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Thank you for sharing it with the community at large.
yes...the easiest (read cheesey) way to find a paradise planet is pin starbulb in your catalogue this will either detect a planet in your system or direct you via the galaxy map to a system which has starbulb
NB. this is the simpliest method to find planets of particular types...if it has a known mineral/flora/substance that you can target
if you'll encounter them by cheesing it like above or by random chance without cheesing it, you'll eventually run across such planets out in those billions of stars.
https://steamcommunity.com/sharedfiles/filedetails/?id=2900967861
I always thought G5 has the best chances, but apparently temperature doesn't matter and F class is even slightly better. That's good to know.
I use a very simple "shortcut" that you didn't mention: I only visit 5 or 6 planet systems. That saves a lot of time, because vistiting a 6 planet system is like visiting two 3 planet systems (or three 2 planet systems).
In the beginning, the NMS cosmos simply had lush worlds which occurred at whatever frequency the Designer allowed by his initial procedure. Then came planet diversification, and out of all the preexisting lush worlds, swampy and paradise planets were seeded. If you had a base on a lush world, it may have become a swamp or paradise overnight after the upgrade. Other planets were converted to exotics, and so on.
Since the SYSTEM seed comes first, I cannot yet tell if the first tap for Paradise is made at the system seed level, or whether it is applied on a planet by planet basis further down the line. Or combination of both, a paradise planet procedure which simply looks at another frequency algorithm summed over another. But ultimately it is a randomization. At a point chosen by the randomization procedure, it likely drills down to select the next lush planet in the "chosen" star system and then converts it to a paradise planet by stripping out weather and sentinels. If it misses the coin toss several times in a row, as randomized trials sometimes do, then you will have a relative lack of paradise planets.
Worse, it appears there are other functionality overlays which can subsequently wipe out the newly minted paradise planet. This may behind the Discovery reporting errors also. For example, if the activated metal overlay is thrown onto a paradise planet, it neutralizes the Paradise conversion: it adds back extreme weather and randomizes sentinels again. Same for the "Infested" overlay which was added in a recent update when big worms were put back in the game. Now, if there exists a paradise planet, it has the potential to be decommissioned as "paradise" and become activated and/or infested.... which means it is then no longer a paradise planet.
Remember the planets in a system are not individual things until they are DERIVED from a SYSTEM seed. Most operations you are assuming happen at the planetary level likely first happen on the star system level.