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I second the bolt caster, put that in a super charge slot and it melts things pretty quickly, Haven't seen a need to bother with the other multitool weapons. Its kinda like the default weapon on the first ship, I don't really see a "need" to use other weapons as drop that in a super charge slot and it melts things. Infraknife is prob even better though in one.
As for the jetpack, I put jetpack modules in a super charge slot if I have one, especially if it has recharge on a S class. I've gotten ones with almost 70% faster recharge of jetpack in a supercharge slot. I play survival so jetpack by default I think recharges at half the speed of normal. Ideally, I want all 3 of my S class jetpack modules to have recharge on it if I can get it.
As for the specifics of what I opt to supercharge:
Starships: Pulse Drive takes priority, usually I put two of the modules into slots that are supercharged. For the other two supercharge slots on my starship I put my cyclotron in one and my infra-knife or positron (depending on which I'm using in that ship) in the 4th.
Multi-tool 1: Scanner upgrade modules into 3 slots and the advanced mining beam in the 4th.
Multi-tool 2: Pulse spitter and scatter blaster in two slots, best upgrade modules for each of them in the other 2.
Freighter: Frigate Fuel efficiency in 3 supercharge slots. Best hyperdrive tech in the 4th.
Exosuit: Movement systems in all of them. I don't see any need to supercharge any other exosuit tech.
I would put a hazard-x protection module in a supercharge slot (or even 2) if I didn't spend most of my time on extreme weather planets, but those are no help at all when you are draining the S-Class modules, they only apply to basic hazard protection battery drain, so I don't bother supercharging them.
Are you talking about resistance mods like this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2879239773
If you do want to test it yourself, make sure you test in a way that keeps the amount of Hazard drain consistent between the various tests.
If it fluctuates, such as because storms roll in and out, or because the day/night cycle changes the hazard level, or because you move around and the levels change, it will effect your results.
Edit to add: The easiest way to test to remove any fluctuation possibility is to stand on a derelict freighter and time the drain on the S-class cold protection with and without hazard resistance. You'll find the drain rate is identical.
Hazard protection basically works in tiers.
S-Class modules -> Resistance -> Base Hazard protection -> shield and health
Because S-class modules absorb 100% of incoming hazard and are the top tier, they absorb before the resistance actually does anything, making resistance of no value if you always keep those modules charged.
Honestly i've not noticed a diff between B and S class hazard protection modules, the "shield" seems the same duration no matter which you use, so I usually slot a set of B's asap. As thats all you need to protect you from a storm.
I wish it did. I really, really do. Right now, just mho, either the S-class modules are pointless (if you dont do extreme weather often), or the X-class ones are.
I generally only bother to charge the S-class ones when I"m in extreme conditions, so not when on a normal planet that is just 'regularly' hazard drain, so I still slot the resistance. But it's not consistently useful enough (imo) to supercharge them.
B and S are identical IF the drain rate is 1 point of hazard 'damage'. So non-extreme conditions. S-class are superior for extreme conditions. They have identical base duration values, you are right about that. What isn't identical is their damage mitigation value, which is applied before the drain.