No Man's Sky

No Man's Sky

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Mitrovarr Dec 10, 2022 @ 2:12pm
What do you put in supercharged slots?
The mechanics of what a supercharged slot actually does is a little opaque, particularly with putting technologies in them directly instead of upgrade modules.

I noticed that when you put a weapon in the slot directly, the damage listed on the weapon goes up a ton, much more than if you put upgrade modules for the weapon in the slot.

But for other things like shields and pulse engines it doesn't seem to work that way.

Does anyone know what benefits unusually more or less from being in a supercharged inventory slot?
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Showing 1-15 of 21 comments
Krash Megiddo Dec 10, 2022 @ 2:14pm 
Sometimes putting tech in there has better results than the upgrade module and sometimes not. When there's no way to see the difference, I'll put the upgrade mod just because that at least shows something being boosted.
Dr.Abscondus Dec 10, 2022 @ 2:25pm 
I always put weapons, life support mods, movement mods and warp drive mods. Pulse engines, shields, launch thrusters, mining beam mods not worth it. Weapons above everything because a supercharged infraknife makes pirates trivial and a supercharged bolt caster easily takes down sentinels.
Scyris Dec 10, 2022 @ 2:26pm 
Depends what it is. For weapons generally putting the weapon in the super charge slot has a bigger effect as most weapon modules add very small stats. Putting hazard protection in a super charge slot extends how long its tank lasts, more of a survival difficulty thing. For Pulse engines, it depends, sometimes putting the engine in is better sometimes the module gives higher overall mauverability.
NZ.Zero Dec 10, 2022 @ 2:30pm 
jetpacks, warp drives and scanners.
Scyris Dec 10, 2022 @ 2:34pm 
Originally posted by Dr.Abscondus:
I always put weapons, life support mods, movement mods and warp drive mods. Pulse engines, shields, launch thrusters, mining beam mods not worth it. Weapons above everything because a supercharged infraknife makes pirates trivial and a supercharged bolt caster easily takes down sentinels.

I second the bolt caster, put that in a super charge slot and it melts things pretty quickly, Haven't seen a need to bother with the other multitool weapons. Its kinda like the default weapon on the first ship, I don't really see a "need" to use other weapons as drop that in a super charge slot and it melts things. Infraknife is prob even better though in one.

As for the jetpack, I put jetpack modules in a super charge slot if I have one, especially if it has recharge on a S class. I've gotten ones with almost 70% faster recharge of jetpack in a supercharge slot. I play survival so jetpack by default I think recharges at half the speed of normal. Ideally, I want all 3 of my S class jetpack modules to have recharge on it if I can get it.
Jaggid Edje Dec 10, 2022 @ 2:51pm 
Weapons across the board work best if the weapon itself is supercharged, both on the exosuit and starships. For pretty much everything else, putting the 'best' upgrade modules gives better results.

As for the specifics of what I opt to supercharge:

Starships: Pulse Drive takes priority, usually I put two of the modules into slots that are supercharged. For the other two supercharge slots on my starship I put my cyclotron in one and my infra-knife or positron (depending on which I'm using in that ship) in the 4th.

Multi-tool 1: Scanner upgrade modules into 3 slots and the advanced mining beam in the 4th.
Multi-tool 2: Pulse spitter and scatter blaster in two slots, best upgrade modules for each of them in the other 2.

Freighter: Frigate Fuel efficiency in 3 supercharge slots. Best hyperdrive tech in the 4th.

Exosuit: Movement systems in all of them. I don't see any need to supercharge any other exosuit tech.
I would put a hazard-x protection module in a supercharge slot (or even 2) if I didn't spend most of my time on extreme weather planets, but those are no help at all when you are draining the S-Class modules, they only apply to basic hazard protection battery drain, so I don't bother supercharging them.
Last edited by Jaggid Edje; Dec 10, 2022 @ 3:20pm
Krash Megiddo Dec 10, 2022 @ 3:25pm 
Originally posted by Jaggid Edje:
I would put a hazard-x protection module in a supercharge slot (or even 2) if I didn't spend most of my time on extreme weather planets, but those are no help at all when you are draining the S-Class modules, they only apply to basic hazard protection battery drain, so I don't bother supercharging them.

