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I say 'pretty much guaranteed' because I have not looked into the game files themselves to see what the exact makeup is, but I honestly cannot remember the last time I did a space rescue that was NOT a capital freighter, other than the very first one on each new game start.
See this wiki page[nomanssky.fandom.com] for images depicting what the Capital freighters look like, vs. all of the regular ones. I'm thinking you may be seeing mostly Sentinel family capital freighters, and what you are looking for is the Venator family. Both are capital freighters though.
If you want a specific type/color of freighter, your best bet is to start getting your portal codes and visit The NMS Coordinate Exchange. Their database is up to date, searchable, and pretty active with new posts. For instance, if I want a max sized "star destroyer" type, I'd search for "freighter", "resurgent", and whatever color I like. That should give me some coordinates to portal to. (Also, watch what galaxy the coords link to, you're still in "Euclid" if you haven't been to the center of the galaxy). I portal to those coords, visit the station, then warp to the nearest system and visit its station. That lets me set up a teleport route, so that all 5 of my jumps for the trigger are all INTO the system with the freighter I'm hunting. I can't accidentally trigger a battle in some other system I was just warping into to get my count up.
Cycle is 3 hours straight of gameplay + 5 warps. Cycle restarts if you log in or out. Paused time doesn't count. Space station missions are a good way to burn a few hours of gameplay, just avoid the ones that require you to change systems.
Actually I been told its 3 hours of gameplay, breaks are permitted, it looks at your "played time" on your save I'm guessing. 3 hours since the last time you had one. Bascially I am guessing it records when you talked to the captain of the last one in your save file, then add's 3 hours to that.
Your guess is 100% correct (except you don't actually need to talk to the captain).
The save file has two values that it stores. "TimeLastSpaceBattle" holds the time when you had your last space rescue battle, and "WarpsLastSpaceBattle" holds what hyperjump number your jump before that battle was. In both cases, triggering it again just involves doing some math with those two values.
Every single inhabited system has one (and only one) capital freighter, regardless of wealth. Wealth only matters for what class of that freighter is when it spawns.
The other was a Venator family, but only C-class.
This one, on my 7th rescue, was class S and a Venator. I'd expanded my starting freighter's inventory so much that the Venator trade-up only cost me 13 million units.
https://steamcommunity.com/sharedfiles/filedetails/?id=2907999246
Congratulations on having some good luck!
vizit so many systems, not even 1 with 3-stars
I generally just take the first crap box freighter offered for storage till I can afford to buy a better one.