'm one of those "many people". I became uninterested in the "story" after a while and I just roam around aimlessly or setting my own goals. I'll have to finish the story eventually, because, as I understand, it's one way of getting some tech upgrades.
The story just involves travelling from one computer terminal to another and reading text messages and getting a text message on ship comms on occasion. Maybe it develops later on but so far it failed to keep me engaged. The writing is very average and there is no acting and any interesting character interactions in the game. The protagonist has no character at all. Even with advanced translator all NPCs "speak" alien gibberish. Story missions are mundane and the side "quest" are of the "go fetch that" or "go kill that" type. But I honestly didn't expect a deep, engaging story from NMS, that's not why you play this game. And yeah, there is lore which is allright, but not terribly interesting either.
I've read all Asimov's books several times over the decades, pretty much grew up on them, and I see only a lose connection, some inspiration is there for sure, the art style is interesting, has old Sci-Fi vibes to it. HG were definitely inspired by old, classic Sci-Fi works, they said that. I get some Mass Effect vibes too but nowhere near the writing quality of ME.
For example the sentinel pillars logs you can access? they actually form a story that takes 21 of them to complete, there is several instances of things like this, another is in abandoned buildings where those whispering eggs/monsters are, there is actually 3 or 4 diff mini storylines across those terminals. Its mostly lore entires and such but some of it is pretty intersting like the sentinel pillar one.
Hopefully you picked up on how 'the end' of the story is exactly like 'the beginning' though. You wake up, stranded, on an unknown planet with your multi-tool broken and your ship off in the distance also broken.
The implication being that the start of the game and the end of the game were the same, you've done it before, etc.
Well X4 allows you to change things, NMS is much more you're just one little guy who changes things for himself, but the universe never really notices.
Both have their pluses.
I like X4 most cos you can walk into your ship, you can space walk and you can add your own personal banner to your ship which is great. You also can recruit your own team to be your co-pilot or crew and- HUMANS.
I never really care for the story in both X4 or NMS. I explore.
Although I realize that if the story ending involved any significant loss of invested time and resources then HG would never hear the end of it. It's probably better this way. It's impossible to have a satisfying story ending in a game like this, that is meant to go on pretty much indefinitely after the main storyline ends. Although Skyrim kind of pulled it off, you felt like you achieved something yet were able to remain in the game and go on with your looting, crafting and side quests after the main story was finished.