No Man's Sky
Disabling NMS's internet access what breaks besides the obvious 2
Topic, I know the discovery cache won't work (but u can still get nanites for uploading stuff its just delayed, I just hate the system and the fact I cannot disable it in game) and of course multiplayer/co-op won't work. But do things like nexus missions still work and cycle between new ones? and do expedition starting/unlocks work fine?
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Сообщения 19 из 9
Do you mean to disable it through in-game network settings or literally deny the game internet access? I imagine the latter breaks a bunch of stuff. If you wish to avoid the multiplayer aspect, best just disable it in-game; everything should work OK
Автор сообщения: Prawn
Do you mean to disable it through in-game network settings or literally deny the game internet access? I imagine the latter breaks a bunch of stuff. If you wish to avoid the multiplayer aspect, best just disable it in-game; everything should work OK

I meant deny it via firewall, as in totally deny it, its the only way to kill the discovery cache stuff.
Автор сообщения: Scyris
Автор сообщения: Prawn
Do you mean to disable it through in-game network settings or literally deny the game internet access? I imagine the latter breaks a bunch of stuff. If you wish to avoid the multiplayer aspect, best just disable it in-game; everything should work OK

I meant deny it via firewall, as in totally deny it, its the only way to kill the discovery cache stuff.
You can play offline, but your discoveries may not "stick" if some other interloper happens apon your neck of the galaxy and discovers the same systems. If you never go online to update your discoveries...not really a problem...until you need to update for the next version of NMS. You can avoid that if you intentionally want it. Some players opt for early versions of the game by using that strategy.

Personally, as someone who has played since day one, best to just trust that the new update will make thing better. I guess if you are really into mods, that may not be so sweet.
you'll lose the weekend QS mission at the nexus...
maybe just me...but i'm not understanding the overriding reason behind wanting to disable the discovery cache
Автор сообщения: Guyver8
you'll lose the weekend QS mission at the nexus...
maybe just me...but i'm not understanding the overriding reason behind wanting to disable the discovery cache

I hate warping into a system thats discovered when I do, I reload my restore point and try somewhere else. It just REALLY got on my nerves yesterday, on the very 1st hyperjump I had to do, I had to reload 9 times to find a system that wasn't already claimed, finally got one on the 10th. Its more of a ME issue, but its kinda immersion breaking when travellers are supposed to be very rare, and yet I discover 9 systems in a row all discovered. Took over 50 warp jumps to find a home planet this game, spent over 2 and a half hours real time reloading after a jump if it was a discovered system or didn't have the looks I wanted. Of the 50 systems I jumped to about 40-44 were already discovered, within a 225 light year space. By the time I finished my mood was ruined and I kinda lost all desire to continue that save in that region of space due to what I went thru. If the cache was disabled i'd have had a far easier time, as several of the already explored systems had viable planets.

I wish the cache would download the region your in and maybe the ones around it, and put a damn mark on the system if its been explored so we don't need to waste our time, or better just have a option to disable it in game. I don't really care what others discovered and I don't really care about uploading what I find, I only do it for the nanites or i'd just not bother in the first place. But you cannot get nanites for stuff already discovered, thats the problem, well that and some of the really stupid user names i've seen that just completly ruin any sense of immersion when you find a system discovered by and I quote "BigDikDude5479" not 100% sure what the number was but it was 4 digits, the name itself though is real.
Отредактировано Scyris; 22 дек. 2022 г. в 0:20
Wha wha, someone discoverd something before me over the last 6 years. Wha, I don't like other player names. You are a petulant child, STFU.
Easier solution is just to get yourself to an area of space where no one has been before. That's easier than finding places that HAVE been discovered before, unless you are almost at the galaxy center.
Отредактировано Jaggid Edje; 22 дек. 2022 г. в 11:19
Start a new save and instead of jumping toward the center of the galaxy like everyone else, go toward the outer rim. 20-30 jumps in that direction and you should never have to worry about seeing other's names on stuff. Do it in another galaxy and there's an even better chance you won't see anyone. Not exactly the solution you're looking for but it works.
Автор сообщения: Scyris
Topic, I know the discovery cache won't work (but u can still get nanites for uploading stuff its just delayed, I just hate the system and the fact I cannot disable it in game) and of course multiplayer/co-op won't work. But do things like nexus missions still work and cycle between new ones? and do expedition starting/unlocks work fine?

I actually physically pull out the ethernet every time I play.

Nothing goes wrong. As far as I can tell. everything that happens online (except expeditions and cache thing) happens offline... I still get paid for discovering stuff, so who cares if no actual real person knows? I KNOW.

Not sure about living ships though, but it may be I just haven't got there yet. But I was able to get an egg and hatcha pet all offline.

I have no problem with not doing expeditions. I explore and make MY own expeditions. There's plenty to do. It's just like online.

This was even proven one day when I forgot to disconnect and ended up meeting a guy online I thought was an NPC! Game was the same except for him!
Отредактировано PeaceMaker; 22 дек. 2022 г. в 11:46
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Дата создания: 21 дек. 2022 г. в 17:13
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