Are you talking about resistance mods like this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2879239773
Jaggid Edje Dec 10, 2022 @ 3:32pm 
Yes.
Krash Megiddo Dec 10, 2022 @ 4:04pm 
Originally posted by Jaggid Edje:
Yes.
Bummer. I must test that now :steamsalty:
lordoftheapes79 Dec 10, 2022 @ 4:05pm 
butterknives and forks.
Jaggid Edje Dec 10, 2022 @ 4:08pm 
Originally posted by Krash Megiddo:
Bummer. I must test that now :steamsalty:
You can find a ton of tests already on the internet, you tube videos and all.

If you do want to test it yourself, make sure you test in a way that keeps the amount of Hazard drain consistent between the various tests.

If it fluctuates, such as because storms roll in and out, or because the day/night cycle changes the hazard level, or because you move around and the levels change, it will effect your results.

Edit to add: The easiest way to test to remove any fluctuation possibility is to stand on a derelict freighter and time the drain on the S-class cold protection with and without hazard resistance. You'll find the drain rate is identical.

Hazard protection basically works in tiers.

S-Class modules -> Resistance -> Base Hazard protection -> shield and health

Because S-class modules absorb 100% of incoming hazard and are the top tier, they absorb before the resistance actually does anything, making resistance of no value if you always keep those modules charged.
Last edited by Jaggid Edje; Dec 10, 2022 @ 4:11pm
Scyris Dec 10, 2022 @ 4:12pm 
Originally posted by Jaggid Edje:
Originally posted by Krash Megiddo:
Bummer. I must test that now :steamsalty:
You can find a ton of tests already on the internet, you tube videos and all.

If you do want to test it yourself, make sure you test in a way that keeps the amount of Hazard drain consistent between the various tests.

If it fluctuates, such as because storms roll in and out, or because the day/night cycle changes the hazard level, or because you move around and the levels change, it will effect your results.

Hazard protection basically works in tiers.

S-Class modules -> Resistance -> Base Hazard protection -> shield and health

Because S-class modules absorb 100% of incoming hazard and are the top tier, they absorb before the resistance actually does anything, making resistance of no value if you always keep those modules charged.

Honestly i've not noticed a diff between B and S class hazard protection modules, the "shield" seems the same duration no matter which you use, so I usually slot a set of B's asap. As thats all you need to protect you from a storm.
Krash Megiddo Dec 10, 2022 @ 4:14pm 
Originally posted by Jaggid Edje:
Because S-class modules absorb 100% of incoming hazard and are the top tier, they absorb before the resistance actually does anything, making resistance of no value if you always keep those modules charged.
For some reason I assumed resistance slowed the rate of drain starting with the top tier :steamsad:
Jaggid Edje Dec 10, 2022 @ 4:22pm 
Originally posted by Krash Megiddo:
Originally posted by Jaggid Edje:
Because S-class modules absorb 100% of incoming hazard and are the top tier, they absorb before the resistance actually does anything, making resistance of no value if you always keep those modules charged.
For some reason I assumed resistance slowed the rate of drain starting with the top tier :steamsad:

I wish it did. I really, really do. Right now, just mho, either the S-class modules are pointless (if you dont do extreme weather often), or the X-class ones are.
I generally only bother to charge the S-class ones when I"m in extreme conditions, so not when on a normal planet that is just 'regularly' hazard drain, so I still slot the resistance. But it's not consistently useful enough (imo) to supercharge them.
Jaggid Edje Dec 10, 2022 @ 4:24pm 
Originally posted by Scyris:
Honestly i've not noticed a diff between B and S class hazard protection modules, the "shield" seems the same duration no matter which you use, so I usually slot a set of B's asap. As thats all you need to protect you from a storm.

B and S are identical IF the drain rate is 1 point of hazard 'damage'. So non-extreme conditions. S-class are superior for extreme conditions. They have identical base duration values, you are right about that. What isn't identical is their damage mitigation value, which is applied before the drain.
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Date Posted: Dec 10, 2022 @ 2:12pm
Posts: 21